Freecell68k/freecell.h

63 lines
1.3 KiB
C

#ifndef FREECELL_H
#define FREECELL_H
#include "common.h"
#include "gametypes.h"
#define FC_STORES 4
#define FC_COLS 8
#define FC_DCSIZE 13
/* Seed values [1, 32001) */
#define FC_SEEDLO 1
#define FC_SEEDHI 32001
/* GameElem Structs */
enum {
FCZ_NONE=0,
FCZ_LASTCARD,
FCZ_COLUMN,
FCZ_STORAGE,
FCZ_FOUNDATION
};
typedef struct {
Byte zone;
Byte num;
} FCZone;
#define FCZONE_EQ(a, b) (\
((a).zone == (b).zone) \
&& ((a).num == (b).num) \
)
#define SIZEOF_FCCOLUMN(qty) (sizeof(FCColumn) + (qty) * sizeof(Card))
typedef struct {
ushort qty;
Card cards[];
} FCColumn;
typedef struct {
ushort moves;
ushort seedno;
FCColumn **cols; /* Size FC_COLS */
Card store[FC_STORES];
Card foundation[4];
FCZone lastMove[2];
} FCState;
/* Game Setup */
void FreecellInit(FCState *state);
void FreecellStartGame(FCState *state, ushort seed);
FCColumn **FreecellShuffle(ushort seed, FCColumn **deal);
void FreecellDisposeDeal(FCColumn **deal);
/* Game Play */
Card GetCardAt(FCState *state, FCZone elem);
Boolean FreecellLegalMove(FCState *state, FCZone from, FCZone to);
Boolean FreecellPlayMove(FCState *state, FCZone from, FCZone to);
void FreecellForceMove(FCState *state, FCZone from, FCZone to);
void FreecellUndoMove(FCState *state);
#endif /* FREECELL_H */