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e178486ce8
There was an effort to organize the files a little bit for presenting in this repository. I hope I have included everything needed for both Glider 4.05 and the Room Editor 1.0.3. The code is in Pascal — THINK Pascal was used to build the original. I’m not sure how someone would open the project files (or for that matter the resource files) these days. Never mind there is also a .o file (SMS.a) representing a statically linked library (from hand-coded 68K assembly) for doing performant 4-channel sound on 68K Macs in the day (this was licensed from Patrick Buckland — I’m sure he won’t mind my preserving it here for posterity, right?). Art files, sound files of unknown format…. What a joy it will be sleuthing through these files…. Enjoy.
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Glider 4.0 Version History
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4.00
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¥ Original release.
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4.01
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¥ In previous version, if you renamed "The House" to something else, you went through a maze of "bitch-at-you-dialogs" - this version corrects that - now it's: bitch-once/save-new-name (in preferences - the prefs are a resource type found in the Glider app).
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¥ Now the Save command is no longer disabled - if a file-not-found comes up, the Save function passes the buck to the Save AsÉ function.
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¥ Also I think I did a little tweaking on the "Sound" dialog box - the way it functions.
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4.02
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¥ Previous versions obscured the top 20 pixels of the "Help" screens on a Mac Plus, SE, Classic, and SE 30 - this version hides the menu bar on these machines.
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¥ Added a typewriter sound when you enter your name for the high scores.
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4.03
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¥ Added 4 or 2 channel sound option to "Sound" dialog box - 2 channel is twice as loud and quicker as well (best for the 68000 machines) - 2 channel can sound a tad sloppy though when many sounds are firing at once (not too often and it's not too bad sounding anyway) - setting is stored in the preferences resource.
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¥ Added color menu resources for color Macs.
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¥ updated Casady & Greene address in About Glider 4.0É dialog box.
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4.04
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¥ Fixed bug where "Can't find default house." message came up.
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¥ Bumped 'SIZE' resource up from 880K to 920K to fix an out-of-memory problem.
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4.05
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¥ Added trademark (ª) symbol to all references to "Glider" (i.e. "Glider ª").
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¥ Renamed graphics files to "Color Art" and "B&W Art" (no longer "Art 16" & "Art 2").
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¥ Added a color animated cursor (a gray-shaded spinning beach ball - was only b&w).
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¥ Now refer to the "!Mission Screen Init" as "MacsBug" (the new name we're using).
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¥ Word-aligned almost all graphics in the color and b&w art files (this makes the game a tad faster - incidentally, now Glider 4.05 is incompatible with older versions of the graphics files - i.e. "Art 2" and "Art 16" will display improperly).
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¥ Yanked out code that checked screen depth at the start of every game (this supposedly starts to choke up the System heap).
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¥ If opening an art file fails (file not found), the default name is automatically selected and checked for.
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¥ If an art file is opened and found to be the wrong pixel depth, the default art file name is looked for before bugging the user.
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¥ Now updates screen after Quit/Save First/ Cancel sequence. |