Imported more image assets, updated scenes
BIN
img/next.gif
Normal file
After Width: | Height: | Size: 86 B |
BIN
img/retry.gif
Normal file
After Width: | Height: | Size: 82 B |
BIN
img/sound0.gif
Normal file
After Width: | Height: | Size: 62 B |
BIN
img/sound1.gif
Normal file
After Width: | Height: | Size: 64 B |
BIN
img/star0.gif
Normal file
After Width: | Height: | Size: 71 B |
BIN
img/star1.gif
Normal file
After Width: | Height: | Size: 74 B |
BIN
img/star2.gif
Normal file
After Width: | Height: | Size: 68 B |
113
src/Bitmaps.c
@ -5,11 +5,14 @@
|
||||
|
||||
#define TitlePictResID BaseResID
|
||||
#define NumCharPictBaseResID (TitlePictResID + 1)
|
||||
#define ACharPictResID (NumCharPictBaseResID + NumChars)
|
||||
#define ACharPictResID (NumCharPictBaseResID + NumCharPictCount)
|
||||
#define BCharPictResID (ACharPictResID + 1)
|
||||
#define SlashCharPictResID (BCharPictResID + 1)
|
||||
#define StarPictBaseResID (SlashCharPictResID + 1)
|
||||
#define NextButtonPictResID (StarPictBaseResID + StarPictCount)
|
||||
#define RetryButtonPictResID (NextButtonPictResID + 1)
|
||||
|
||||
void Bitmaps_DrawScaledPic(const PicHandle pic, const uint8_t scale);
|
||||
#define StarRectPadding 2
|
||||
|
||||
void Bitmaps_Init(Bitmaps *pBitmaps)
|
||||
{
|
||||
@ -23,7 +26,7 @@ void Bitmaps_Init(Bitmaps *pBitmaps)
|
||||
}
|
||||
|
||||
// Load number chars
|
||||
for (i = 0; i < NumChars; i++)
|
||||
for (i = 0; i < NumCharPictCount; i++)
|
||||
{
|
||||
pBitmaps->NumCharPicts[i] = GetPicture(NumCharPictBaseResID + i);
|
||||
if (pBitmaps->NumCharPicts[i] == nil)
|
||||
@ -52,20 +55,37 @@ void Bitmaps_Init(Bitmaps *pBitmaps)
|
||||
{
|
||||
ShowError("\pSlash char PICT resource missing!", true);
|
||||
}
|
||||
}
|
||||
|
||||
void Bitmaps_DrawScaledPic(const PicHandle pic, const uint8_t scale)
|
||||
{
|
||||
Point penPosition;
|
||||
Rect destRect;
|
||||
|
||||
GetPen(&penPosition);
|
||||
GetScaledPicFrame(pic, scale, &destRect);
|
||||
// Load half-stars
|
||||
for (i = 0; i < StarPictCount; i++)
|
||||
{
|
||||
pBitmaps->StarPicts[i] = GetPicture(StarPictBaseResID + i);
|
||||
if (pBitmaps->StarPicts[i] == nil)
|
||||
{
|
||||
ShowError("\pStar PICT resource missing!", true);
|
||||
}
|
||||
}
|
||||
|
||||
OffsetRect(&destRect, penPosition.h, penPosition.v);
|
||||
// Load next button
|
||||
pBitmaps->SlashCharPict = GetPicture(SlashCharPictResID);
|
||||
if (pBitmaps->SlashCharPict == nil)
|
||||
{
|
||||
ShowError("\pSlash char PICT resource missing!", true);
|
||||
}
|
||||
|
||||
DrawPicture(pic, &destRect);
|
||||
MoveTo(destRect.right, destRect.top);
|
||||
// Load next button
|
||||
pBitmaps->NextButtonPict = GetPicture(NextButtonPictResID);
|
||||
if (pBitmaps->NextButtonPict == nil)
|
||||
{
|
||||
ShowError("\pNext button PICT resource missing!", true);
|
||||
}
|
||||
|
||||
// Load retry button
|
||||
pBitmaps->RetryButtonPict = GetPicture(RetryButtonPictResID);
|
||||
if (pBitmaps->RetryButtonPict == nil)
|
||||
{
|
||||
ShowError("\pRetry button PICT resource missing!", true);
|
||||
}
|
||||
}
|
||||
|
||||
void Bitmaps_GetNumberRect(const Bitmaps *pBitmaps, const uint32_t number, const uint8_t scale, Rect *pDestRect)
|
||||
@ -110,7 +130,7 @@ void Bitmaps_DrawNumber(const Bitmaps *pBitmaps, const uint32_t number, const ui
|
||||
|
||||
if (number == 0)
|
||||
{
|
