Glider4/Glider_405/Sources/G-Globals.p
John Calhoun e178486ce8 Initial check-in
There was an effort to organize the files a little bit for presenting
in this repository. I hope I have included everything needed for both
Glider 4.05 and the Room Editor 1.0.3. The code is in Pascal — THINK
Pascal was used to build the original. I’m not sure how someone would
open the project files (or for that matter the resource files) these
days. Never mind there is also a .o file (SMS.a) representing a
statically linked library (from hand-coded 68K assembly) for doing
performant 4-channel sound on 68K Macs in the day (this was licensed
from Patrick Buckland — I’m sure he won’t mind my preserving it here
for posterity, right?). Art files, sound files of unknown format…. What
a joy it will be sleuthing through these files…. Enjoy.
2016-01-26 20:30:26 -08:00

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unit Globals;
interface
uses
Palettes;
const
kGlideVersion = $0100; {version of house format}
kStackSize = 24576; {must be even - stack size}
kSleep = 1; {sleep time in Ticks}
kSuspendResumeBit = $0001; {for WNE}
kResuming = 1; {for WNE}
kSecondaryAddr = $3F2700; {address of alternate page buffer}
kSlowScoreIncrement = 17; {fast machine extend score-odometer}
kFastScoreIncrement = 37; {slow machine race score-odometer}
kMouseSlop = 1; {who knows}
kMinBassLoop = 14; {quickest pace of duh-dum}
kBassFract = 8; {smaller = slower bass @ 1st / larger = quicker}
kBonusTimeToBeat = 256; {number of passes for time bonus}
kCeilingVert = 24; {absolute ceiling in pixels}
kFloorVert = 325; {absolute floor in pixels}
kFloorLimit = kFloorVert + 5;
kMaxThrust = 5; {maximum speed (in pixels) of glider}
kLastHelpScreen = 7; {number of help screens}
kCursCount = 12; {number of frames for animated cursor}
rAcurID = 128; {resource ID numbers}
rMainWndoID = 128;
rAlertID = 128;
rFileAlertID = 129;
rSoundDlgID = 131;
rQuitNoSaveAlertID = 132;
rDepthAlertID = 136;
rCustomKeysID = 137;
rCustGetID = 256;
rAlertStrIDs = 128;
rFileStrIDs = 129;
rMiscStrID = 130;
rDemoStrIDs = 131;
rObjectPictID = 128;
rMaskPictID = 129;
rFarmPict = 130;
rSidePict1 = 140;
rSidePict2 = 141;
rIdleID = 200;
rColorIdleID = 210;
rHelpBasePictID = 1000;
kDefaultLeftKey = $2B; {default control keys}
kDefaultRightKey = $2F;
kDefaultEnergyKey = $24;
kDefaultBandKey = $31;
kDefaultLeftName = ', key'; {default names for control keys}
kDefaultRightName = '. key';
kDefaultEnergyName = 'return';
kDefaultBandName = 'space';
kTabKey = $09; {misc. ascii codes}
kReturnKey = $0D;
kSpaceBar = $20;
kSKeyMap = $01; {misc. keymap codes}
kQKeyMap = $0C;
kEKeyMap = $0E;
kReturnKeyMap = $24;
kTabKeyMap = $30;
kControlKeyMap = $3B;
kCommandKeyMap = $37;
kShiftKey = $38;
kErrUnaccounted = 1; {error codes}
kErrMacPlusNeeded = 2; {these correspond with STR#}
kErr2Or16Colors = 4; {resources for the TEXT part}
kErrNotEnoughMem = 5; {of the message}
kErrUnknownAtInit = 6;
kErrMemLow = 7;
kErrGraphicsNotFound = 8;
kErrGraphicLoad = 9;
kErrSavingPrefs = 10;
kErrAirChange = 11;
kErrLoadingRes = 12;
kErrFileExists = 13;
kErrNothingToPrint = 14;
kErrWrongHouseVers = 15;
kErrLoadingDfltHouse = 16;
kErrLoadingPrefs = 17;
kErrNotDemoHouse = 18;
kErrExitSansGraphics = 19;
kErrGraphicsAre2Bit = 20;
kErrGraphicsAre16Bit = 21;
kErrGameOldVers = 22;
kErrExitSansHouse = 23;
kErrHouseModified = 24;
kErrBackgroundMusic = 25;
kErrDepthSwitched = 26;
kErrStartUpWrongType = 27;
kErrNoSounds = 28;
kErrVolLocked = 29;
kErrMissionINIT = 30;
kErrNotFirstHouse = 31;
kErrDemoRefuseHouse = 32;
