mirror of
https://github.com/softdorothy/GliderPRO.git
synced 2024-11-29 07:49:46 +00:00
7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
8.8 KiB
C
Executable File
1 line
8.8 KiB
C
Executable File
//============================================================================
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//----------------------------------------------------------------------------
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// Input.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include <ToolUtils.h>
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#include "Externs.h"
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#include "MainWindow.h"
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#include "RectUtils.h"
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#define kNormalThrust 5
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#define kHyperThrust 8
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#define kHeliumLift 4
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#define kEscPausePictID 1015
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#define kTabPausePictID 1016
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#define kSavingGameDial 1042
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void LogDemoKey (char);
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void DoCommandKey (void);
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void DoPause (void);
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void DoBatteryEngaged (gliderPtr);
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void DoHeliumEngaged (gliderPtr);
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Boolean QuerySaveGame (void);
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demoPtr demoData;
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KeyMap theKeys;
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DialogPtr saveDial;
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short demoIndex, batteryFrame;
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Boolean isEscPauseKey, paused, batteryWasEngaged;
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extern long gameFrame;
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extern short otherPlayerEscaped;
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extern Boolean quitting, playing, onePlayerLeft, twoPlayerGame, demoGoing;
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//============================================================== Functions
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//-------------------------------------------------------------- LogDemoKey
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void LogDemoKey (char keyIs)
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{
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demoData[demoIndex].frame = gameFrame;
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demoData[demoIndex].key = keyIs;
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demoIndex++;
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}
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//-------------------------------------------------------------- DoCommandKey
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void DoCommandKey (void)
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{
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if (BitTst(&theKeys, kQKeyMap))
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{
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playing = false;
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paused = false;
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if ((!twoPlayerGame) && (!demoGoing))
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{
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if (QuerySaveGame())
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SaveGame2(); // New save game.
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}
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}
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else if ((BitTst(&theKeys, kSKeyMap)) && (!twoPlayerGame))
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{
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RefreshScoreboard(kSavingTitleMode);
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SaveGame2(); // New save game.
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HideCursor();
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CopyRectWorkToMain(&workSrcRect);
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RefreshScoreboard(kNormalTitleMode);
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}
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}
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//-------------------------------------------------------------- DoPause
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void DoPause (void)
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{
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Rect bounds;
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SetPort((GrafPtr)mainWindow);
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QSetRect(&bounds, 0, 0, 214, 54);
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CenterRectInRect(&bounds, &houseRect);
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if (isEscPauseKey)
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LoadScaledGraphic(kEscPausePictID, &bounds);
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else
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LoadScaledGraphic(kTabPausePictID, &bounds);
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do
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{
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GetKeys(theKeys);
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}
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while ((isEscPauseKey && BitTst(&theKeys, kEscKeyMap)) ||
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(!isEscPauseKey && BitTst(&theKeys, kTabKeyMap)));
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paused = true;
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while (paused)
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{
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GetKeys(theKeys);
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if ((isEscPauseKey && BitTst(&theKeys, kEscKeyMap)) ||
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(!isEscPauseKey && BitTst(&theKeys, kTabKeyMap)))
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paused = false;
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else if (BitTst(&theKeys, kCommandKeyMap))
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DoCommandKey();
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}
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CopyBits((BitMap *)*GetGWorldPixMap(workSrcMap),
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GetPortBitMapForCopyBits(GetWindowPort(mainWindow)),
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&bounds, &bounds, srcCopy, nil);
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do
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{
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GetKeys(theKeys);
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}
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while ((isEscPauseKey && BitTst(&theKeys, kEscKeyMap)) ||
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(!isEscPauseKey && BitTst(&theKeys, kTabKeyMap)));
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}
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//-------------------------------------------------------------- DoBatteryEngaged
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void DoBatteryEngaged (gliderPtr thisGlider)
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{
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if (thisGlider->facing == kFaceLeft)
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{
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if (thisGlider->tipped)
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thisGlider->hVel += kHyperThrust;
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else
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thisGlider->hVel -= kHyperThrust;
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}
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else
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{
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if (thisGlider->tipped)
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thisGlider->hVel -= kHyperThrust;
