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These are the sources for the final official release of JPEGView for the Mac, back in 1994.
1 line
18 KiB
Plaintext
1 line
18 KiB
Plaintext
;*********************************************************/
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;* This source code copyright (c) 1991-2001, Aaron Giles */
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;* See the Read Me file for licensing information. */
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;* Contact email: mac@aarongiles.com */
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;*********************************************************/
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;
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; On entry here we expect the following values:
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;
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; srcBase = (long) pointer to the first source pixel
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; srcRow = (long) rowBytes for the source pixmap
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; dstBase = (long) pointer to the first destination pixel
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; dstRow = (long) rowBytes for the destination pixmap
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; itAddr = (long) pointer to the inverse color table
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; ctAddr = (long) pointer to the color table
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; theRgn = (long) handle to the destination region
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; boxRect = (Rect) the bounding rectangle of this region
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; height = (word) height of the region bounding box
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; width = (word) width of the region bounding box
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; srcWidth = (word) width of the source rectangle
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; srcHeight = (word) height of the source rectangle
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; dstWidth = (word) width of the destination rectangle
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; dstHeight = (word) height of the destination rectangle
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; xRemainder = (word) starting X remainder for the source counter
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; yRemainder = (word) starting Y remainder for the source counter
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;
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; The following registers will be modified:
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;
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; d0,d1,d2
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; a0,a1
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;
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; Internally, the register usage is as follows:
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;
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; d0 = accumulator
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; d1 = scratch register for expanding 24-bit pixels
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; d2 = scratch [save for d6.l/d7.l]
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; d3 = scratch [multiplier for xy-scale]
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; d4 = (low word) remaining source Y pixels needed for current dest. Y
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; d4 = (high word) dstHeight/srcHeight
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; d5 = (low word) remaining Y fraction of current source pixel
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; d5 = (high word) 1.00
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; d6 = (low word) remaining source Y pixels needed for current dest. X
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; d6 = (high word) dstWidth/srcWidth
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; d7 = (low word) remaining Y fraction of current source pixel
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; d7 = (high word) scratch [save for d5.l]
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;
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; a0 = pointer to 24-bit source row
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; a1 = pointer to 8-bit destination row
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; a2 = sum of the red contributions
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; a3 = sum of the green contributions
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; a4 = sum of the blue contributions
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; a5 = temporary save area for a0
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;
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movem.l d3-d7/a2-a6,-(sp) ;save registers on the stack
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move.l 48(sp),a6 ;get the address of the CopyData structure in a6
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;(based off stack: 10 registers + 1 a6 link + 1 return addr.
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; = 12 * 4 bytes = 48 bytes)
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;
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; Create some room in the stack for our buffers
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;
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clr.l d0 ;zero out d0
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move.w width(a6),d0 ;get width of destination in d0.l
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addq.l #2,d0 ;plus two for overflows
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lsl.l #4,d0 ;times 16 (2 * 6 + 4)
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addq.l #4,d0 ;add 4 for alignment
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sub.l d0,sp ;get it from the stack space
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move.l d0,-(sp) ;and save the amount
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lsr.l #3,d0 ;return to times 2
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move.l d0,d1 ;save that in d1
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lsl.l #1,d0 ;d0 = width * 4
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add.l d1,d0 ; = width * 6
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moveq.l #13,d1 ;offset by 10, plus 3 for rounding up
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add.l sp,d1 ;add in the stack pointer
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andi.l #-4,d1 ;make it longword-aligned (-4 == $fffffffc)
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move.l d1,evenAddr(a6) ;that's the even buffer
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add.l d0,d1 ;point to the odd buffer
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move.l d1,oddAddr(a6) ;save that pointer
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add.l d0,d1 ;point to the scale buffer
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move.l d1,outputAddr(a6) ;now we've got them all
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;
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; Clear the dithering buffers to zeros
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;
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move.l evenAddr(a6),a0 ;point to the evenBuffer
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subq.l #4,d1 ;decrement d1 for the dbra, plus the extras
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@ClearLoop:
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clr.w (a0)+ ;clear this word
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dbra.w d0,@ClearLoop ;loop for all dithering
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;
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; Initialize the region data
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;
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move.l theRgn(a6),a0 ;get theRgn in a0
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lea.l rgnBuffer(a6),a1 ;point a1 to the region buffer
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move.w boxRect+0(a6),d2 ;get box top in d2
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move.w boxRect+2(a6),d3 ;box left in d3
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move.w height(a6),d4 ;height in d4
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move.w width(a6),d5 ;width in d5
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jsr InitRegion ;initialize the region
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move.l a0,-(sp) ;store our pointer to the rgn on the stack
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;
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; Set up the source/destination quantities in the high words of d4-d7
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;
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move.w #1024,d5 ;get 1.00 into d5 (1024 == $0400)
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swap d5 ;swap it high
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clr.l d4 ;clear out d4