kErrNewKeyboard = 33;
kHouseType = 0;
kArtType = 1;
kGameType = 2;
nulObj = 0; {room object codes}
{furniture}
table = 1;
shelf = 2;
books = 3;
cabnet = 4;
extRct = 5;
obsRct = 6;
{blowers}
flrVnt = 8;
celVnt = 9;
celDct = 10;
candle = 11;
lftFan = 12;
ritFan = 13;
{table objects}
clock = 16;
paper = 17;
grease = 18;
bnsRct = 19;
battry = 20;
rbrBnd = 21;
{wall objects}
litSwt = 24;
outlet = 25;
thermo = 26;
shredr = 27;
pwrSwt = 28;
guitar = 29;
{animate objects}
drip = 32;
toastr = 33;
ball = 34;
fshBwl = 35;
teaKtl = 36;
window = 37;
{jewelry}
paintg = 40;
mirror = 41;
basket = 42;
macTsh = 43;
upStar = 44;
dnStar = 45;
normal = 0; {glider situational modes}
fadingIn = 1;
fadingOut = 2;
turnRt2Lf = 3;
turnLf2Rt = 4;
burning = 5;
ascending = 6;
descending = 7;
shredding = 8;
{objects effects codes}
ignoreIt = 0; {null or unknown objects}
crashIt = 1; {tables, shelves, cabinets, etc...}
liftIt = 2; {floor vents}
dropIt = 3; {ceiling blower, some ducts}
moveIt = 4; {exit rects/suction ceiling ducts}
burnIt = 5; {candle if too close}
turnItLeft = 6; {left fan}
turnItRight = 7; {right fan}
awardIt = 8; {clocks}
extraIt = 9; {folded pieces of paper}
slideIt = 10; {grease fallen}
trickIt = 11; {bonus rect}
energizeIt = 12; {battery}
bandIt = 13; {rubber bands}
playIt = 14; {guitar}
lightIt = 15; {light switch}
zapIt = 16; {wall outlet}
airOnIt = 17; {thermostats}
shredIt = 18; {shredder}
toggleIt = 19; {power switch}
weightIt = 20; {?}
spillIt = 21; {grease standing up}
ascendIt = 22; {up stair case}
descendIt = 23; {down stair case}
steamIt = 24;
highScoreMode = 0; {demo mode numbers}
balloonMode = 1;
copterMode = 2;
dartMode = 3;
controlMode = 4;
tabMode = 5;
adMode = 6;
editorMode = 7;
colorMusicMode = 8;
ventCandleMode = 9;
bandBatteryMode = 10;
paperClockMode = 11;
lastDemo = 11;
helpScreensMode = 99;
iNothing = 0;
mApple = 128; {Menu resource ID}
iAbout = 1; {Menu items}
mGame = 129; {Menu resource ID}
iBegin = 1; {Menu items<EFBFBD>}
iLoadHouse = 2;
iEndGame = 3;
iLoadGame = 5;
iSaveGame = 6;
iSaveGameAs = 7;
iQuit = 9;
mOption = 130; {Menu resource ID}
iControls = 1; {Menu items<EFBFBD>}
iSound = 2;
iShowAir = 3;
iRestoreDeep = 4;
iHiScores = 6;
iHelp = 8;
mControls = 131; {Menu resource ID}
iHoldKeyboard = 1; {Menu items<EFBFBD>}
iDropKeyboard = 2;
iAbsMouse = 3;
iRelMouse = 4;
iConfigure = 6;
whoCares = 0; {place where entered room}
topOfRoom = 1;
bottomOfRoom = 2;
leftOfRoom = 3;
rightOfRoom = 4;
kWhistleSound = 13;
kTapSound = 27;
kCRSound = 28;
kMusicSound = 29; {ID of music sound}
kDuhDumSound = 30; {ID of bass beat}
type
objectData = record
objectIs: Integer;
boundRect: Rect;
amount: Integer;
extra: Integer;
isOn: Boolean;
end;
roomData = record
roomName: string[24];
numberOObjects: Integer;
backPictID: Integer;
tileOrder: array[0..7] of Integer;
leftOpen, rightOpen: Boolean;
animateKind: Integer;
animateNumber: Integer;
animateDelay: LongInt;
conditionCode: Integer;
theObjects: array[1..16] of objectData;
end;
houseRec = record
version: Integer;
numberORooms: Integer;
timeStamp: LongInt;
hiScores: array[0..19] of LongInt;
hiLevel: array[0..19] of Integer;
hiName: array[0..19] of string[24];
hiRoom: array[0..19] of string[24];
pictFile: string[32];
nextFile: string[32];
firstFile: string[32];
theRooms: array[1..40] of roomData;
end;
gliderRec = record
destRect, oldRect, wholeRect: Rect;
shadoDest, oldShado, wholeShado: Rect;
touchRect: Rect;
timeStamp: LongInt;
mode, phase: Integer;
srcNum: Integer;
forVel: Integer;
mass: Integer;
bands, energy: Integer;