||||
Bitmaps_DrawScaledPic(pBitmaps->NumCharPicts[0], scale);
|
||||
DrawScaledPic(pBitmaps->NumCharPicts[0], scale);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -124,7 +144,7 @@ void Bitmaps_DrawNumber(const Bitmaps *pBitmaps, const uint32_t number, const ui
|
||||
|
||||
if (started || (digit > 0 && digit < 10))
|
||||
{
|
||||
Bitmaps_DrawScaledPic(pBitmaps->NumCharPicts[digit], scale);
|
||||
DrawScaledPic(pBitmaps->NumCharPicts[digit], scale);
|
||||
started = true;
|
||||
}
|
||||
}
|
||||
@ -132,15 +152,70 @@ void Bitmaps_DrawNumber(const Bitmaps *pBitmaps, const uint32_t number, const ui
|
||||
|
||||
void Bitmaps_DrawAChar(const Bitmaps *pBitmaps, const uint8_t scale)
|
||||
{
|
||||
Bitmaps_DrawScaledPic(pBitmaps->ACharPict, scale);
|
||||
DrawScaledPic(pBitmaps->ACharPict, scale);
|
||||
}
|
||||
|
||||
void Bitmaps_DrawBChar(const Bitmaps *pBitmaps, const uint8_t scale)
|
||||
{
|
||||
Bitmaps_DrawScaledPic(pBitmaps->BCharPict, scale);
|
||||
DrawScaledPic(pBitmaps->BCharPict, scale);
|
||||
}
|
||||
|
||||
void Bitmaps_DrawSlashChar(const Bitmaps *pBitmaps, const uint8_t scale)
|
||||
{
|
||||
Bitmaps_DrawScaledPic(pBitmaps->SlashCharPict, scale);
|
||||
DrawScaledPic(pBitmaps->SlashCharPict, scale);
|
||||
}
|
||||
|
||||
void Bitmaps_GetHalfStarsRect(const Bitmaps *pBitmaps, const uint8_t halfStars, const uint8_t maxStars, const uint8_t scale, Rect *pDestRect)
|
||||
{
|
||||
uint8_t stars;
|
||||
Rect starRect, paddingRect;
|
||||
|
||||
pDestRect->top = 0;
|
||||
pDestRect->left = 0;
|
||||
pDestRect->bottom = 0;
|
||||
pDestRect->right = 0;
|
||||
|
||||
if (maxStars == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GetScaledPicFrame(pBitmaps->StarPicts[0], scale, &starRect);
|
||||
paddingRect = starRect;
|
||||
paddingRect.right = paddingRect.left + (StarRectPadding * scale);
|
||||
|
||||
ConcatenateRect(pDestRect, &starRect, pDestRect);
|
||||
|
||||
for (stars = 1; stars < maxStars; stars++)
|
||||
{
|
||||
ConcatenateRect(pDestRect, &paddingRect, pDestRect);
|
||||
ConcatenateRect(pDestRect, &starRect, pDestRect);
|
||||
}
|
||||
}
|
||||
|
||||
void Bitmaps_DrawHalfStars(const Bitmaps *pBitmaps, const uint8_t halfStars, const uint8_t maxStars, const uint8_t scale)
|
||||
{
|
||||
Point penPosition;
|
||||
uint8_t i, progress, drawn;
|
||||
|
||||
progress = halfStars;
|
||||
drawn = 0;
|
||||
|
||||
for (i = StarPictCount - 1; i > 0; i--)
|
||||
{
|
||||
while (drawn < maxStars && progress >= i)
|
||||
{
|
||||
DrawScaledPic(pBitmaps->StarPicts[i], scale);
|
||||
GetPen(&penPosition);
|
||||
MoveTo(penPosition.h + (StarRectPadding * scale), penPosition.v);
|
||||
progress -= i;
|
||||
drawn++;
|
||||
}
|
||||
}
|
||||
|
||||
for (; drawn < maxStars; drawn++)
|
||||
{
|
||||
DrawScaledPic(pBitmaps->StarPicts[0], scale);
|
||||
MoveTo(penPosition.h + (StarRectPadding * scale), penPosition.v);
|
||||
}
|
||||
}
|
||||
|
@ -6,15 +6,21 @@
|
||||
|
||||
#include "MacCommon.h"
|
||||
|
||||
#define NumChars 10
|
||||
#define NumCharPictCount 10
|
||||
#define StarPictCount 3
|
||||
|
||||
typedef struct sBitmaps
|
||||
{
|
||||
PicHandle TitlePict;
|
||||
PicHandle NumCharPicts[NumChars];
|
||||
PicHandle NumCharPicts[NumCharPictCount];
|
||||
PicHandle ACharPict;
|
||||
PicHandle BCharPict;
|
||||
PicHandle SlashCharPict;
|
||||
PicHandle StarPicts[StarPictCount];