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move.w dstHeight(a6),d4 ;get dest height there
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moveq.l #10,d0 ;get shift value in d0
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lsl.l d0,d4 ;shift it up by 10 bits
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move.w srcHeight(a6),d0 ;get source height in d0
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divu.w d0,d4 ;divide by full source height
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addq.w #1,d4 ;plus one to prevent overflows
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swap d4 ;swap it high
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clr.l d6 ;clear out d6
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move.w dstWidth(a6),d6 ;get destination width in d6
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moveq.l #10,d0 ;get shift value in d0
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lsl.l d0,d6 ;shift d6 up by 10 bits
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move.w srcWidth(a6),d0 ;get source width in d0
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divu.w d0,d6 ;divide by full source width
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addq.w #1,d4 ;plus one to prevent overflows
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swap d6 ;into high word of d6
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;
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; Set up the counter "rows" & reset the source Y remainder
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;
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move.w height(a6),rows(a6) ;set up the row counter
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move.w yRemainder(a6),d5 ;restore yRemainder
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;
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; The outermost (row) loop begins here; set up our pointers into the data
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;
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@ScaleRowLoop:
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move.l srcBase(a6),a0 ;get pointer to source in a0
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move.l outputAddr(a6),a1 ;put to destination with a1
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;
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; Reset the "columns" counter and reset the source X remainder
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;
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move.w width(a6),columns(a6);reset the column counter
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move.w xRemainder(a6),d7 ;restore xRemainder
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;
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; The inner (column) loop begins here; set up our counters in the destination system
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;
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@ScaleColLoop:
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swap d5 ;reset remaining destination to 1.00
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move.w d5,d4 ;first in X
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move.w d5,d6 ;and then in Y
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swap d5 ;restore d5
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clr.l d0 ;clear out d0
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move.l d0,a2 ;zero out the colors: red
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move.l d0,a3 ;green
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move.l d0,a4 ;blue
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;
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; Determine what sort of scaling is best for us
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;
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cmp.w d4,d5 ;can we avoid Y scaling?
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bge.s @NoYScale ;if so, check X as well
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cmp.w d6,d7 ;can we at least avoid X scaling?
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bge.w @ScaleY ;if so, scale in Y only
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bra.w @ScaleXY ;otherwise, scale in both
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@NoYScale:
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cmp.w d6,d7 ;do we have to scale in X?
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bge.w @NoScale ;if not, do it quick
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bra.w @ScaleX ;otherwise, just scale X
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;
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; End of the columns loop here; decrement counters and loop until done
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;
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@ScaleColEnd:
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move.l a2,d1 ;get red in d1
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lsl.l #6,d1 ;shift it up six bits here
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move.l a3,d0 ;get green in d0
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lsr.l #2,d0 ;shift it down two bits
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move.w d0,d1 ;copy the resulting word in
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move.l a4,d0 ;get blue in d0
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moveq.l #10,d2 ;get shift amount in d2
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lsr.l d2,d0 ;shift it down ten bits
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move.b d0,d1 ;copy the last byte in
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move.l d1,(a1)+ ;store that to the output
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@ScaleColSkip:
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subq.w #1,columns(a6) ;decrement columns
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bne.s @ScaleColLoop ;loop if not done
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;
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; We now have a row; save our registers and set up to do a dithered copy
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;
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movem.l d4-d7,-(sp) ;save registers
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move.l outputAddr(a6),a0 ;source here
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move.l dstBase(a6),a1 ;get destination address
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move.l itAddr(a6),a2 ;inverse color table
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move.l ctAddr(a6),a3 ;color table
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lea.l rgnBuffer+4(a6),a4 ;get rgnBuffer address in a4
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move.l a4,d2 ;point d2 (a6) to the region buffer
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move.l evenAddr(a6),d0 ;even address
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move.l oddAddr(a6),d1 ;odd address
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move.l errTable(a6),d6 ;point d6 to the error table
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move.w width(a6),d7 ;column count
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bchg.b #0,evodd+1(a6) ;check the even/odd flag
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beq.s @ScaleEven ;if zero, do an even row
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move.l odd(a6),a4 ;get address of routine
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jsr (a4) ;otherwise, dither as an odd row
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bra.s @ScaleRowEnd ;skip ahead
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@ScaleEven:
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move.l even(a6),a4 ;get address of routine
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jsr (a4) ;dither as an even row
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@ScaleRowEnd:
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movem.l (sp)+,d4-d7 ;restore registers
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;
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; Adjust ourselves for the next row
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;
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subq.w #1,rows(a6) ;decrement rows
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beq.w @ScaleExit ;exit if done
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move.l dstRow(a6),d0 ;get destination row increment in d0
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add.l d0,dstBase(a6) ;point to next destination row
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move.l srcRow(a6),d0 ;get source row increment in d0
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swap d5 ;swap d5 low
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move.w d5,d4 ;get 1.00 count in d4
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swap d5 ;restore d5
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@ScaleIncRow:
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cmp.w d4,d5 ;did we upgrade 1 row?
