Glypha3/Source/Externs.h

1 line
5.8 KiB
C
Executable File

//============================================================================
//----------------------------------------------------------------------------
// Externs.h
//----------------------------------------------------------------------------
//============================================================================
#define kPutInFront (WindowPtr)-1L
#define kNormalUpdates TRUE
#define kHelpKeyASCII 0x05
#define kPageUpKeyASCII 0x0B
#define kPageDownKeyASCII 0x0C
#define kUpArrowKeyASCII 0x1E
#define kDownArrowKeyASCII 0x1F
#define kDownArrowKeyMap 122 // key map offset for down arrow
#define kRightArrowKeyMap 123 // key map offset for right arrow
#define kLeftArrowKeyMap 124 // key map offset for left arrow
#define kAKeyMap 7
#define kEKeyMap 9
#define kPKeyMap 36
#define kQKeyMap 11
#define kSKeyMap 6
#define kColonMap 0x2E
#define kQuoteMap 0x20
#define kCommandKeyMap 48
#define kEscKeyMap 50
#define kSpaceBarMap 54
#define kBirdSound 1
#define kBirdPriority 80
#define kBonusSound 2
#define kBonusPriority 85
#define kBoom1Sound 3
#define kBoom1Priority 115
#define kBoom2Sound 4
#define kBoom2Priority 110
#define kSplashSound 5
#define kSplashPriority 75
#define kFlapSound 6
#define kFlapPriority 70
#define kGrateSound 8
#define kGratePriority 40
#define kLightningSound 9
#define kLightningPriority 100
#define kMusicSound 10
#define kMusicPriority 120
#define kScreechSound 12
#define kScreechPriority 50
#define kSpawnSound 13
#define kSpawnPriority 90
#define kWalkSound 14
#define kWalkPriority 30
#define kFlap2Sound 15
#define kFlap2Priority 20
#define kScrape2Sound 16
#define kScrape2Priority 10
#define kLavaHeight 456
#define kRoofHeight 2
#define kGravity 4
#define kIdle -1 // enemy & player mode
#define kFlying 0 // enemy & player mode
#define kWalking 1 // enemy & player mode
#define kSinking 2 // player mode
#define kSpawning 3 // enemy mode
#define kFalling 4 // enemy mode & player mode
#define kEggTimer 5 // enemy mode
#define kDeadAndGone 6 // enemy mode
#define kBones 7 // player mode
#define kLurking 10 // hand mode
#define kOutGrabeth 11 // hand mode
#define kClutching 12 // hand mode
#define kWaiting 15 // eye mode
#define kStalking 16 // eye mode
#define kInitNumLives 5
#define kMaxEnemies 8
#define kDontFlapVel 8
#define kOwl 0
#define kWolf 1
#define kJackal 2
//-------------------------------------------------------------- Structs
typedef struct
{
Rect dest, wasDest, wrap;
short h, v;
short wasH, wasV;
short hVel, vVel;
short srcNum, mode;
short frame;
Boolean facingRight, flapping;
Boolean walking, wrapping;
Boolean clutched;
} playerType;
typedef struct
{
Rect dest, wasDest;
short h, v;
short wasH, wasV;
short hVel, vVel;
short srcNum, mode;
short kind, frame;
short heightSmell, targetAlt;
short flapImpulse, pass;
short maxHVel, maxVVel;
Boolean facingRight;
} enemyType;
typedef struct
{
Rect dest;
short mode;
} handInfo;
typedef struct
{
Rect dest;
short mode, opening;
short srcNum, frame;
Boolean killed, entering;
} eyeInfo;
typedef struct
{
short prefVersion, filler;
Str255 highName;
Str15 highNames[10];
long highScores[10];
short highLevel[10];
short wasVolume;
} prefsInfo;
//-------------------------------------------------------------- Prototypes
void GenerateEnemies (void); // Enemies.c
void MoveEnemies (void);
void InitHandLocation (void);
void HandleHand (void);
void InitEye (void);
void KillOffEye (void);
void HandleEye (void);
void CheckPlayerEnemyCollision (void);
void DrawPlatforms (short); // Graphics.c
void ScrollHelp (short);
void OpenHelp (void);
void CloseWall (void);
void OpenHighScores (void);
void UpdateLivesNumbers (void);
void UpdateScoreNumbers (void);
void UpdateLevelNumbers (void);
void GenerateLightning (short h, short v);
void FlashObelisks (Boolean);
void StrikeLightning (void);
void DumpBackToWorkMap (void);
void DumpMainToWorkMap (void);
void AddToUpdateRects (Rect *);
void DrawTorches (void);
void CopyAllRects (void);
void DrawFrame (void);
void MenusReflectMode (void); // Interface.c
void DoMenuChoice (long);
void HandleEvent (void);
void InitNewGame (void); // Play.c
void PlayGame (void);
Boolean SavePrefs (prefsInfo *, short); // Prefs.c
Boolean LoadPrefs (prefsInfo *, short);
void ToolBoxInit (void); // SetUpTakeDown.c
void CheckEnvirons (void);
void OpenMainWindow (void);
void InitMenubar (void);
void InitVariables (void);
void ShutItDown (void);
void PlayExternalSound (short, short); // Sound.c
void InitSound (void);
void KillSound (void);
short RandomInt (short); // Utilities.c
void RedAlert (StringPtr);
void FindOurDevice (void);
void LoadGraphic (short);
void CreateOffScreenPixMap (Rect *, CGrafPtr *);
void CreateOffScreenBitMap (Rect *, GrafPtr *);
void ZeroRectCorner (Rect *);
void FlashShort (short);
void LogNextTick (long);
void WaitForNextTick (void);
Boolean TrapExists (short);
Boolean DoWeHaveGestalt (void);
void CenterAlert (short);
short RectWide (Rect *);
short RectTall (Rect *);
void CenterRectInRect (Rect *, Rect *);
void PasStringCopy (StringPtr, StringPtr);
void CenterDialog (short);
void DrawDefaultButton (DialogPtr);
void PasStringCopyNum (StringPtr, StringPtr, short);
void GetDialogString (DialogPtr, short, StringPtr);
void SetDialogString (DialogPtr, short, StringPtr);
void SetDialogNumToStr (DialogPtr, short, long );
void GetDialogNumFromStr (DialogPtr, short, long *);
void DisableControl (DialogPtr, short);
#ifdef powerc
extern pascal void SetSoundVol(short level); // for old Sound Manager
extern pascal void GetSoundVol(short *level)
THREEWORDINLINE(0x4218, 0x10B8, 0x0260);
#endif