|
||||
PicHandle NextButtonPict;
|
||||
PicHandle RetryButtonPict;
|
||||
PicHandle SoundOffPict;
|
||||
PicHandle SoundOnPict;
|
||||
} Bitmaps;
|
||||
|
||||
void Bitmaps_Init(Bitmaps *pBitmaps);
|
||||
@ -26,4 +32,7 @@ void Bitmaps_DrawAChar(const Bitmaps *pBitmaps, const uint8_t scale);
|
||||
void Bitmaps_DrawBChar(const Bitmaps *pBitmaps, const uint8_t scale);
|
||||
void Bitmaps_DrawSlashChar(const Bitmaps *pBitmaps, const uint8_t scale);
|
||||
|
||||
void Bitmaps_GetHalfStarsRect(const Bitmaps *pBitmaps, const uint8_t halfStars, const uint8_t maxStars, const uint8_t scale, Rect *pDestRect);
|
||||
void Bitmaps_DrawHalfStars(const Bitmaps *pBitmaps, const uint8_t halfStars, const uint8_t maxStars, const uint8_t scale);
|
||||
|
||||
#endif
|
||||
|
@ -3,32 +3,60 @@
|
||||
|
||||
#include "GameEndScene.h"
|
||||
|
||||
#define SetTextScale 6
|
||||
#define ScoreTextScale 3
|
||||
|
||||
void GameEndScene_Init(GameWindow *pGameWindow)
|
||||
{
|
||||
Rect r;
|
||||
|
||||
const Rect *pContentRect = &(pGameWindow->Window->portRect);
|
||||
|
||||
// Setup set
|
||||
GetScaledPicFrame(pGameWindow->Bitmaps.StarPicts[StarPictCount - 1], SetTextScale, &r);
|
||||
GetScaledPicFrame(pGameWindow->Engine.SetB ? pGameWindow->Bitmaps.BCharPict : pGameWindow->Bitmaps.ACharPict, SetTextScale, &(pGameWindow->GameEndScene.SetRect));
|
||||
ConcatenateRect(&r, &(pGameWindow->GameEndScene.SetRect), &(pGameWindow->GameEndScene.SetRect));
|
||||
ConcatenateRect(&(pGameWindow->GameEndScene.SetRect), &r, &(pGameWindow->GameEndScene.SetRect));
|
||||
|
||||
GetBoxRect(pContentRect, Top, &r);
|
||||
GetBoxRect(&r, Bottom, &r);
|
||||
CenterRect(&r, &(pGameWindow->GameEndScene.SetRect));
|
||||
|
||||
// Setup score
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), pGameWindow->Engine.Score, ScoreTextScale, &(pGameWindow->GameEndScene.ScoreRect));
|
||||
GetScaledPicFrame(pGameWindow->Bitmaps.SlashCharPict, ScoreTextScale, &r);
|
||||
ConcatenateRect(&(pGameWindow->GameEndScene.ScoreRect), &r, &(pGameWindow->GameEndScene.ScoreRect));
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), PerfectScore, ScoreTextScale, &r);
|
||||
ConcatenateRect(&(pGameWindow->GameEndScene.ScoreRect), &r, &(pGameWindow->GameEndScene.ScoreRect));
|
||||
|
||||
GetBoxRect(pContentRect, Bottom, &r);
|
||||
GetBoxRect(&r, Top, &r);
|
||||
CenterRect(&r, &(pGameWindow->GameEndScene.ScoreRect));
|
||||
}
|
||||
|
||||
void GameEndScene_Draw(const GameWindow *pGameWindow, bool fullRefresh)
|
||||
{
|
||||
Str255 scoreStr;
|
||||
|
||||
// TODO: Proper level end
|
||||
if (fullRefresh)
|
||||
// Draw set
|
||||
MoveTo(pGameWindow->GameEndScene.SetRect.left, pGameWindow->GameEndScene.SetRect.top);
|
||||
DrawScaledPic(pGameWindow->Bitmaps.StarPicts[StarPictCount - 1], SetTextScale);
|
||||
if (pGameWindow->Engine.SetB)
|
||||
{
|
||||
Bitmaps_DrawBChar(&(pGameWindow->Bitmaps), SetTextScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bitmaps_DrawAChar(&(pGameWindow->Bitmaps), SetTextScale);
|
||||
}
|
||||
DrawScaledPic(pGameWindow->Bitmaps.StarPicts[StarPictCount - 1], SetTextScale);
|
||||
|
||||
MoveTo(100, 100);
|
||||
DrawString("\pGame complete! Click to continue.");
|
||||
|
||||
MoveTo(100, 125);
|
||||
DrawString("\pScore: ");
|
||||
NumToString((int32_t)(pGameWindow->Engine.Score), &scoreStr);
