//============================================================================ //---------------------------------------------------------------------------- // HouseInfo.c //---------------------------------------------------------------------------- //============================================================================ #include #include "Externs.h" #include "DialogUtils.h" #define kHouseInfoDialogID 1001 #define kBannerTextItem 4 #define kLockHouseButton 6 #define kClearScoresButton 9 #define kTrailerTextItem 11 #define kNoPhoneCheck 14 #define kBannerNCharsItem 15 #define kTrailerNCharsItem 16 #define kHouseSizeItem 18 #define kLockHouseAlert 1029 #define kZeroScoresAlert 1032 long CountTotalHousePoints (void); void UpdateHouseInfoDialog (DialogPtr); pascal Boolean HouseFilter (DialogPtr, EventRecord *, short *); Boolean WarnLockingHouse (void); void HowToZeroScores (void); Str255 banner, trailer; Rect houseEditText1, houseEditText2; short houseCursorIs; Boolean keyHit, tempPhoneBit; extern Cursor beamCursor; extern Boolean noRoomAtAll, changeLockStateOfHouse, saveHouseLocked; extern Boolean phoneBitSet; #ifndef COMPILEDEMO //============================================================== Functions //-------------------------------------------------------------- CountTotalHousePoints // The following functions all handle the "House Info" dialog in the editor. long CountTotalHousePoints (void) { long pointTotal; short numRooms, h, i; char wasState; pointTotal = (long)RealRoomNumberCount() * (long)kRoomVisitScore; wasState = HGetState((Handle)thisHouse); HLock((Handle)thisHouse); numRooms = (*thisHouse)->nRooms; for (i = 0; i < numRooms; i++) { if ((*thisHouse)->rooms[i].suite != kRoomIsEmpty) { for (h = 0; h < kMaxRoomObs; h++) { switch ((*thisHouse)->rooms[i].objects[h].what) { case kRedClock: pointTotal += kRedClockPoints; break; case kBlueClock: pointTotal += kBlueClockPoints; break; case kYellowClock: pointTotal += kYellowClockPoints; break; case kCuckoo: pointTotal += kCuckooClockPoints; break; case kStar: pointTotal += kStarPoints; break; case kInvisBonus: pointTotal += (*thisHouse)->rooms[i].objects[h].data.c.points; break; default: break; } } } } HSetState((Handle)thisHouse, wasState); return (pointTotal); } //-------------------------------------------------------------- UpdateHouseInfoDialog void UpdateHouseInfoDialog (DialogPtr theDialog) { short nChars; DrawDialog(theDialog); nChars = GetDialogStringLen(theDialog, kBannerTextItem); SetDialogNumToStr(theDialog, kBannerNCharsItem, (long)nChars); nChars = GetDialogStringLen(theDialog, kTrailerTextItem); SetDialogNumToStr(theDialog, kTrailerNCharsItem, (long)nChars); SetDialogNumToStr(theDialog, kHouseSizeItem, CountTotalHousePoints()); FrameDialogItemC(theDialog, 10, kRedOrangeColor8); SetDialogItemValue(theDialog, kNoPhoneCheck, (short)tempPhoneBit); } //-------------------------------------------------------------- HouseFilter pascal Boolean HouseFilter (DialogPtr dial, EventRecord *event, short *item) { Point mouseIs; short nChars; if (keyHit) { nChars = GetDialogStringLen(dial, kBannerTextItem); SetDialogNumToStr(dial, kBannerNCharsItem, (long)nChars); nChars = GetDialogStringLen(dial, kTrailerTextItem); SetDialogNumToStr(dial, kTrailerNCharsItem, (long)nChars); keyHit = false; } switch (event->what) { case keyDown: switch ((event->message) & charCodeMask) { case kEnterKeyASCII: FlashDialogButton(dial, kOkayButton); *item = kOkayButton; return(true); break; case kEscapeKeyASCII: FlashDialogButton(dial, kCancelButton); *item = kCancelButton; return(true); break; default: keyHit = true; return(false); } break; case mouseDown: return(false); break; case mouseUp: return(false); break; case updateEvt: SetPort((GrafPtr)dial); BeginUpdate(GetDialogWindow(dial)); UpdateHouseInfoDialog(dial); EndUpdate(GetDialogWindow(dial)); event->what = nullEvent; return(false); break; default: mouseIs = event->where; GlobalToLocal(&mouseIs); if ((PtInRect(mouseIs, &houseEditText1)) || (PtInRect(mouseIs, &houseEditText2))) { if (houseCursorIs != kBeamCursor) { SetCursor(&beamCursor); houseCursorIs = kBeamCursor; } } else { if (houseCursorIs != kArrowCursor) { InitCursor(); houseCursorIs = kArrowCursor; } } return(false); break; } } //-------------------------------------------------------------- DoHouseInfo void DoHouseInfo (void) { DialogPtr houseInfoDialog; Str255 versStr, loVers, nRoomsStr; long h, v; short item, numRooms, version; char wasState; Boolean leaving; ModalFilterUPP houseFilterUPP; houseFilterUPP = NewModalFilterUPP(HouseFilter); tempPhoneBit = phoneBitSet; wasState = HGetState((Handle)thisHouse); numRooms = RealRoomNumberCount(); HLock((Handle)thisHouse); PasStringCopy((*thisHouse)->banner, banner); PasStringCopy((*thisHouse)->trailer, trailer); version = (*thisHouse)->version; if (!noRoomAtAll) { h = (long)(*thisHouse)->rooms[(*thisHouse)->firstRoom].suite; v = (long)(*thisHouse)->rooms[(*thisHouse)->firstRoom].floor; } HSetState((Handle)thisHouse, wasState); NumToString((long)version >> 8, versStr); // Convert version to two stringsÉ NumToString((long)version % 0x0100, loVers); // the 1's and 1/10th's part. NumToString((long)numRooms, nRoomsStr); // Number of rooms -> string. ParamText(versStr, loVers, nRoomsStr, "\p"); // CenterDialog(kHouseInfoDialogID); houseInfoDialog = GetNewDialog(kHouseInfoDialogID, nil, kPutInFront); if (houseInfoDialog == nil) RedAlert(kErrDialogDidntLoad); SetPort((GrafPtr)houseInfoDialog); ShowWindow(GetDialogWindow(houseInfoDialog)); SetDialogString(houseInfoDialog, kBannerTextItem, banner); SetDialogString(houseInfoDialog, kTrailerTextItem, trailer); SelectDialogItemText(houseInfoDialog, kBannerTextItem, 0, 1024); GetDialogItemRect(houseInfoDialog, kBannerTextItem, &houseEditText1); GetDialogItemRect(houseInfoDialog, kTrailerTextItem, &houseEditText2); houseCursorIs = kArrowCursor; leaving = false; while (!leaving) { ModalDialog(houseFilterUPP, &item); if (item == kOkayButton) { GetDialogString(houseInfoDialog, kBannerTextItem, banner); GetDialogString(houseInfoDialog, kTrailerTextItem, trailer); wasState = HGetState((Handle)thisHouse); HLock((Handle)thisHouse); PasStringCopyNum(banner, (*thisHouse)->banner, 255); PasStringCopyNum(trailer, (*thisHouse)->trailer, 255); if (tempPhoneBit != phoneBitSet) { phoneBitSet = tempPhoneBit; if (phoneBitSet) (*thisHouse)->flags = (*thisHouse)->flags | 0x00000002; else (*thisHouse)->flags = (*thisHouse)->flags & 0xFFFFDFFD; } HSetState((Handle)thisHouse, wasState); fileDirty = true; UpdateMenus(false); leaving = true; } else if (item == kCancelButton) leaving = true; else if (item == kLockHouseButton) { if (WarnLockingHouse()) { changeLockStateOfHouse = true; saveHouseLocked = true; fileDirty = true; UpdateMenus(false); } } else if (item == kClearScoresButton) HowToZeroScores(); else if (item == kNoPhoneCheck) { tempPhoneBit = !tempPhoneBit; SetDialogItemValue(houseInfoDialog, kNoPhoneCheck, (short)tempPhoneBit); } } InitCursor(); DisposeDialog(houseInfoDialog); DisposeModalFilterUPP(houseFilterUPP); } //-------------------------------------------------------------- WarnLockingHouse Boolean WarnLockingHouse (void) { short hitWhat; // CenterAlert(kLockHouseAlert); hitWhat = Alert(kLockHouseAlert, nil); return (hitWhat == 1); } //-------------------------------------------------------------- HowToZeroScores void HowToZeroScores (void) { short hitWhat; // CenterAlert(kZeroScoresAlert); hitWhat = Alert(kZeroScoresAlert, nil); switch (hitWhat) { case 2: // zero all ZeroHighScores(); fileDirty = true; UpdateMenus(false); break; case 3: // zero all but highest ZeroAllButHighestScore(); fileDirty = true; UpdateMenus(false); break; } } #endif