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bgt.s @ScaleRowNext ;if not, loop
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add.l d0,srcBase(a6) ;point to next source row
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sub.w d5,d4 ;adjust Y for remainder
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swap d4 ;get destination height in d4
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move.w d4,d5 ;reset Y count for the new pixel
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swap d4 ;restore Y count
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bra.s @ScaleIncRow ;handle any further adjustments
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@ScaleRowNext:
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sub.w d4,d5 ;get the new Y multiplier
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;
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; Update the region counters
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;
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subq.w #1,rgnBuffer(a6) ;decrement the Y region count
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bne.w @ScaleRowLoop ;skip if we're not done
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move.l (sp)+,a0 ;restore region pointer
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lea.l rgnBuffer+4(a6),a1 ;point a1 into the region buffer
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move.w boxRect+2(a6),d0 ;get left end of the box in d0
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jsr UpdateRegion ;update our region
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move.l a0,-(sp) ;push new position again
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bra.w @ScaleRowLoop ;loop for more
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;------------------------- NoScale ---------------------------
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@NoScale:
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move.l (a0),(a1)+ ;just copy src->dest
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sub.w d6,d7 ;adjust for remainder
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bne.s @NSR ;skip this if not done in X here
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swap d6 ;get source fraction in d6
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move.w d6,d7 ;reset d7 to a new value
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swap d6 ;restore d6
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addq.l #4,a0 ;point to next pixel
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@NSR:
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bra.w @ScaleColSkip ;loop for another
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;------------------------- ScaleX ----------------------------
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@ScaleX:
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move.l (a0)+,d1 ;get the next pixel
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the blue into d0
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mulu.w d7,d0 ;times remainder of the source
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add.l d0,a4 ;add to the blue total
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move.w d1,d0 ;get pixel again
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lsr.w #8,d0 ;shift to get the green
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mulu.w d7,d0 ;times remainder of the source
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add.l d0,a3 ;add to the green total
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swap d1 ;swap the red into the low byte
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the red in d0
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mulu.w d7,d0 ;times remainder of the source
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add.l d0,a2 ;add to the red total
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sub.w d7,d6 ;adjust X for remainder
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swap d6 ;get dest width in d6
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move.w d6,d7 ;reset X count for the new pixel
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swap d6 ;restore X count
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cmp.w d6,d7 ;still another whole pixel to go?
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blt.s @ScaleX ;if so, loop again
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move.l (a0),d1 ;get the next pixel
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the blue into d0
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mulu.w d6,d0 ;times remainder of the source
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add.l d0,a4 ;add to the blue total
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move.w d1,d0 ;get pixel again
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lsr.w #8,d0 ;shift to get the green
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mulu.w d6,d0 ;times remainder of the source
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add.l d0,a3 ;add to the green total
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swap d1 ;swap the red into the low byte
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the red in d0
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mulu.w d6,d0 ;times remainder of the source
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add.l d0,a2 ;add to the red total
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sub.w d6,d7 ;adjust X for remainder
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bne.w @ScaleColEnd ;if we don't need next pixel, skip
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swap d6 ;get dest. width in d6
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move.w d6,d7 ;reset X counter for new pixel
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swap d6 ;restore X counter
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addq.l #4,a0 ;point to it in memory
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bra.w @ScaleColEnd ;loop for the next pixel
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;------------------------- ScaleY ----------------------------
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@ScaleY:
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move.l a0,a5 ;copy a0 into a5 for storage
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move.l srcRow(a6),d2 ;get source row into d2 for speed
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move.w d5,d3 ;save d5 into d3
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@ScaleYLoop:
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move.l (a0),d1 ;get the next pixel
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the blue into d0
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mulu.w d5,d0 ;times remainder of the source
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add.l d0,a4 ;add to the blue total
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move.w d1,d0 ;get pixel again
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lsr.w #8,d0 ;shift to get the green
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mulu.w d5,d0 ;times remainder of the source
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add.l d0,a3 ;add to the green total
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swap d1 ;swap the red into the low byte
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the red in d0
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mulu.w d5,d0 ;times remainder of the source
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add.l d0,a2 ;add to the red total
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add.l d2,a0 ;point to the next row
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sub.w d5,d4 ;adjust Y for remainder
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swap d4 ;get destination height in d4
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move.w d4,d5 ;reset Y count for the new pixel
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swap d4 ;restore Y count
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cmp.w d4,d5 ;still another whole pixel to go?