|
||||
DrawString(scoreStr);
|
||||
DrawString("\p/300");
|
||||
// Draw score
|
||||
MoveTo(pGameWindow->GameEndScene.ScoreRect.left, pGameWindow->GameEndScene.ScoreRect.top);
|
||||
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), pGameWindow->Engine.Score, ScoreTextScale);
|
||||
Bitmaps_DrawSlashChar(&(pGameWindow->Bitmaps), ScoreTextScale);
|
||||
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), PerfectScore, ScoreTextScale);
|
||||
}
|
||||
|
||||
void GameEndScene_Click(GameWindow *pGameWindow, const Point *pPosition)
|
||||
{
|
||||
// TODO: Proper click handling
|
||||
|
||||
GameWindow_SetScene(pGameWindow, Title);
|
||||
// Do nothing
|
||||
}
|
||||
|
@ -77,25 +77,20 @@ void GameWindow_Click(GameWindow *pGameWindow, const Point *pPosition)
|
||||
|
||||
void GameWindow_SetScene(GameWindow *pGameWindow, const SceneId sceneId)
|
||||
{
|
||||
GameWindow_Draw(pGameWindow, false);
|
||||
if (!(pGameWindow->SceneIsInitialized[sceneId]))
|
||||
switch (sceneId)
|
||||
{
|
||||
switch (sceneId)
|
||||
{
|
||||
case Title:
|
||||
TitleScene_Init(pGameWindow);
|
||||
break;
|
||||
case Play:
|
||||
PlayScene_Init(pGameWindow);
|
||||
break;
|
||||
case LevelEnd:
|
||||
LevelEndScene_Init(pGameWindow);
|
||||
break;
|
||||
case GameEnd:
|
||||
GameEndScene_Init(pGameWindow);
|
||||
break;
|
||||
}
|
||||
pGameWindow->SceneIsInitialized[sceneId] = true;
|
||||
case Title:
|
||||
TitleScene_Init(pGameWindow);
|
||||
break;
|
||||
case Play:
|
||||
PlayScene_Init(pGameWindow);
|
||||
break;
|
||||
case LevelEnd:
|
||||
LevelEndScene_Init(pGameWindow);
|
||||
break;
|
||||
case GameEnd:
|
||||
GameEndScene_Init(pGameWindow);
|
||||
break;
|
||||
}
|
||||
pGameWindow->CurrentSceneId = sceneId;
|
||||
GameWindow_Draw(pGameWindow, true);
|
||||
|
@ -17,7 +17,6 @@ typedef struct sGameWindow
|
||||
GameEngine Engine;
|
||||
Bitmaps Bitmaps;
|
||||
SceneId CurrentSceneId;
|
||||
bool SceneIsInitialized[NumScenes];
|
||||
TitleScene TitleScene;
|
||||
PlayScene PlayScene;
|
||||
LevelEndScene LevelEndScene;
|
||||
|
@ -3,47 +3,94 @@
|
||||
|
||||
#include "LevelEndScene.h"
|
||||
|
||||
#define LevelTextScale 4
|
||||
#define HalfStarScale 3
|
||||
#define ScoreTextScale 1
|
||||
|
||||
void LevelEndScene_Init(GameWindow *pGameWindow)
|
||||
{
|
||||
Rect r;
|
||||
|
||||
const Rect *pContentRect = &(pGameWindow->Window->portRect);
|
||||
|
||||
// Setup level
|
||||
GetScaledPicFrame(pGameWindow->Engine.SetB ? pGameWindow->Bitmaps.BCharPict : pGameWindow->Bitmaps.ACharPict, LevelTextScale, &(pGameWindow->LevelEndScene.LevelRect));
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), 1 + pGameWindow->Engine.Level, LevelTextScale, &r);
|
||||
ConcatenateRect(&(pGameWindow->LevelEndScene.LevelRect), &r, &(pGameWindow->LevelEndScene.LevelRect));
|
||||
|
||||
GetBoxRect(pContentRect, Top, &r);
|
||||
CenterRect(&r, &(pGameWindow->LevelEndScene.LevelRect));
|
||||
|
||||
// Setup half-stars
|
||||
Bitmaps_GetHalfStarsRect(&(pGameWindow->Bitmaps), GameEngine_GetHalfStars(&(pGameWindow->Engine)), MaxStars, HalfStarScale, &(pGameWindow->LevelEndScene.HalfStarsRect));
|
||||
|
||||
GetBoxRect(pContentRect, Center, &r);
|
||||
CenterRect(&r, &(pGameWindow->LevelEndScene.HalfStarsRect));
|
||||
|
||||
// Setup score
