//============================================================================ //---------------------------------------------------------------------------- // Play.c //---------------------------------------------------------------------------- //============================================================================ #include #include "Externs.h" #include "Environ.h" #include "House.h" #include "MainWindow.h" #include "RectUtils.h" #include "Scoreboard.h" #define kHouseBannerAlert 1009 #define kInitialGliders 2 #define kRingDelay 90 #define kRingSpread 25000 // 25000 #define kRingBaseDelay 5000 // 5000 #define kChimeDelay 180 typedef struct { short nextRing; short rings; short delay; } phoneType, *phonePtr; void InitGlider (gliderPtr, short); void SetHouseToFirstRoom (void); void SetHouseToSavedRoom (void); void HandlePlayEvent (void); void PlayGame (void); void HandleRoomVisitation (void); void SetObjectsToDefaults (void); void InitTelephone (void); void HandleTelephone (void); Boolean DoesStarCodeExist (short); short GetNumStarsRemaining (short, short); phoneType thePhone, theChimes; Rect glidSrcRect, justRoomsRect; GWorldPtr glidSrcMap, glid2SrcMap; GWorldPtr glidMaskMap; long gameFrame; short batteryTotal, bandsTotal, foilTotal, mortals; Boolean playing, evenFrame, twoPlayerGame, showFoil, demoGoing; Boolean doBackground, playerSuicide, phoneBitSet, tvOn; extern WindowPtr menuWindow; extern FSSpecPtr theHousesSpecs; extern demoPtr demoData; extern gameType smallGame; extern Rect gliderSrc[kNumGliderSrcRects]; extern Rect boardDestRect, boardSrcRect; extern long incrementModeTime; extern short numBands, otherPlayerEscaped, demoIndex, demoHouseIndex; extern short splashOriginH, splashOriginV, countDown, thisHouseIndex; extern short numStarsRemaining, numChimes, saidFollow; extern Boolean quitting, isMusicOn, gameOver, hasMirror, onePlayerLeft; extern Boolean isPlayMusicIdle, failedMusic, quickerTransitions; extern Boolean switchedOut; //============================================================== Functions //-------------------------------------------------------------- NewGame void NewGame (short mode) { Rect tempRect; Size freeBytes, growBytes; OSErr theErr; Boolean wasPlayMusicPref; AdjustScoreboardHeight(); gameOver = false; theMode = kPlayMode; if (isPlayMusicGame) { if (!isMusicOn) { theErr = StartMusic(); if (theErr != noErr) { YellowAlert(kYellowNoMusic, theErr); failedMusic = true; } } SetMusicalMode(kPlayGameScoreMode); } else { if (isMusicOn) StopTheMusic(); } if (mode != kResumeGameMode) SetObjectsToDefaults(); HideCursor(); if (mode == kResumeGameMode) SetHouseToSavedRoom(); else if (mode == kNewGameMode) SetHouseToFirstRoom(); DetermineRoomOpenings(); NilSavedMaps(); gameFrame = 0L; numBands = 0; demoIndex = 0; saidFollow = 0; otherPlayerEscaped = kNoOneEscaped; onePlayerLeft = false; playerSuicide = false; if (twoPlayerGame) // initialize glider(s) { InitGlider(&theGlider, kNewGameMode); InitGlider(&theGlider2, kNewGameMode); SetPort((GrafPtr)glidSrcMap); LoadGraphic(kGliderPictID); SetPort((GrafPtr)glid2SrcMap); LoadGraphic(kGlider2PictID); } else { InitGlider(&theGlider, mode); SetPort((GrafPtr)glidSrcMap); LoadGraphic(kGliderPictID); SetPort((GrafPtr)glid2SrcMap); LoadGraphic(kGliderFoilPictID); } #if !BUILD_ARCADE_VERSION // HideMenuBarOld(); // TEMP #endif SetPort((GrafPtr)mainWindow); // paint strip on screen black tempRect = thisMac.screen; tempRect.top = tempRect.bottom - 20; // thisMac.menuHigh PaintRect(&tempRect); #ifdef COMPILEQT if ((thisMac.hasQT) && (hasMovie)) { SetMovieGWorld(theMovie, (CGrafPtr)mainWindow, nil); } #endif SetPort((GrafPtr)workSrcMap); PaintRect(&workSrcRect); // if (quickerTransitions) // DissBitsChunky(&workSrcRect); // else // DissBits(&workSrcRect); // DebugStr("\pIf screen isn't black, exit to shell."); // TEMP TEMP TEMP DrawLocale(); RefreshScoreboard(kNormalTitleMode); // if (quickerTransitions) // DissBitsChunky(&justRoomsRect); // else // DissBits(&justRoomsRect); if (mode == kNewGameMode) { BringUpBanner(); DumpScreenOn(&justRoomsRect); } else if (mode == kResumeGameMode) { DisplayStarsRemaining(); DumpScreenOn(&justRoomsRect); } else { DumpScreenOn(&justRoomsRect); } InitGarbageRects(); StartGliderFadingIn(&theGlider); if (twoPlayerGame) { StartGliderFadingIn(&theGlider2); TagGliderIdle(&theGlider2); theGlider2.dontDraw = true; } InitTelephone(); wasPlayMusicPref = isPlayMusicGame; freeBytes = MaxMem(&growBytes); #ifdef CREATEDEMODATA SysBeep(1); #endif #ifdef COMPILEQT if ((thisMac.hasQT) && (hasMovie) && (tvInRoom)) { SetMovieActive(theMovie, true); if (tvOn) { StartMovie(theMovie); MoviesTask(theMovie, 0); } } #endif playing = true; // everything before this line is game set-up PlayGame(); // everything following is after a game has ended #ifdef CREATEDEMODATA DumpToResEditFile((Ptr)demoData, sizeof(demoType) * (long)demoIndex); #endif isPlayMusicGame = wasPlayMusicPref; ZeroMirrorRegion(); #ifdef COMPILEQT if ((thisMac.hasQT) && (hasMovie) && (tvInRoom)) { tvInRoom = false; StopMovie(theMovie); SetMovieActive(theMovie, false); } #endif twoPlayerGame = false; theMode = kSplashMode; InitCursor(); if (isPlayMusicIdle) { if (!isMusicOn) { theErr = StartMusic(); if (theErr != noErr) { YellowAlert(kYellowNoMusic, theErr); failedMusic = true; } } SetMusicalMode(kPlayWholeScoreMode); } else { if (isMusicOn) StopTheMusic(); } NilSavedMaps(); SetPortWindowPort(mainWindow); BlackenScoreboard(); UpdateMenus(false); if (!gameOver) { CGrafPtr wasCPort; GDHandle wasWorld; GetGWorld(&wasCPort, &wasWorld); InvalWindowRect(mainWindow, &mainWindowRect); SetGWorld(workSrcMap, nil); PaintRect(&workSrcRect); QSetRect(&tempRect, 0, 0, 640, 460); QOffsetRect(&tempRect, splashOriginH, splashOriginV); LoadScaledGraphic(kSplash8BitPICT, &tempRect); SetGWorld(wasCPort, wasWorld); } WaitCommandQReleased(); demoGoing = false; incrementModeTime = TickCount() + kIdleSplashTicks; } //-------------------------------------------------------------- DoDemoGame void DoDemoGame (void) { short wasHouseIndex; Boolean whoCares; wasHouseIndex = thisHouseIndex; whoCares = CloseHouse(); thisHouseIndex = demoHouseIndex; PasStringCopy(theHousesSpecs[thisHouseIndex].name, thisHouseName); if (OpenHouse()) { whoCares = ReadHouse(); demoGoing = true; NewGame(kNewGameMode); } whoCares = CloseHouse(); thisHouseIndex = wasHouseIndex; PasStringCopy(theHousesSpecs[thisHouseIndex].name, thisHouseName); if (OpenHouse()) whoCares = ReadHouse(); incrementModeTime = TickCount() + kIdleSplashTicks; } //-------------------------------------------------------------- InitGlider void InitGlider (gliderPtr thisGlider, short