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blt.s @ScaleYLoop ;if so, loop again
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move.l (a0),d1 ;get the next pixel
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the blue into d0
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mulu.w d4,d0 ;times remainder of the source
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add.l d0,a4 ;add to the blue total
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move.w d1,d0 ;get pixel again
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lsr.w #8,d0 ;shift to get the green
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mulu.w d4,d0 ;times remainder of the source
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add.l d0,a3 ;add to the green total
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swap d1 ;swap the red into the low byte
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the red in d0
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mulu.w d4,d0 ;times remainder of the source
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add.l d0,a2 ;add to the red total
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move.w d3,d5 ;restore original d5 here
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move.l a5,a0 ;restore original a0 here
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sub.w d6,d7 ;adjust X for remainder
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bne.w @ScaleColEnd ;if we don't need next pixel, skip
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swap d6 ;get dstWidth in d6
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move.w d6,d7 ;reset X counter for new pixel
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swap d6 ;restore X counter
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addq.l #4,a0 ;point to it in memory
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bra.w @ScaleColEnd ;loop for the next pixel
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;------------------------- ScaleXY ----------------------------
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@ScaleXY:
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move.l a0,-(sp) ;save a0 on the stack
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swap d7 ;swap d7
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move.w d5,d7 ;save d5.l there
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swap d7 ;safely in the high word
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move.w d7,d2 ;save d7 in d2
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swap d2 ;(high word)
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move.w d6,d2 ;and save d6 in the low
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@ScaleXYLoopY:
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move.l a0,a5 ;copy a0 to a5 for now
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@ScaleXYLoopX:
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move.w d7,d3 ;get X multiplier in d3
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mulu.w d5,d3 ;times Y multiplier
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; moveq.l #10,d0 ;get divisor in d0
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lsr.l #4,d3 ;shift off extra bits
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move.l (a0)+,d1 ;get the next pixel
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clr.w d0
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move.b d1,d0 ;get the blue into d0
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mulu.w d3,d0 ;times remainder of the source
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add.l d0,a4 ;add to the blue total
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move.w d1,d0 ;get pixel again
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lsr.w #8,d0 ;shift to get the green
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mulu.w d3,d0 ;times remainder of the source
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add.l d0,a3 ;add to the green total
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swap d1 ;swap the red into the low byte
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the red in d0
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mulu.w d3,d0 ;times remainder of the source
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add.l d0,a2 ;add to the red total
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sub.w d7,d6 ;adjust X for remainder
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swap d6 ;get dest width in d6
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move.w d6,d7 ;reset X count for the new pixel
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swap d6 ;restore X count
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cmp.w d6,d7 ;still another whole pixel to go?
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blt.s @ScaleXYLoopX ;if so, loop again
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move.w d6,d3 ;get X multiplier in d3
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mulu.w d5,d3 ;times Y multiplier
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; moveq.l #10,d0 ;get divisor in d0
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lsr.l #4,d3 ;shift off 8 bits
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move.l (a0),d1 ;get the next pixel
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clr.w d0
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move.b d1,d0 ;get the blue into d0
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mulu.w d3,d0 ;times remainder of the source
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add.l d0,a4 ;add to the blue total
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move.w d1,d0 ;get pixel again
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lsr.w #8,d0 ;shift to get the green
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mulu.w d3,d0 ;times remainder of the source
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add.l d0,a3 ;add to the green total
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swap d1 ;swap the red into the low byte
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clr.l d0 ;clear out d0
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move.b d1,d0 ;get the red in d0
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mulu.w d3,d0 ;times remainder of the source
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add.l d0,a2 ;add to the red total
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move.w d2,d6 ;restore source counter in d6
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swap d2 ;swap to get the low word
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move.w d2,d7 ;restore source remainder in d7
|
|
swap d2 ;swap things back for the future
|
|
|
|
movea.l a5,a0 ;restore a0
|
|
add.l srcRow(a6),a0 ;point to the next row
|
|
sub.w d5,d4 ;adjust Y for remainder
|
|
swap d4 ;get destination height in d4
|
|
move.w d4,d5 ;reset Y count for the new pixel
|
|
swap d4 ;restore Y count
|
|
cmp.w d4,d5 ;still another whole pixel to go?