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), pGameWindow->Engine.Score, ScoreTextScale, &(pGameWindow->LevelEndScene.ScoreRect));
|
||||
GetScaledPicFrame(pGameWindow->Bitmaps.SlashCharPict, ScoreTextScale, &r);
|
||||
ConcatenateRect(&(pGameWindow->LevelEndScene.ScoreRect), &r, &(pGameWindow->LevelEndScene.ScoreRect));
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), PerfectScore, ScoreTextScale, &r);
|
||||
ConcatenateRect(&(pGameWindow->LevelEndScene.ScoreRect), &r, &(pGameWindow->LevelEndScene.ScoreRect));
|
||||
|
||||
GetBoxRect(pContentRect, Bottom, &r);
|
||||
CenterRect(&r, &(pGameWindow->LevelEndScene.ScoreRect));
|
||||
|
||||
// Setup retry button
|
||||
GetPictureRect(pGameWindow->Bitmaps.RetryButtonPict, &(pGameWindow->LevelEndScene.RetryButtonRect));
|
||||
|
||||
GetBoxRect(pContentRect, BottomLeft, &r);
|
||||
CenterRect(&r, &(pGameWindow->LevelEndScene.RetryButtonRect));
|
||||
|
||||
// Setup next button
|
||||
GetPictureRect(pGameWindow->Bitmaps.NextButtonPict, &(pGameWindow->LevelEndScene.NextButtonRect));
|
||||
|
||||
GetBoxRect(pContentRect, BottomRight, &r);
|
||||
CenterRect(&r, &(pGameWindow->LevelEndScene.NextButtonRect));
|
||||
}
|
||||
|
||||
void LevelEndScene_Draw(const GameWindow *pGameWindow, bool fullRefresh)
|
||||
{
|
||||
Str255 halfStarsStr;
|
||||
|
||||
// TODO: Proper level end
|
||||
if (fullRefresh)
|
||||
// Draw level
|
||||
MoveTo(pGameWindow->LevelEndScene.LevelRect.left, pGameWindow->LevelEndScene.LevelRect.top);
|
||||
if (pGameWindow->Engine.SetB)
|
||||
{
|
||||
Bitmaps_DrawBChar(&(pGameWindow->Bitmaps), LevelTextScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bitmaps_DrawAChar(&(pGameWindow->Bitmaps), LevelTextScale);
|
||||
}
|
||||
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), 1 + pGameWindow->Engine.Level, LevelTextScale);
|
||||
|
||||
MoveTo(100, 100);
|
||||
DrawString("\pLevel complete! Click to continue.");
|
||||
// Draw half-stars
|
||||
MoveTo(pGameWindow->LevelEndScene.HalfStarsRect.left, pGameWindow->LevelEndScene.HalfStarsRect.top);
|
||||
Bitmaps_DrawHalfStars(&(pGameWindow->Bitmaps), GameEngine_GetHalfStars(&(pGameWindow->Engine)), MaxStars, HalfStarScale);
|
||||
|
||||
MoveTo(100, 125);
|
||||
DrawString("\pReceived ");
|
||||
NumToString((int32_t)GameEngine_GetHalfStars(&(pGameWindow->Engine)), &halfStarsStr);
|
||||
DrawString(halfStarsStr);
|
||||
DrawString("\p/6 half-stars.");
|
||||
// Draw score
|
||||
MoveTo(pGameWindow->LevelEndScene.ScoreRect.left, pGameWindow->LevelEndScene.ScoreRect.top);
|
||||
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), pGameWindow->Engine.Score, ScoreTextScale);
|
||||
Bitmaps_DrawSlashChar(&(pGameWindow->Bitmaps), ScoreTextScale);
|
||||
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), PerfectScore, ScoreTextScale);
|
||||
|
||||
MoveTo(100, 200);
|
||||
DrawString("\pRetry level.");
|
||||
// Draw retry button
|
||||
DrawPicture(pGameWindow->Bitmaps.RetryButtonPict, &(pGameWindow->LevelEndScene.RetryButtonRect));
|
||||
|
||||
MoveTo(350, 200);
|
||||
DrawString("\pNext level.");
|
||||
// Draw next button
|
||||
DrawPicture(pGameWindow->Bitmaps.NextButtonPict, &(pGameWindow->LevelEndScene.NextButtonRect));
|
||||
}
|
||||
|
||||
void LevelEndScene_Click(GameWindow *pGameWindow, const Point *pPosition)
|
||||
{
|
||||
// TODO: Proper click handling
|
||||
|
||||