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else
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thisGlider->hVel += kHyperThrust;
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}
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batteryTotal--;
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if (batteryTotal == 0)
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{
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QuickBatteryRefresh(false);
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PlayPrioritySound(kFizzleSound, kFizzlePriority);
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}
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else
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{
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if (!batteryWasEngaged)
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batteryFrame = 0;
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if (batteryFrame == 0)
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PlayPrioritySound(kThrustSound, kThrustPriority);
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batteryFrame++;
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if (batteryFrame >= 4)
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batteryFrame = 0;
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batteryWasEngaged = true;
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}
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}
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//-------------------------------------------------------------- DoHeliumEngaged
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void DoHeliumEngaged (gliderPtr thisGlider)
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{
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thisGlider->vDesiredVel = -kHeliumLift;
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batteryTotal++;
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if (batteryTotal == 0)
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{
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QuickBatteryRefresh(false);
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PlayPrioritySound(kFizzleSound, kFizzlePriority);
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batteryWasEngaged = false;
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}
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else
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{
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if (!batteryWasEngaged)
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batteryFrame = 0;
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if (batteryFrame == 0)
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PlayPrioritySound(kHissSound, kHissPriority);
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batteryFrame++;
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if (batteryFrame >= 4)
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batteryFrame = 0;
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batteryWasEngaged = true;
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}
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}
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//-------------------------------------------------------------- GetDemoInput
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void GetDemoInput (gliderPtr thisGlider)
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{
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if (thisGlider->which == kPlayer1)
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{
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GetKeys(theKeys);
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#if BUILD_ARCADE_VERSION
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if ((BitTst(&theKeys, thisGlider->leftKey)) ||
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(BitTst(&theKeys, thisGlider->rightKey)) ||
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(BitTst(&theKeys, thisGlider->battKey)) ||
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(BitTst(&theKeys, thisGlider->bandKey)))
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{
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playing = false;
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paused = false;
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}
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#else
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if (BitTst(&theKeys, kCommandKeyMap))
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DoCommandKey();
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#endif
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}
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if (thisGlider->mode == kGliderBurning)
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{
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if (thisGlider->facing == kFaceLeft)
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thisGlider->hDesiredVel -= kNormalThrust;
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else
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thisGlider->hDesiredVel += kNormalThrust;
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}
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else
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{
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thisGlider->heldLeft = false;
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thisGlider->heldRight = false;
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thisGlider->tipped = false;
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if (gameFrame == (long)demoData[demoIndex].frame)
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{
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switch (demoData[demoIndex].key)
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{
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case 0: // left key
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thisGlider->hDesiredVel += kNormalThrust;
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thisGlider->tipped = (thisGlider->facing == kFaceLeft);
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thisGlider->heldRight = true;
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thisGlider->fireHeld = false;
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break;
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case 1: // right key
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thisGlider->hDesiredVel -= kNormalThrust;
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thisGlider->tipped = (thisGlider->facing == kFaceRight);
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thisGlider->heldLeft = true;
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thisGlider->fireHeld = false;
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break;
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case 2: // battery key
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if (batteryTotal > 0)
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DoBatteryEngaged(thisGlider);
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else
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DoHeliumEngaged(thisGlider);
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thisGlider->fireHeld = false;
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break;
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case 3: // rubber band key
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if (!thisGlider->fireHeld)
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{
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if (AddBand(thisGlider, thisGlider->dest.left + 24,
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thisGlider->dest.top + 10, thisGlider->facing))
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{
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bandsTotal--;
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if (bandsTotal <= 0)
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QuickBandsRefresh(false);
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thisGlider->fireHeld = true;
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}
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}
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break;
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}
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demoIndex++;
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}
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else
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thisGlider->fireHeld = false;
