From 6e622f8f1bc3308717beeefdb639b17432d07aab Mon Sep 17 00:00:00 2001 From: softdorothy Date: Sun, 31 Jan 2016 19:09:04 -0800 Subject: [PATCH] Updated Home (markdown) --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index c9dc394..425aeaa 100644 --- a/Home.md +++ b/Home.md @@ -2,7 +2,7 @@ Welcome to the **Glider PRO** wiki! ![Glider PRO Splashscreen](http://www.scuzzstuff.org/gliderpro/gliderpro.png) -Glider PRO was the commercial sequel to Glider 4.0, written by John Calhoun and published by Casady & Greene, Inc. It was a Macintosh game from the 1990's, written in C and compiled "fat" for both 68K and Power PC Macintoshs. I believe the CodeWarrior IDE was used. But tools like CodeWarrior and ResEdit for opening the resource (.rsrc) files have long stopped working on modern Macs.... +Glider PRO was the commercial sequel to Glider 4.0, written by John Calhoun and published by Casady & Greene, Inc. It was a Macintosh game from the 1990's, written in C and compiled "fat" for both 68K and Power PC Macintoshs. I believe the CodeWarrior IDE was used. But tools like CodeWarrior (for the project) and ResEdit (for opening the .rsrc files) have long stopped working on modern Macs.... When developing Glider PRO I had several goals. One was to expand the world of the game — allow the paper glider to go outside for example. I think Glider was feeling a bit claustrophobic to me — it felt a bit confining always wandering from room to room in this seemingly infinite house. In Glider PRO you could now fly out windows, over rooftops, etc. To be honest, in hindsight, I think kicking open the doors so to speak may have betrayed some aspect of Glider's sort of core premise. It made it a different game in some ways — and maybe bot in a better way.