mirror of
https://github.com/softdorothy/Glider4.git
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e178486ce8
There was an effort to organize the files a little bit for presenting in this repository. I hope I have included everything needed for both Glider 4.05 and the Room Editor 1.0.3. The code is in Pascal — THINK Pascal was used to build the original. I’m not sure how someone would open the project files (or for that matter the resource files) these days. Never mind there is also a .o file (SMS.a) representing a statically linked library (from hand-coded 68K assembly) for doing performant 4-channel sound on 68K Macs in the day (this was licensed from Patrick Buckland — I’m sure he won’t mind my preserving it here for posterity, right?). Art files, sound files of unknown format…. What a joy it will be sleuthing through these files…. Enjoy.
1 line
6.0 KiB
OpenEdge ABL
Executable File
1 line
6.0 KiB
OpenEdge ABL
Executable File
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{------------------------------------------------------}
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{ }
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{ G L I D E R }
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{ }
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{ }
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{ Glider 4.05, copyright 1991, Casady & Greene, Inc. }
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{ All code contained herein is by john calhoun }
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{ }
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{ This is version 4.05 compiled with THINK Pascal 3.02 }
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{ }
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{------------------------------------------------------}
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program Glider;
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{$I-}
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uses
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SMS, Palettes, Globals, GlobalUtils, IdleUtils, PlayActive, FileInNOut, IdleInput, Initialize;
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var
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eventHappened: Boolean;
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{=================================}
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procedure SavePrefs;
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type
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prefType = record
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theName: string[24];
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houseName: string[32];
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resName: string[32];
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sndVolume: Integer;
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controlIs: Integer;
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leftIs, rightIs, energyIs, bandIs: Integer;
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musicIs, channel4Is, airVisIs, buttonIs, restoreIs: Boolean;
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leftNameIs, rightNameIs, energyNameIs, bandNameIs: string[12];
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keyBoardIs: Integer;
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end;
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prefPtr = ^prefType;
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prefHand = ^prefPtr;
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var
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theirPrefs: prefHand;
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begin
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UseResFile(gliderResNum);
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theirPrefs := prefHand(NewHandle(SIZEOF(prefType)));
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if (theirPrefs = nil) then
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begin
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GenericAlert(kErrMemLow);
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Exit(SavePrefs);
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end;
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Handle(theirPrefs) := Get1Resource('Gprf', 128);
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if ((ResError = noErr) and (theirPrefs <> nil)) then
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begin
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HLock(Handle(theirPrefs));
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with theirPrefs^^ do
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begin
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houseName := defaultHouse;
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theName := playerName;
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resName := resourceName;
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GetSoundVol(sndVolume);
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controlIs := controlMethod;
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leftIs := leftKey;
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rightIs := rightKey;
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energyIs := energyKey;
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bandIs := bandKey;
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musicIs := musicOn;
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channel4Is := is4Channel; {presently un-used}
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airVisIs := airVisible;
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buttonIs := buttonFires;
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restoreIs := restoreColor;
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leftNameIs := leftName;
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rightNameIs := rightName;
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energyNameIs := energyName;
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bandNameIs := bandName;
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keyBoardIs := herKeyBoard;
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end;
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end
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else
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begin
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GenericAlert(kErrLoadingRes);
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Exit(SavePrefs);
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end;
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ChangedResource(Handle(theirPrefs));
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WriteResource(Handle(theirPrefs));
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if (ResError <> noErr) then
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begin
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if ((ResError = FLckdErr) or (ResError = VLckdErr) or (ResError = WPrErr)) then
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GenericAlert(kErrSavingPrefs)
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else
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GenericAlert(ResError);
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end;
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HUnlock(Handle(theirPrefs));
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ReleaseResource(Handle(theirPrefs));
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end;
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{=================================}
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procedure DoUpdate;
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var
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whichWindow: WindowPtr;
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begin
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whichWindow := WindowPtr(theEvent.message);
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if (whichWindow = mainWndo) then
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begin
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BeginUpdate(mainWndo);
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RedrawWindowFrame;
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if ((demoMode = highScoreMode) and (not playing)) then
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DrawHiScores
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else if (demoMode = helpScreensMode) then
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DisplayAHelpScreen
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else
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begin
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if (inColor) then
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CopyBits(BitMapPtr(virginCPtr^.portPixMap^)^, GrafPtr(mainWndo)^.portBits, wholeArea, wholeArea, srcCopy, mainWndo^.visRgn)
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else
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CopyBits(offVirginMap, mainWndo^.portBits, wholeArea, wholeArea, srcCopy, mainWndo^.visRgn);
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end;
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EndUpdate(mainWndo);
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ClipRect(wholeArea);
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end;
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end;