|
|
blt.s @ScaleXYLoopY ;if so, loop again
|
|
move.l a0,d0 ;copy current a0 into d0
|
|
sub.l d0,(sp) ;subtract it from old a0
|
|
|
|
@ScaleXYLoopX2:
|
|
move.w d7,d3 ;get X multiplier in d3
|
|
mulu.w d4,d3 ;times Y multiplier
|
|
; moveq.l #10,d0 ;get divisor in d0
|
|
lsr.l #4,d3 ;shift off extra bits
|
|
move.l (a0)+,d1 ;get the next pixel
|
|
clr.w d0
|
|
move.b d1,d0 ;get the blue into d0
|
|
mulu.w d3,d0 ;times remainder of the source
|
|
add.l d0,a4 ;add to the blue total
|
|
move.w d1,d0 ;get pixel again
|
|
lsr.w #8,d0 ;shift to get the green
|
|
mulu.w d3,d0 ;times remainder of the source
|
|
add.l d0,a3 ;add to the green total
|
|
swap d1 ;swap the red into the low byte
|
|
clr.l d0 ;clear out d0
|
|
move.b d1,d0 ;get the red in d0
|
|
mulu.w d3,d0 ;times remainder of the source
|
|
add.l d0,a2 ;add to the red total
|
|
|
|
sub.w d7,d6 ;adjust X for remainder
|
|
swap d6 ;get dest width in d6
|
|
move.w d6,d7 ;reset X count for the new pixel
|
|
swap d6 ;restore X count
|
|
cmp.w d6,d7 ;still another whole pixel to go?
|
|
blt.s @ScaleXYLoopX2 ;if so, loop again
|
|
|
|
move.w d6,d3 ;get X multiplier in d3
|
|
mulu.w d4,d3 ;times Y multiplier
|
|
; moveq.l #10,d0 ;get divisor in d0
|
|
lsr.l #4,d3 ;shift off extra bits
|
|
move.l (a0),d1 ;get the next pixel
|
|
clr.w d0
|
|
move.b d1,d0 ;get the blue into d0
|
|
mulu.w d3,d0 ;times remainder of the source
|
|
add.l d0,a4 ;add to the blue total
|
|
move.w d1,d0 ;get pixel again
|
|
lsr.w #8,d0 ;shift to get the green
|
|
mulu.w d3,d0 ;times remainder of the source
|
|
add.l d0,a3 ;add to the green total
|
|
swap d1 ;swap the red into the low byte
|
|
clr.l d0 ;clear out d0
|
|
move.b d1,d0 ;get the red in d0
|
|
mulu.w d3,d0 ;times remainder of the source
|
|
add.l d0,a2 ;add to the red total
|
|
|
|
sub.w d6,d7 ;adjust X for remainder
|
|
bne.s @SXYSave ;if we don't need next pixel, skip
|
|
swap d6 ;get dest. width in d6
|
|
move.w d6,d7 ;reset X counter for new pixel
|
|
swap d6 ;restore X counter
|
|
addq.l #4,a0 ;point to it in memory
|
|
|
|
@SXYSave:
|
|
swap d7 ;swap d7's words
|
|
move.w d7,d5 ;restore d5.l
|
|
swap d7 ;put things back
|
|
adda.l (sp)+,a0 ;point back to original row
|
|
|
|
move.l a2,d1 ;get red in d1
|
|
move.l a3,d0 ;get green in d0
|
|
lsr.l #8,d0 ;shift it down 8 bits
|
|
move.w d0,d1 ;copy the resulting word in
|
|
move.l a4,d0 ;get blue in d0
|
|
swap d0 ;swap it low
|
|
move.b d0,d1 ;copy the last byte in
|
|
move.l d1,(a1)+ ;store that to the output
|
|
bra.w @ScaleColSkip ;continue the loop
|
|
|
|
@ScaleExit:
|
|
add.l #4,sp ;pop off region position
|
|
move.l (sp)+,d0 ;get length of buffer
|
|
add.l d0,sp ;get it off the stack
|
|
movem.l (sp)+,d3-d7/a2-a6 ;get registers from the stack
|