if (pPosition->h < ((pGameWindow->Window->portRect.right - pGameWindow->Window->portRect.left) / 2))
|
||||
if (PtInRect(*pPosition, &(pGameWindow->LevelEndScene.RetryButtonRect)))
|
||||
{
|
||||
GameEngine_ResetLevel(&(pGameWindow->Engine));
|
||||
GameWindow_SetScene(pGameWindow, Play);
|
||||
}
|
||||
else
|
||||
else if (PtInRect(*pPosition, &(pGameWindow->LevelEndScene.NextButtonRect)))
|
||||
{
|
||||
GameEngine_NextLevel(&(pGameWindow->Engine));
|
||||
GameWindow_SetScene(pGameWindow, GameEngine_IsGameOver(&(pGameWindow->Engine)) ? GameEnd : Play);
|
||||
}
|
||||
|
||||
GameWindow_SetScene(pGameWindow, GameEngine_IsGameOver(&(pGameWindow->Engine)) ? GameEnd : Play);
|
||||
}
|
||||
|
@ -47,6 +47,7 @@ void ConcatenateRect(const Rect *pLeftRect, const Rect *pRightRect, Rect *pDestR
|
||||
void GetBoxRect(const Rect *pOuterRect, const BoxAlignment boxAlignment, Rect *pBoxRect)
|
||||
{
|
||||
int32_t boxWidth, boxHeight;
|
||||
Rect resultRect;
|
||||
|
||||
boxWidth = (pOuterRect->right - pOuterRect->left) / 3;
|
||||
boxHeight = (pOuterRect->bottom - pOuterRect->top) / 3;
|
||||
@ -54,66 +55,87 @@ void GetBoxRect(const Rect *pOuterRect, const BoxAlignment boxAlignment, Rect *p
|
||||
switch (boxAlignment)
|
||||
{
|
||||
case Top:
|
||||
pBoxRect->top = pOuterRect->top;
|
||||
pBoxRect->left = pOuterRect->left + boxWidth;
|
||||
pBoxRect->bottom = pOuterRect->top + boxHeight;
|
||||
pBoxRect->right = pOuterRect->right - boxWidth;
|
||||
resultRect.top = pOuterRect->top;
|
||||
resultRect.left = pOuterRect->left + boxWidth;
|
||||
resultRect.bottom = pOuterRect->top + boxHeight;
|
||||
resultRect.right = pOuterRect->right - boxWidth;
|
||||
break;
|
||||
case TopLeft:
|
||||
pBoxRect->top = pOuterRect->top;
|
||||
pBoxRect->left = pOuterRect->left;
|
||||
pBoxRect->bottom = pOuterRect->top + boxHeight;
|
||||
pBoxRect->right = pOuterRect->left + boxWidth;
|
||||
resultRect.top = pOuterRect->top;
|
||||
resultRect.left = pOuterRect->left;
|
||||
resultRect.bottom = pOuterRect->top + boxHeight;
|
||||
resultRect.right = pOuterRect->left + boxWidth;
|
||||
break;
|
||||
case Left:
|
||||
pBoxRect->top = pOuterRect->top + boxHeight;
|
||||
pBoxRect->left = pOuterRect->left;
|
||||
pBoxRect->bottom = pOuterRect->bottom - boxHeight;
|
||||
pBoxRect->right = pOuterRect->left + boxWidth;
|
||||
resultRect.top = pOuterRect->top + boxHeight;
|
||||
resultRect.left = pOuterRect->left;
|
||||
resultRect.bottom = pOuterRect->bottom - boxHeight;
|
||||
resultRect.right = pOuterRect->left + boxWidth;
|
||||
break;
|
||||
case BottomLeft:
|
||||
pBoxRect->top = pOuterRect->bottom - boxHeight;
|
||||
pBoxRect->left = pOuterRect->left;
|
||||
pBoxRect->bottom = pOuterRect->bottom;
|
||||
pBoxRect->right = pOuterRect->left + boxWidth;
|
||||
resultRect.top = pOuterRect->bottom - boxHeight;
|
||||
resultRect.left = pOuterRect->left;
|
||||
resultRect.bottom = pOuterRect->bottom;
|
||||
resultRect.right = pOuterRect->left + boxWidth;
|
||||
break;
|
||||
case Bottom:
|
||||
pBoxRect->top = pOuterRect->bottom - boxHeight;
|
||||
pBoxRect->left = pOuterRect->left + boxWidth;
|
||||
pBoxRect->bottom = pOuterRect->bottom;
|
||||
pBoxRect->right = pOuterRect->right - boxWidth;
|
||||
resultRect.top = pOuterRect->bottom - boxHeight;
|
||||
resultRect.left = pOuterRect->left + boxWidth;
|
||||
resultRect.bottom = pOuterRect->bottom;