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{=================================}
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procedure CloseUpShop;
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const
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Color = 1;
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GDTypeFlag = 1;
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var
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theDevice: GDHandle;
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{-----------}
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function SetDepth (gd: GDHandle; newDepth, whichFlags, newFlags: Integer): Integer;
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inline
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$203C, $000A, $0013, $AAA2;
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{-----------}
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begin
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DropIdle;
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ShowMenuBar;
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SpinBall;
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if (hasMirror) then
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begin
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hasMirror := FALSE;
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HUnlock(Handle(mirrorRgn));
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DisposeRgn(mirrorRgn);
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end;
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if (hasWindow) then
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begin
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hasWindow := FALSE;
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HUnlock(Handle(windowRgn));
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DisposeRgn(windowRgn);
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end;
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if (hasToast) then
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begin
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hasToast := FALSE;
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HUnlock(Handle(toastRgn));
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DisposeRgn(toastRgn);
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end;
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SpinBall;
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if (smsIsActive) then
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SMSExit;
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smsIsActive := FALSE;
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SpinBall;
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if (wholeRgn <> nil) then
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begin
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HUnlock(Handle(wholeRgn));
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DisposeRgn(wholeRgn);
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end;
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SpinBall;
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if (inColor) then
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begin
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if (mainPalette <> nil) then
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DisposePalette(mainPalette);
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if (mainWndo <> nil) then
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DisposeWindow(GrafPtr(mainWndo));
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CloseCPort(objectCPtr);
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DisposPtr(objectCBits);
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CloseCPort(virginCPtr);
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DisposPtr(virginCBits);
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CloseCPort(loadCPtr);
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DisposPtr(loadCBits);
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CloseCPort(reserveCPtr);
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DisposPtr(reserveCBits);
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end
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else
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begin
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if (mainWndo <> nil) then
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DisposeWindow(mainWndo);
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ClosePort(offVirginPort);
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DisposPtr(Ptr(offVirginPort));
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ClosePort(offPlayerPort);
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DisposPtr(Ptr(offPlayerPort));
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ClosePort(offLoadPort);
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DisposPtr(Ptr(offLoadPort));
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ClosePort(offMaskPort);
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DisposPtr(Ptr(offMaskPort));
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ClosePort(offReservePort);
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DisposPtr(Ptr(offReservePort));
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end;
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SpinBall;
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SavePrefs;
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SpinBall;
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SetSoundVol(wasSndVolume);
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if ((not cantColor) and (restoreColor) and (not cantSwitch)) then
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begin
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theDevice := GetMainDevice;
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if (theDevice <> nil) then
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begin
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HLock(Handle(theDevice));
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if (theDevice^^.gdPMap^^.pixelSize <> wasDepth) then
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theErr := SetDepth(theDevice, wasDepth, GDTypeFlag, Color);
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HUnlock(Handle(theDevice));
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end;
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end;
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end;
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{=================================}
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begin
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InitializeAll;
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InitCursor;
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InitIdle;
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{$IFC not DemoVersion}
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DoStartUp;
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{$ENDC}
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UnloadSeg(@InitializeAll);
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UnloadSeg(@DoStartUp);
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repeat
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if (hasWNE) then
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eventHappened := WaitNextEvent(everyEvent, theEvent, kSleep, nil)
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else
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begin
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SystemTask;
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eventHappened := GetNextEvent(everyEvent, theEvent);
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end;
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if (eventHappened) then
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case (theEvent.what) of
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MouseDown:
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DoMouseDown;
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KeyDown, AutoKey:
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DoKeyDown;
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UpDateEvt:
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DoUpdate;
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DiskEvt: {call DIBadMount in response to a diskEvt}
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DoDiskEvent;
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App4Evt:
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DoOSEvent;
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otherwise
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end; {case}
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if (not pausing) then
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begin
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if (playing) then
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Coordinate
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else if ((not inBackground) and (mainWndo = FrontWindow)) then
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DoIdle;
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end;
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until doneFlag; {End of the event loop}
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CloseUpShop; {Dispose of all data structures, etc....}
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end. {Finis} |