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https://github.com/demik/quack.git
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99 lines
2.7 KiB
C
99 lines
2.7 KiB
C
/*
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* wii.h
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* quack
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*
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* Created by Michel DEPEIGE on 11/08/2024.
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* Copyright (c) 2024 Michel DEPEIGE.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the Apache License, Version 2.0 (the "License");
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* You may obtain a copy of the License at:
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef WII_H
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#define WII_H
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/* prototypes */
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uint8_t *wii_generate_pin(esp_bt_pin_code_t pin);
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void wii_init(void);
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void wii_input(esp_hidh_dev_t *dev, uint16_t id, uint8_t *data, uint16_t length);
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bool wii_is_nintendo_bda(esp_bd_addr_t bda);
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bool wii_is_wiimote(uint16_t vid, uint16_t pid);
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void wii_open(const esp_bd_addr_t bda);
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void wii_show_calibration(uint8_t *data);
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/* defines */
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#define WII_VID 0x057e
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#define WII_PID_OLD 0x0306
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#define WII_PID_NEW 0x0330
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#define WII_PIN_STR "0x%02x%02x%02x%02x%02x%02x"
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#define WII_PIN_HEX(pin) pin[0], pin[1], pin[2], pin[3], pin[4], pin[5]
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#define WII_THRESHOLD 0.1f
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#define WII_ACCELERATION -10.0f /* coonvert gravity to pixels */
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#define WII_INTERVAL (1000 / 60) /* pad update interval, about 60 Hz */
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#define WII_THROTTLE 20
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/* core buttons. LX6 is wrong endian */
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#define WII_BUTTON_NONE 0x0000
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#define WII_BUTTON_LEFT 0x0001
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#define WII_BUTTON_RIGHT 0x0002
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#define WII_BUTTON_DOWN 0x0004
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#define WII_BUTTON_UP 0x0008
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#define WII_BUTTON_PLUS 0x0010
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#define WII_BUTTON_TWO 0x0100
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#define WII_BUTTON_ONE 0x0200
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#define WII_BUTTON_B 0x0400
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#define WII_BUTTON_A 0x0800
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#define WII_BUTTON_MINUS 0x1000
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#define WII_BUTTON_HOME 0x8000
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/* LEDs + Rumble */
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#define WII_LED1 0x10
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#define WII_LED2 0x20
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#define WII_LED3 0x40
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#define WII_LED4 0x80
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/* for quadrature speed feedback */
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#define WII_SPEED_NONE 0x00
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#define WII_SPEED_LOW WII_LED1
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#define WII_SPEED_MEDIUM WII_LED2
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#define WII_SPEED_HIGH WII_LED3
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/* handled reports */
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#define WII_REPORT_RUMBLE 0x10
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#define WII_REPORT_LEDS 0x11
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#define WII_REPORT_MODE 0x12
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#define WII_REPORT_SPEAKER_E 0x14
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#define WII_REPORT_REQUEST 0x15
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#define WII_REPORT_WRITE_REG 0x16
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#define WII_REPORT_READ_REG 0x17
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#define WII_REPORT_SPEAKER_D 0x18
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#define WII_REPORT_SPEAKER_M 0x19
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#define WII_REPORT_STATUS 0x20
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#define WII_REPORT_READ_INPUT 0x21
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#define WII_REPORT_ACK 0x22
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#define WII_REPORT_CORE_ONLY 0x30
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#define WII_REPORT_CORE_ACCEL 0x31
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#define WII_REPORT_INPUT WII_REPORT_ACK|WII_REPORT_CORE_ONLY
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/* structures */
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typedef struct wii_accel_s {
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uint16_t x;
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uint16_t y;
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uint16_t z;
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} wii_accel_t;
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#endif
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