|
||||
resultRect.right = pOuterRect->right - boxWidth;
|
||||
break;
|
||||
case BottomRight:
|
||||
pBoxRect->top = pOuterRect->bottom - boxHeight;
|
||||
pBoxRect->left = pOuterRect->right - boxWidth;
|
||||
pBoxRect->bottom = pOuterRect->bottom;
|
||||
pBoxRect->right = pOuterRect->right;
|
||||
resultRect.top = pOuterRect->bottom - boxHeight;
|
||||
resultRect.left = pOuterRect->right - boxWidth;
|
||||
resultRect.bottom = pOuterRect->bottom;
|
||||
resultRect.right = pOuterRect->right;
|
||||
break;
|
||||
case Right:
|
||||
pBoxRect->top = pOuterRect->top + boxHeight;
|
||||
pBoxRect->left = pOuterRect->right - boxWidth;
|
||||
pBoxRect->bottom = pOuterRect->bottom - boxHeight;
|
||||
pBoxRect->right = pOuterRect->right;
|
||||
resultRect.top = pOuterRect->top + boxHeight;
|
||||
resultRect.left = pOuterRect->right - boxWidth;
|
||||
resultRect.bottom = pOuterRect->bottom - boxHeight;
|
||||
resultRect.right = pOuterRect->right;
|
||||
break;
|
||||
case TopRight:
|
||||
pBoxRect->top = pOuterRect->top;
|
||||
pBoxRect->left = pOuterRect->right - boxWidth;
|
||||
pBoxRect->bottom = pOuterRect->top + boxHeight;
|
||||
pBoxRect->right = pOuterRect->right;
|
||||
resultRect.top = pOuterRect->top;
|
||||
resultRect.left = pOuterRect->right - boxWidth;
|
||||
resultRect.bottom = pOuterRect->top + boxHeight;
|
||||
resultRect.right = pOuterRect->right;
|
||||
break;
|
||||
case Center:
|
||||
pBoxRect->top = pOuterRect->top + boxHeight;
|
||||
pBoxRect->left = pOuterRect->left + boxWidth;
|
||||
pBoxRect->bottom = pOuterRect->bottom - boxHeight;
|
||||
pBoxRect->right = pOuterRect->right - boxWidth;
|
||||
resultRect.top = pOuterRect->top + boxHeight;
|
||||
resultRect.left = pOuterRect->left + boxWidth;
|
||||
resultRect.bottom = pOuterRect->bottom - boxHeight;
|
||||
resultRect.right = pOuterRect->right - boxWidth;
|
||||
break;
|
||||
}
|
||||
|
||||
*pBoxRect = resultRect;
|
||||
}
|
||||
|
||||
void GetPictureRect(const PicHandle picHandle, Rect *pDestRect)
|
||||
{
|
||||
*pDestRect = (**(picHandle)).picFrame;
|
||||
}
|
||||
|
||||
void GetScaledPicFrame(const PicHandle picHandle, const uint8_t scale, Rect *pDestRect)
|
||||
{
|
||||
*pDestRect = (**(picHandle)).picFrame;
|
||||
GetPictureRect(picHandle, pDestRect);
|
||||
|
||||
pDestRect->right = pDestRect->left + ((pDestRect->right - pDestRect->left) * max(scale, 1));
|
||||
pDestRect->bottom = pDestRect->top + ((pDestRect->bottom - pDestRect->top) * max(scale, 1));
|
||||
}
|
||||
|
||||
void DrawScaledPic(const PicHandle pic, const uint8_t scale)
|
||||
{
|
||||
Point penPosition;
|
||||
Rect destRect;
|
||||
|
||||
GetPen(&penPosition);
|
||||
GetScaledPicFrame(pic, scale, &destRect);
|
||||
|
||||
OffsetRect(&destRect, penPosition.h, penPosition.v);
|
||||
|
||||
DrawPicture(pic, &destRect);
|
||||
MoveTo(destRect.right, destRect.top);
|
||||
}
|
||||
|
@ -39,6 +39,9 @@ void ConcatenateRect(const Rect *pLeftRect, const Rect *pRightRect, Rect *pDestR
|
||||
|
||||
void GetBoxRect(const Rect *pOuterRect, const BoxAlignment boxAlignment, Rect *pBoxRect);
|
||||
|
||||
void GetPictureRect(const PicHandle picHandle, Rect *pDestRect);
|
||||
|
||||
void GetScaledPicFrame(const PicHandle picHandle, const uint8_t scale, Rect *pDestRect);
|
||||
void DrawScaledPic(const PicHandle pic, const uint8_t scale);
|
||||
|
||||