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if ((isEscPauseKey && BitTst(&theKeys, kEscKeyMap)) ||
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(!isEscPauseKey && BitTst(&theKeys, kTabKeyMap)))
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{
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DoPause();
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}
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}
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}
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//-------------------------------------------------------------- GetInput
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void GetInput (gliderPtr thisGlider)
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{
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if (thisGlider->which == kPlayer1)
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{
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GetKeys(theKeys);
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if (BitTst(&theKeys, kCommandKeyMap))
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DoCommandKey();
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}
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if (thisGlider->mode == kGliderBurning)
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{
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if (thisGlider->facing == kFaceLeft)
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thisGlider->hDesiredVel -= kNormalThrust;
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else
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thisGlider->hDesiredVel += kNormalThrust;
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}
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else
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{
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thisGlider->heldLeft = false;
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thisGlider->heldRight = false;
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if (BitTst(&theKeys, thisGlider->rightKey)) // right key
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{
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#ifdef CREATEDEMODATA
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LogDemoKey(0);
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#endif
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if (BitTst(&theKeys, thisGlider->leftKey))
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{
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ToggleGliderFacing(thisGlider);
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thisGlider->heldLeft = true;
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}
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else
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{
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thisGlider->hDesiredVel += kNormalThrust;
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thisGlider->tipped = (thisGlider->facing == kFaceLeft);
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thisGlider->heldRight = true;
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}
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}
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else if (BitTst(&theKeys, thisGlider->leftKey)) // left key
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{
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#ifdef CREATEDEMODATA
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LogDemoKey(1);
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#endif
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thisGlider->hDesiredVel -= kNormalThrust;
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thisGlider->tipped = (thisGlider->facing == kFaceRight);
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thisGlider->heldLeft = true;
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}
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else
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thisGlider->tipped = false;
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if ((BitTst(&theKeys, thisGlider->battKey)) && (batteryTotal != 0) &&
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(thisGlider->mode == kGliderNormal))
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{
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#ifdef CREATEDEMODATA
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LogDemoKey(2);
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#endif
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if (batteryTotal > 0)
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DoBatteryEngaged(thisGlider);
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else
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DoHeliumEngaged(thisGlider);
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}
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else
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batteryWasEngaged = false;
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if ((BitTst(&theKeys, thisGlider->bandKey)) && (bandsTotal > 0) &&
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(thisGlider->mode == kGliderNormal))
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{
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#ifdef CREATEDEMODATA
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LogDemoKey(3);
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#endif
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if (!thisGlider->fireHeld)
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{
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if (AddBand(thisGlider, thisGlider->dest.left + 24,
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thisGlider->dest.top + 10, thisGlider->facing))
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{
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bandsTotal--;
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if (bandsTotal <= 0)
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QuickBandsRefresh(false);
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thisGlider->fireHeld = true;
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}
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}
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}
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else
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thisGlider->fireHeld = false;
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if ((otherPlayerEscaped != kNoOneEscaped) &&
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(BitTst(&theKeys, kDeleteKeyMap)) &&
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(thisGlider->which) && (!onePlayerLeft))
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{
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ForceKillGlider();
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}
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if ((isEscPauseKey && BitTst(&theKeys, kEscKeyMap)) ||
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(!isEscPauseKey && BitTst(&theKeys, kTabKeyMap)))
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{
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DoPause();
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}
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}
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}
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//-------------------------------------------------------------- QuerySaveGame
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Boolean QuerySaveGame (void)
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{
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#define kSaveGameAlert 1041
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#define kYesSaveGameButton 1
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short hitWhat;
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InitCursor();
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FlushEvents(everyEvent, 0);
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// CenterAlert(kSaveGameAlert);
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hitWhat = Alert(kSaveGameAlert, nil);
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if (hitWhat == kYesSaveGameButton)
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return (true);
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else
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return (false);
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}
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