mirror of
https://github.com/softdorothy/GliderPRO.git
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7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
4.5 KiB
C
Executable File
1 line
4.5 KiB
C
Executable File
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//============================================================================
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//----------------------------------------------------------------------------
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// WindowUtils.c
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//----------------------------------------------------------------------------
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//============================================================================
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#include "Externs.h"
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#include "Environ.h"
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#include "RectUtils.h"
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#define kFloatingKind 2048
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#define kMessageWindowTall 48
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WindowPtr mssgWindow;
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//============================================================== Functions
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//-------------------------------------------------------------- GetWindowTopLeft
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// Returns the top left coordinate of the specified window. CorrdinatesÉ
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// are (of course) global (local coordinates would always be (0, 0)).
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void GetWindowLeftTop (WindowPtr theWindow, short *left, short *top)
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{
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Point thePoint;
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Rect bounds;
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*left = 0;
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*top = 0;
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if (theWindow != nil)
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{
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SetPortWindowPort(theWindow);
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GetWindowBounds(theWindow, kWindowContentRgn, &bounds);
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thePoint.h = bounds.left;
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thePoint.v = bounds.top;
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LocalToGlobal(&thePoint);
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*left = thePoint.h;
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*top = thePoint.v;
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}
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}
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//-------------------------------------------------------------- GetWindowRect
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// Returns bounding rectangle of the specified window in global coords.
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void GetWindowRect (WindowPtr theWindow, Rect *bounds)
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{
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if (theWindow != nil)
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{
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SetPortWindowPort(theWindow);
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GetWindowBounds(theWindow, kWindowContentRgn, bounds);
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LocalToGlobalRect(bounds);
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}
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}
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//-------------------------------------------------------------- GetLocalWindowRect
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// Returns bounding rectangle of the specified window in local coords.
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// (When you just need its width and height.)
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void GetLocalWindowRect (WindowPtr theWindow, Rect *bounds)
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{
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if (theWindow != nil)
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{
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SetPortWindowPort(theWindow);
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GetWindowBounds(theWindow, kWindowContentRgn, bounds);
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}
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}
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//-------------------------------------------------------------- FlagWindowFloating
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// Sets the specified window's windowKind field to my own kFloatingKindÉ
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// variable. This way I can examine a window later and determine ifÉ
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// it's supposed to "float" above all other windows.
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/*
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void FlagWindowFloating (WindowPtr theWindow)
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{
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if (theWindow != nil)
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{
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((WindowPeek)theWindow)->windowKind = kFloatingKind;
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BringToFront(theWindow);
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}
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}
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//-------------------------------------------------------------- IsWindowFloating
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// Tests a specific window to see if it is supposed to "float" above allÉ
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// other windows.
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Boolean IsWindowFloating (WindowPtr theWindow)
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{
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if (theWindow != nil)
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{
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return (((WindowPeek)theWindow)->windowKind == kFloatingKind);
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}
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else
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return (false);
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}
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*/
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//-------------------------------------------------------------- OpenMessageWindow
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// Brings up a simple message window. Nice sort of utility function.
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// Anytime you want a small, quick message to come up, call this.
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void OpenMessageWindow (StringPtr title)
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{
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Rect mssgWindowRect;
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SetRect(&mssgWindowRect, 0, 0, 256, kMessageWindowTall);
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if (thisMac.hasColor)
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mssgWindow = NewCWindow(nil, &mssgWindowRect,
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title, false, noGrowDocProc, kPutInFront, false, 0L);
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else
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mssgWindow = NewWindow(nil, &mssgWindowRect,
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title, false, noGrowDocProc, kPutInFront, false, 0L);
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if (mssgWindow != nil)
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{
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ShowWindow(mssgWindow);
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SetPort((GrafPtr)mssgWindow);
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ClipRect(&mssgWindowRect);
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ForeColor(blackColor);
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BackColor(whiteColor);
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TextFont(systemFont);
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}
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}
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//-------------------------------------------------------------- SetMessageWindowMessage
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// For the above message window, this function displays a string of textÉ
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// in the center of the window.
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void SetMessageWindowMessage (StringPtr message)
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{
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Rect mssgWindowRect;
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if (mssgWindow != nil)
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{
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SetPort((GrafPtr)mssgWindow);
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SetRect(&mssgWindowRect, 0, 0, 256, kMessageWindowTall);
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InsetRect(&mssgWindowRect, 16, 16);
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EraseRect(&mssgWindowRect);
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MoveTo(mssgWindowRect.left, mssgWindowRect.bottom - 6);
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DrawString(message);
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}
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}
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//-------------------------------------------------------------- CloseMessageWindow
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// Closes the previously referred to "message window".
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void CloseMessageWindow (void)
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{
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if (mssgWindow != nil)
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DisposeWindow(mssgWindow);
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mssgWindow = nil;
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}
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//-------------------------------------------------------------- CloseThisWindow
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// Given a specific window, this function will close it and set the windowÉ
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// pointer to null.
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void CloseThisWindow (WindowPtr *theWindow)
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{
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if (*theWindow != nil)
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DisposeWindow(*theWindow);
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*theWindow = nil;
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}
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