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7a70d18ba6
Sources for Glider PRO, a Macintosh game written by John Calhoun and published by Casady & Greene, Inc. I believe it was using CodeWarrior IDE to create a fat (68K and PowerPC) binary.
1 line
561 B
C
Executable File
1 line
561 B
C
Executable File
//============================================================================
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//----------------------------------------------------------------------------
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// Marquee.h
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//----------------------------------------------------------------------------
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//============================================================================
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#pragma once
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#include <Quickdraw.h>
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typedef struct
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{
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Pattern pats[kNumMarqueePats];
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Rect bounds, handle;
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short index, direction, dist;
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Boolean active, paused, handled;
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} marquee;
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extern marquee theMarquee;
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