//============================================================================ //---------------------------------------------------------------------------- // GliderStructs.h //---------------------------------------------------------------------------- //============================================================================ #include typedef struct { Point topLeft; // 4 short distance; // 2 Boolean initial; // 1 Boolean state; // 1 F. lf. dn. rt. up Byte vector; // 1 | x | x | x | x | 8 | 4 | 2 | 1 | Byte tall; // 1 } blowerType; // total = 10 typedef struct { Rect bounds; // 8 short pict; // 2 } furnitureType; // total = 10 typedef struct { Point topLeft; // 4 short length; // 2 grease spill short points; // 2 invis bonus Boolean state; // 1 Boolean initial; // 1 } bonusType; // total = 10 typedef struct { Point topLeft; // 4 short tall; // 2 invis transport short where; // 2 Byte who; // 1 Byte wide; // 1 } transportType; // total = 10 typedef struct { Point topLeft; // 4 short delay; // 2 short where; // 2 Byte who; // 1 Byte type; // 1 } switchType; // total = 10 typedef struct { Point topLeft; // 4 short length; // 2 Byte byte0; // 1 Byte byte1; // 1 Boolean initial; // 1 Boolean state; // 1 } lightType; // total = 10 typedef struct { Point topLeft; // 4 short height; // 2 toaster, pict ID Byte byte0; // 1 Byte delay; // 1 Boolean initial; // 1 Boolean state; // 1 } applianceType; // total = 10 typedef struct { Point topLeft; // 4 short length; // 2 Byte delay; // 1 Byte byte0; // 1 Boolean initial; // 1 Boolean state; // 1 } enemyType; // total = 10 typedef struct { Rect bounds; // 8 short pict; // 2 } clutterType; // total = 10 typedef struct { short what; // 2 union { blowerType a; furnitureType b; bonusType c; transportType d; switchType e; lightType f; applianceType g; enemyType h; clutterType i; } data; // 10 } objectType, *objectPtr; // total = 12 typedef struct { Str31 banner; // 32 = 32 Str15 names[kMaxScores]; // 16 * 10 = 160 long scores[kMaxScores]; // 4 * 10 = 40 unsigned long timeStamps[kMaxScores]; // 4 * 10 = 40 short levels[kMaxScores]; // 2 * 10 = 20 } scoresType; // total = 292 typedef struct { short version; // 2 short wasStarsLeft; // 2 long timeStamp; // 4 Point where; // 4 long score; // 4 long unusedLong; // 4 long unusedLong2; // 4 short energy; // 2 short bands; // 2 short roomNumber; // 2 short gliderState; // 2 short numGliders; // 2 short foil; // 2 short unusedShort; // 2 Boolean facing; // 1 Boolean showFoil; // 1 } gameType; // total = 40 typedef struct { short unusedShort; // 2 Byte unusedByte; // 1 Boolean visited; // 1 objectType objects[kMaxRoomObs]; // 24 * 12 } savedRoom, *saveRoomPtr; // total = 292 typedef struct { FSSpec house; // 70 short version; // 2 short wasStarsLeft; // 2 long timeStamp; // 4 Point where; // 4 long score; // 4 long unusedLong; // 4 long unusedLong2; // 4 short energy; // 2 short bands; // 2 short roomNumber; // 2 short gliderState; // 2 short numGliders; // 2 short foil; // 2 short nRooms; // 2 Boolean facing; // 1 Boolean showFoil; // 1 savedRoom savedData[]; // 4 } game2Type, *gamePtr; // total = 114 typedef struct { Str27 name; // 28 short bounds; // 2 Byte leftStart; // 1 Byte rightStart; // 1 Byte unusedByte; // 1 Boolean visited; // 1 short background; // 2 short tiles[kNumTiles]; // 2 * 8 short floor, suite; // 2 + 2 short openings; // 2 short numObjects; // 2 objectType objects[kMaxRoomObs]; // 24 * 12 } roomType, *roomPtr; // total = 348 typedef struct { short version; // 2 short unusedShort; // 2 long timeStamp; // 4 long flags; // 4 (bit 0 = wardBit) Point initial; // 4 Str255 banner; // 256 Str255 trailer; // 256 scoresType highScores; // 292 gameType savedGame; // 40 Boolean hasGame; // 1 Boolean unusedBoolean; // 1 short firstRoom; // 2 short nRooms; // 2 roomType rooms[]; // 348 * nRooms } houseType, *housePtr, **houseHand; // total = 866 + typedef struct { Rect src, mask, dest, whole; Rect destShadow, wholeShadow; Rect clip, enteredRect; long leftKey, rightKey; long battKey, bandKey; short hVel, vVel; short wasHVel, wasVVel; short vDesiredVel, hDesiredVel; short mode, frame, wasMode; Boolean facing, tipped; Boolean sliding, ignoreLeft, ignoreRight; Boolean fireHeld, which; Boolean heldLeft, heldRight; Boolean dontDraw, ignoreGround; } gliderType, *gliderPtr; typedef struct { Rect bounds; short action; short who; Boolean isOn, stillOver; Boolean doScrutinize; } hotObject, *hotPtr; typedef struct { Rect dest; GWorldPtr map; short where; short who; } savedType, *savedPtr; typedef struct { Rect bounds; short mode; } sparkleType, *sparklePtr; typedef struct { Rect dest, whole; short start; short stop; short mode; short loops; short hVel, vVel; } flyingPtType, *flyingPtPtr; typedef struct { Rect dest, src; short mode; short who; } flameType, *flamePtr; typedef struct { Rect dest, src; short mode, where; short who, link; Boolean toOrFro, active; } pendulumType, *pendulumPtr; typedef struct { Boolean left; Boolean top; Boolean right; Boolean bottom; } boundsType, *boundsPtr, **boundsHand; typedef struct { Rect dest; short mode, count; short hVel, vVel; } bandType, *bandPtr; typedef struct { short srcRoom, srcObj; short destRoom, destObj; } linksType, *linksPtr; typedef struct { Rect dest; short mapNum, mode; short who, where; short start, stop; short frame, hotNum; Boolean isRight; } greaseType, *greasePtr; typedef struct { Rect dest, src; short mode, who; short link, where; } starType, *starPtr; typedef struct { Rect bounds; short frame; } shredType, *shredPtr; typedef struct { Rect dest; Rect whole; short hVel, vVel; short type, count; short frame, timer; short position, room; Byte byte0, byte1; Boolean moving, active; } dynaType, *dynaPtr; typedef struct { short roomNum; // room # object in (real number) short objectNum; // obj. # in house (real number) short roomLink; // room # object linked to (if any) short objectLink; // obj. # object linked to (if any) short localLink; // index in master list if exists short hotNum; // index into active rects (if any) short dynaNum; // index into dinahs (if any) objectType theObject; // actual object data } objDataType, *objDataPtr; typedef struct { long frame; char key; char padding; } demoType, *demoPtr; typedef struct { short room; short object; } retroLink, *retroLinkPtr;