isRight, isForward: Boolean;
end;
animateRec = record
destRect, wholeRect, oldRect: Rect;
horiOff, vertOff: Integer;
kind, phase: Integer;
tickStamp, delay: LongInt;
unSeen: Boolean;
end;
cycleRec = record
holdRect, wholeRect, oldRect: Rect;
tiedTo, kindIs, phase: Integer;
reset, position: LongInt;
accel, velocity: Integer;
end;
bandRec = record
dest, whole, old: Rect;
phase, velocity: Integer;
end;
scoreRec = record
rank: Integer;
changed: Boolean;
end;
pointRec = record
whereR: Rect;
tickStamp: LongInt;
saysWhat: string[16];
out: Boolean;
end;
lightningRec = record
theBolts: array[1..3, 0..7, 0..1] of Integer;
whichBolt, whatPhase: Integer;
whatTime: LongInt;
end;
BitMapPtr = ^BitMap;
IntPtr = ^Integer;
LongintPtr = ^Longint;
acur = record
whichBall: LongInt;
ball: array[1..kCursCount] of CursHandle;
end;
acurPtr = ^acur;
acurHand = ^acurPtr;
var
theEvent: EventRecord;
mainWndo: WindowPtr;
mainPalette: PaletteHandle;
wholeArea, fullArea, nullRect, smScoreRect, lgScoreRect: Rect;
wholeRgn: RgnHandle;
offMaskMap, offVirginMap, offLoadMap, offPlayerMap, offReserveMap: BitMap;
offMaskPort, offVirginPort, offLoadPort, offPlayerPort, offReservePort: GrafPtr;
offMaskBits, offVirginBits, offLoadBits, offPlayerBits, offReserveBits: Ptr;
virginCPort, loadCPort, objectCPort, reserveCPort: CGrafPort;
virginCPtr, loadCPtr, objectCPtr, reserveCPtr: CGrafPtr;
virginCBits, loadCBits, objectCBits, reserveCBits: Ptr;
rgbBlack, rgbWhite, rgbLtBlue, rgbRed, rgbBlue, rgbLtGreen: RGBColor;
rgbYellow, rgbViolet, rgbBrown, rgbLtBrown, rgbDkGray: RGBColor;
noCursor: CursHandle;
thisHouse: houseRec;
theKeys: KeyMap;
theErr: OSErr;
currentBall: Integer;
ballList: acurHand;
ballC: array[1..kCursCount] of CCrsrHandle;
theAnimates: array[1..16] of animateRec;
animateRct: array[0..2, -1..16] of Rect;
cycleObjects: array[1..16] of cycleRec;
floatPoints: pointRec;
theGlider: GliderRec;
roomVisits: array[1..40] of Boolean;
glideRct: array[0..27] of Rect;
shadoRct: array[0..1] of Rect;
nextPhase: array[1..4, 0..16] of Integer;
theBand: BandRec;
bandRct: array[0..2] of Rect;
roomScore, suppScore, rollScore, loopsThruRoom, workingGameNumber: LongInt;
scoreList: scoreRec;
rightOffset, downOffset, gliderResNum, wasSndVolume: Integer;
controlMethod, demoMode, demoCount, wasDepth: Integer;
liftAmount, mortals, shiftAmount, sideYouCantExit: Integer;
leftKey, rightKey, energyKey, bandKey, scoreIncrement: Integer;
roomAt, roomsPassed, nObjects, binaryFlip: Integer;
gameNumber, houseNumber, wasMBarHeight: Integer;
houseVolNum, gameVolNum, resVolNum, bassLoop, playBassTime: Integer;
nAnimates, nCycleObs, herKeyBoard, iGlidersHelp: Integer;
leftName, rightName, energyName, bandName: string[12];
playerName: string[24];
musicName, gameName, resourceName: string[32];
firstFileName, defaultHouse, housesName: string[32];
mirrorRgn, windowRgn, toastRgn: RgnHandle;
theLightning: LightningRec;
tileRects: array[0..7] of Rect;
srcRect: array[0..69] of Rect;
eventRect, reserveRects: array[0..16] of Rect;
eventKind: array[0..16, 0..2] of LongInt;
windowOpen, hasWindow, leftIsOpen, rightIsOpen, enteredLeft: Boolean;
cantSwitch, airVisible, hasMirror, hasToast, lightsOut, airOut: Boolean;
bandBorne, cantColor, soundOn, musicOn, inhibitSound, hasSys7: Boolean;
buttonFires, cantMusic, smsIsActive, doneFlag, inColor: Boolean;
inBackground, playing, pausing, hasWNE, restoreColor, refuseHigh: Boolean;
scoreIsRolling, lifeNormal, didntExitEntrance, areFlipping: Boolean;
mainScreenHidden, fileWasLost, is4Channel, useColorCursor: Boolean;
implementation
end.