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7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
805 B
C
Executable File
1 line
805 B
C
Executable File
//============================================================================
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//----------------------------------------------------------------------------
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// Environ.h
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//----------------------------------------------------------------------------
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//============================================================================
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#include <Quickdraw.h>
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typedef struct
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{
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Rect screen, gray;
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long dirID;
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short wasDepth, isDepth;
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short thisResFile;
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short numScreens;
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short vRefNum;
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Boolean can1Bit;
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Boolean can4Bit;
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Boolean can8Bit;
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Boolean wasColorOrGray;
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Boolean hasWNE;
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Boolean hasSystem7;
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Boolean hasColor;
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Boolean hasGestalt;
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Boolean canSwitch;
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Boolean canColor;
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Boolean hasSM3;
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Boolean hasQT;
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Boolean hasDrag;
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} macEnviron;
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extern macEnviron thisMac;
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