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Changes for 0.13a2
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@ -33,7 +33,7 @@ Descent 1 & 2: Playable, but there are issues with switching from cockp
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behind the cockpit becomes blank (to resolve this you can just switch
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the view to rear and back)
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Descent 3 Demo: Works fine, with great graphics. But I have just the demo, and no
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Descent 3 Demo: Works fine, with great graphics. But I have just the demo, and no
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twin-stick, so I just gave it a quick try.
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Deus Ex: Works fine except the sunglasses of some characters are sometimes
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@ -60,7 +60,7 @@ Rune Demo: The Demo seems to work fine.
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Tomb Raider 1 (Gold): Works fine. Please note, that the In-Game menu has a black background,
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except for 640x480, where you can see the dimmed paused game.
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I believe this is actually a game feature, so don't blame me without
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screenshots made with 3dfx hardware.
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screenshots made with real 3Dfx hardware.
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Tomb Raider 2 (Gold): Works fine even with movies enabled with Version TR2 1.03. Earlier
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versions of TR2 may not display everything as expected.
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@ -74,22 +74,22 @@ Games with issues:
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Diablo 2: In the video driver setup dialog, the 3dfx/Glide options is greyed out
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and can't be selected. Probably needs 3DfxGlideLib3.x to run properly
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in 3dfx mode. However, there's a MacOS X patch available.
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in 3Dfx mode. However, there's a MacOS X patch available.
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Driver 3dfx: The main menu screen is missing. Besides that, the game doesn't run
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in the MaxOS X classic environment (even with software rendering).
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Driver 3dfx: The game doesn't run at all in the MacOS X classic environment.
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F-18 Korea: Hardly playable. Although the textures look correct now, there are
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severe screen update problems in cockpit mode.
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Waterrace: Needs 3DfxGlideLib3.x to run properly in 3dfx mode.
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Waterrace: Needs 3DfxGlideLib3.x to run properly in 3Dfx mode.
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In general, MacGLide works best when used in the MacOS X Classic environment. In this case
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it can use the MacOS X OpenGL driver to render better quality images, and offers a lot more
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features (like anisotropic filtering, Full Scene Antialiasing, etc.).
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In MacOS 9, the performance is a little bit better, but the rendering quality is not as good
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as in the Classic environment.
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as in the Classic environment. There are also problems with loosing textures, and objects are
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rendered white after a while (depending on the game and probably the graphics card).
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Tested systems on MacOS X:
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@ -98,29 +98,35 @@ MacGLide runs on any system with an OpenGL capable graphics card.
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So far, I've tested MacGLide myself with the following cards:
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- NVidia GForce 2MX
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- NVidia 4MX
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- NVidia GeForce 2MX
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- NVidia Geforce 4MX
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- ATI Radeon 7500
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- ATI Radeon 9000
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- ATI Mobility Radeon 9200
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With these cards, all supported games work as described above.
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Reports from other users include:
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- NVidia GeForce 4600
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- ATI Radeon 9600XT
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- ATI Radeon 9800XT
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But other cards will likely work without problems, too.
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Same systems with MacOS 9.22:
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Systems with MacOS 9.22:
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On MacOS 9, MacGLide doesn't run very well. The development of MacGLide
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is focussed on features available through the Classic environemnt.
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As a result, MacOS9 users have to live with the following inconveniences:
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- Fog is missing
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- Unreal doesn't work with mipmaps enabled.
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- In Carmageddon, textured objects loose their texture adn become white shaded.
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- In Carmageddon, textured objects loose their texture and are rendered white.
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- The MacOS 9.22 OpenGL drivers doesn't support Antialiasing.
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- Chromakeying mght not work (probably caused by non-working alpha test).
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- Chromakeying might not work (probably caused by non-working alpha test).
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- The alhpatest causes the transparent parts of the cockpit in Descent 1 & 2
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to be rendered opaque, resulting in the game hardly playable in cockpit mode.
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If you still want to play your games on MacOS 9.22, here's some problems
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If you still want to play your games on MacOS 9.22, here are some more problems
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I have encountered on my machines:
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NVidia GForce 2MX OpenGL 1.2.2 (MacOS 9.22):
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@ -141,8 +147,9 @@ ATI Rage 128 OpenGL Engine Version 1.1.ATI-5.99 (MacOS 9.22):
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- Unreal looks bad when mipmapping is enabled.
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- In Myth, the bounding rectangle of most objects in the game ise drawn with the wrong colors
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(seems to be a problem with the Alpha test not working)
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If you have a graphic card not mentioned here, please let me know your experiences.
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Besides the problems listed above, your game might or might no work perfectly under OS9. But
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if you got it working perfectly, let me know. However, the image quality is far better with OSX,
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so you should really prefer the Classic environment.
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Regards, Jens
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