diff --git a/Home.md b/Home.md index 559ecf5..d09e053 100644 --- a/Home.md +++ b/Home.md @@ -8,6 +8,8 @@ When developing Glider PRO I had several goals. One was to expand the world of t Another thing I wanted to do was to take advantage of the larger color displays for the Macintosh. While I still had a fixed "room size" I made an effort to try and show rooms preceding, following, above and below the room the player was in. On a large enough display you could see nearly nine rooms. I think that might have worked out pretty well — perhaps even attenuating the claustrophobia a bit? +![Glider PRO - nine rooms!](http://www.myabandonware.com/media/screenshots/g/glider-pro-3nf/glider-pro_4.png) + And of course I added new objects the player could interact with. More "power-ups", etc. I also removed the timed element from the original Glider. That is, there was no bonus for traversing a room quickly; no penalty for doing it slowly. The clocks in the game, that had at one time acted to subtract from your time, now simply became bonus points for seemingly now reason.