mode) { WhereDoesGliderBegin(&thisGlider->dest, mode); if (mode == kResumeGameMode) numStarsRemaining = smallGame.wasStarsLeft; else if (mode == kNewGameMode) numStarsRemaining = CountStarsInHouse(); if (mode == kResumeGameMode) { theScore = smallGame.score; mortals = smallGame.numGliders; batteryTotal = smallGame.energy; bandsTotal = smallGame.bands; foilTotal = smallGame.foil; thisGlider->mode = smallGame.gliderState; thisGlider->facing = smallGame.facing; showFoil = smallGame.showFoil; switch (thisGlider->mode) { case kGliderBurning: FlagGliderBurning(thisGlider); break; default: FlagGliderNormal(thisGlider); break; } } else { theScore = 0L; mortals = kInitialGliders; if (twoPlayerGame) mortals += kInitialGliders; batteryTotal = 0; bandsTotal = 0; foilTotal = 0; thisGlider->mode = kGliderNormal; thisGlider->facing = kFaceRight; thisGlider->src = gliderSrc[0]; thisGlider->mask = gliderSrc[0]; showFoil = false; } QSetRect(&thisGlider->destShadow, 0, 0, kGliderWide, kShadowHigh); QOffsetRect(&thisGlider->destShadow, thisGlider->dest.left, kShadowTop); thisGlider->wholeShadow = thisGlider->destShadow; thisGlider->hVel = 0; thisGlider->vVel = 0; thisGlider->hDesiredVel = 0; thisGlider->vDesiredVel = 0; thisGlider->tipped = false; thisGlider->sliding = false; thisGlider->dontDraw = false; } //-------------------------------------------------------------- SetHouseToFirstRoom void SetHouseToFirstRoom (void) { short firstRoom; firstRoom = GetFirstRoomNumber(); ForceThisRoom(firstRoom); } //-------------------------------------------------------------- SetHouseToSavedRoom void SetHouseToSavedRoom (void) { ForceThisRoom(smallGame.roomNumber); } //-------------------------------------------------------------- HandlePlayEvent void HandlePlayEvent (void) { EventRecord theEvent; GrafPtr wasPort; long sleep = 2; if (WaitNextEvent(everyEvent, &theEvent, sleep, nil)) { if ((theEvent.what == updateEvt) && ((WindowPtr)theEvent.message == mainWindow)) { GetPort(&wasPort); SetPortWindowPort(mainWindow); BeginUpdate(mainWindow); CopyBits((BitMap *)*GetGWorldPixMap(workSrcMap), GetPortBitMapForCopyBits(GetWindowPort(mainWindow)), &justRoomsRect, &justRoomsRect, srcCopy, nil); RefreshScoreboard(kNormalTitleMode); EndUpdate(mainWindow); SetPort(wasPort); } else if ((theEvent.what == osEvt) && (theEvent.message & 0x01000000)) { if (theEvent.message & 0x00000001) // resume event { switchedOut = false; ToggleMusicWhilePlaying(); HideCursor(); // HideMenuBarOld(); // TEMP } else // suspend event { InitCursor(); switchedOut = true; ToggleMusicWhilePlaying(); // ShowMenuBarOld(); // TEMP replace with Carbon calls } } } } //-------------------------------------------------------------- PlayGame void PlayGame (void) { while ((playing) && (!quitting)) { gameFrame++; evenFrame = !evenFrame; if (doBackground) { do { HandlePlayEvent(); } while (switchedOut); } HandleTelephone(); if (twoPlayerGame) { HandleDynamics(); if (!gameOver) { GetInput(&theGlider); GetInput(&theGlider2); HandleInteraction(); } HandleTriggers(); HandleBands(); if (!gameOver) { HandleGlider(&theGlider); HandleGlider(&theGlider2); } if (playing) { #ifdef COMPILEQT if ((thisMac.hasQT) && (hasMovie) && (tvInRoom) && (tvOn)) MoviesTask(theMovie, 0); #endif RenderFrame(); HandleDynamicScoreboard(); } } else { HandleDynamics(); if (!gameOver) { if (demoGoing) GetDemoInput(&theGlider); else GetInput(&theGlider); HandleInteraction(); } HandleTriggers(); HandleBands(); if (!gameOver) HandleGlider(&theGlider); if (playing) { #ifdef COMPILEQT if ((thisMac.hasQT) && (hasMovie) && (tvInRoom) && (tvOn)) MoviesTask(theMovie, 0); #endif RenderFrame(); HandleDynamicScoreboard(); } } if (gameOver) { countDown--; if (countDown <= 0) { CGrafPtr wasCPort; GDHandle wasWorld; GetGWorld(&wasCPort, &wasWorld); HideGlider(&theGlider); RefreshScoreboard(kNormalTitleMode); #if BUILD_ARCADE_VERSION // Need to paint over the scoreboard black. SetGWorld(boardSrcMap, nil); PaintRect(&boardSrcRect); CopyBits((BitMap *)*GetGWorldPixMap(boardSrcMap), GetPortBitMapForCopyBits(GetWindowPort(mainWindow)), &boardSrcRect, &boardDestRect, srcCopy, 0L); { Rect bounds; PicHandle thePicture; SInt16 hOffset; if (boardSrcRect.right >= 640) hOffset = (RectWide(&boardSrcRect) - kMaxViewWidth) / 2; else hOffset = -576; thePicture = GetPicture(kScoreboardPictID); if (!thePicture) RedAlert(kErrFailedGraphicLoad); HLock((Handle)thePicture); bounds = (*thePicture)->picFrame; HUnlock((Handle)thePicture); QOffsetRect(&bounds, -bounds.left, -bounds.top); QOffsetRect(&bounds, hOffset, 0); DrawPicture(thePicture, &bounds); ReleaseResource((Handle)thePicture); } #else // ShowMenuBarOld(); // TEMP #endif if (mortals < 0) DoDiedGameOver(); else DoGameOver(); SetGWorld(wasCPort, wasWorld); } } } #if BUILD_ARCADE_VERSION { CGrafPtr wasCPort; GDHandle wasWorld; GetGWorld(&wasCPort, &wasWorld); SetGWorld(boardSrcMap, nil); PaintRect(&boardSrcRect); CopyBits((BitMap *)*GetGWorldPixMap(boardSrcMap), GetPortBitMapForCopyBits(GetWindowPort(mainWindow)), &boardSrcRect, &boardDestRect, srcCopy, 0L); SetGWorld(wasCPort, wasWorld); } { Rect bounds; PicHandle thePicture; SInt16 hOffset; if (boardSrcRect.right >= 640) hOffset = (RectWide(&boardSrcRect) - kMaxViewWidth) / 2; else hOffset = -576; thePicture = GetPicture(kScoreboardPictID); if (!thePicture) RedAlert(kErrFailedGraphicLoad); HLock((Handle)thePicture); bounds = (*thePicture)->picFrame; HUnlock((Handle)thePicture); QOffsetRect(&bounds, -bounds.left, -bounds.top); QOffsetRect(&bounds, hOffset, 0); DrawPicture(thePicture, &bounds); ReleaseResource((Handle)thePicture); } #else // ShowMenuBarOld(); // TEMP #endif } //-------------------------------------------------------------- SetObjectsToDefaults void SetObjectsToDefaults (void) { houseType *thisHousePtr; short numRooms; short r, i; char wasState; Boolean initState; wasState = HGetState((Handle)thisHouse); HLock((Handle)thisHouse); thisHousePtr = *thisHouse; numRooms = thisHousePtr->nRooms; for (r = 0; r < numRooms; r++) { thisHousePtr->rooms[r].visited = false; for (i = 0; i < kMaxRoomObs; i++) { switch (thisHousePtr->rooms[r].objects[i].what) { case kFloorVent: case kCeilingVent: case kFloorBlower: case kCeilingBlower: case kLeftFan: case kRightFan: case kSewerGrate: case kInvisBlower: case kGrecoVent: case kSewerBlower: case kLiftArea: thisHousePtr->rooms[r].objects[i].data.a.state = thisHousePtr->rooms[r].objects[i].data.a.initial; break; case kRedClock: case kBlueClock: case kYellowClock: case kCuckoo: case kPaper: case kBattery: case kBands: case kGreaseRt: case kGreaseLf: case kFoil: case kInvisBonus: case kStar: case kSparkle: case kHelium: thisHousePtr->rooms[r].objects[i].data.c.state = thisHousePtr->rooms[r].objects[i].data.c.initial; break; case kDeluxeTrans: initState = (thisHousePtr->rooms[r].objects[i].data.d.wide & 0xF0) >> 4; thisHousePtr->rooms[r].objects[i].data.d.wide &= 0xF0; thisHousePtr->rooms[r].objects[i].data.d.wide += initState; break; case kCeilingLight: case kLightBulb: case kTableLamp: case kHipLamp: case kDecoLamp: case kFlourescent: case kTrackLight: case kInvisLight: thisHousePtr->rooms[r].objects[i].data.f.state = thisHousePtr->rooms[r].objects[i].data.f.initial; break; case kStereo: thisHousePtr->rooms[r].objects[i].data.g.state = isPlayMusicGame; break; case kShredder: case kToaster: case kMacPlus: case kGuitar: case kTV: case kCoffee: case kOutlet: case kVCR: case kMicrowave: thisHousePtr->rooms[r].objects[i].data.g.state = thisHousePtr->rooms[r].objects[i].data.g.initial; break; case kBalloon: case kCopterLf: case kCopterRt: case kDartLf: case kDartRt: case kBall: case kDrip: case kFish: thisHousePtr->rooms[r].objects[i].data.h.state = thisHousePtr->rooms[r].objects[i].data.h.initial; break; } } } HSetState((Handle)thisHouse, wasState); } //-------------------------------------------------------------- HideGlider void HideGlider (gliderPtr thisGlider) { Rect tempRect; tempRect = thisGlider->whole; QOffsetRect(&tempRect, playOriginH, playOriginV); CopyRectWorkToMain(&tempRect); if (hasMirror) { QOffsetRect(&tempRect, -20, -16); CopyRectWorkToMain(&tempRect); } tempRect = thisGlider->wholeShadow; QOffsetRect(&tempRect, playOriginH, playOriginV); CopyRectWorkToMain(&tempRect); } //-------------------------------------------------------------- InitTelephone void InitTelephone (void) { thePhone.nextRing = RandomInt(kRingSpread) + kRingBaseDelay; thePhone.rings = RandomInt(3) + 3; thePhone.delay = kRingDelay; theChimes.nextRing = RandomInt(kChimeDelay) + 1; } //-------------------------------------------------------------- HandleTelephone void HandleTelephone (void) { short delayTime; if (!phoneBitSet) { if (thePhone.nextRing == 0) { if (thePhone.delay == 0) { thePhone.delay = kRingDelay; PlayPrioritySound(kPhoneRingSound, kPhoneRingPriority); thePhone.rings--; if (thePhone.rings == 0) { thePhone.nextRing = RandomInt(kRingSpread) + kRingBaseDelay; thePhone.rings = RandomInt(3) + 3; } } else thePhone.delay--; } else thePhone.nextRing--; } // handle also the wind chimes (if they are present) if (numChimes > 0) { if (theChimes.nextRing == 0) { if (RandomInt(2) == 0) PlayPrioritySound(kChime1Sound, kChime1Priority); else PlayPrioritySound(kChime2Sound, kChime2Priority); delayTime = kChimeDelay / numChimes; if (delayTime < 2) delayTime = 2; theChimes.nextRing = RandomInt(delayTime) + 1; } else theChimes.nextRing--; } } //-------------------------------------------------------------- StrikeChime void StrikeChime (void) { theChimes.nextRing = 0; } //-------------------------------------------------------------- RestoreEntireGameScreen void RestoreEntireGameScreen (void) { Rect tempRect; HideCursor(); #if !BUILD_ARCADE_VERSION // HideMenuBarOld(); // TEMP #endif SetPort((GrafPtr)mainWindow); tempRect = thisMac.screen; PaintRect(&tempRect); DrawLocale(); RefreshScoreboard(kNormalTitleMode); // if (quickerTransitions) // DissBitsChunky(&justRoomsRect); // else // DissBits(&justRoomsRect); }