#endif
|
||||
|
BIN
src/MacLO.pi.bin
@ -8,39 +8,64 @@
|
||||
#define PlayfieldCornerSize 12
|
||||
#define LightMargin 6
|
||||
#define LightSize 50
|
||||
#define LightCornerSize 8
|
||||
#define LightCornerSize 12
|
||||
#define PlayfieldPattern ltGray
|
||||
|
||||
#define HUDMargin PlayfieldMargin
|
||||
#define HUDCornerSize PlayfieldCornerSize
|
||||
#define HUDPattern PlayfieldPattern
|
||||
|
||||
#define LevelTextScale 2
|
||||
#define LevelTextScale 3
|
||||
#define HalfStarScale 2
|
||||
#define ScoreTextScale 1
|
||||
|
||||
void PlayScene_Init(GameWindow *pGameWindow)
|
||||
{
|
||||
Rect r1, r2;
|
||||
Rect r;
|
||||
|
||||
const Rect *pContentRect = &(pGameWindow->Window->portRect);
|
||||
|
||||
// Setup Playfield
|
||||
pGameWindow->PlayScene.PlayfieldRect.top = PlayfieldMargin;
|
||||
pGameWindow->PlayScene.PlayfieldRect.bottom = pGameWindow->Window->portRect.bottom - PlayfieldMargin;
|
||||
pGameWindow->PlayScene.PlayfieldRect.bottom = pContentRect->bottom - PlayfieldMargin;
|
||||
pGameWindow->PlayScene.PlayfieldRect.left = pGameWindow->PlayScene.PlayfieldRect.top;
|
||||
pGameWindow->PlayScene.PlayfieldRect.right = pGameWindow->PlayScene.PlayfieldRect.bottom;
|
||||
|
||||
// Setup HUD
|
||||
pGameWindow->PlayScene.HUDRect.top = HUDMargin;
|
||||
pGameWindow->PlayScene.HUDRect.bottom = pGameWindow->Window->portRect.bottom - HUDMargin;
|
||||
pGameWindow->PlayScene.HUDRect.bottom = pContentRect->bottom - HUDMargin;
|
||||
pGameWindow->PlayScene.HUDRect.left = pGameWindow->PlayScene.PlayfieldRect.right + HUDMargin;
|
||||
pGameWindow->PlayScene.HUDRect.right = pGameWindow->Window->portRect.right - HUDMargin;
|
||||
pGameWindow->PlayScene.HUDRect.right = pContentRect->right - HUDMargin;
|
||||
|
||||
// Setup Level
|
||||
GetScaledPicFrame(pGameWindow->Engine.SetB ? pGameWindow->Bitmaps.BCharPict : pGameWindow->Bitmaps.ACharPict, LevelTextScale, &r1);
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), 1 + pGameWindow->Engine.Level, LevelTextScale, &r2);
|
||||
ConcatenateRect(&r1, &r2, &(pGameWindow->PlayScene.LevelRect));
|
||||
// Setup level
|
||||
GetScaledPicFrame(pGameWindow->Engine.SetB ? pGameWindow->Bitmaps.BCharPict : pGameWindow->Bitmaps.ACharPict, LevelTextScale, &(pGameWindow->PlayScene.LevelRect));
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), 1 + pGameWindow->Engine.Level, LevelTextScale, &r);
|
||||
ConcatenateRect(&(pGameWindow->PlayScene.LevelRect), &r, &(pGameWindow->PlayScene.LevelRect));
|
||||
|
||||
GetBoxRect(&(pGameWindow->PlayScene.HUDRect), Top, &r);
|
||||
CenterRect(&r, &(pGameWindow->PlayScene.LevelRect));
|
||||
|
||||
// Setup half-stars
|
||||
Bitmaps_GetHalfStarsRect(&(pGameWindow->Bitmaps), GameEngine_GetHalfStars(&(pGameWindow->Engine)), MaxStars, HalfStarScale, &(pGameWindow->PlayScene.HalfStarsRect));
|
||||
|
||||
GetBoxRect(&(pGameWindow->PlayScene.HUDRect), Top, &r1);
|
||||
GetBoxRect(&r1, Bottom, &r2);
|
||||
CenterRect(&r2, &(pGameWindow->PlayScene.LevelRect));
|
||||
GetBoxRect(&(pGameWindow->PlayScene.HUDRect), Center, &r);
|
||||
CenterRect(&r, &(pGameWindow->PlayScene.HalfStarsRect));
|
||||
|
||||
// Setup score
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), pGameWindow->Engine.Score, ScoreTextScale, &(pGameWindow->PlayScene.ScoreRect));
|
||||
GetScaledPicFrame(pGameWindow->Bitmaps.SlashCharPict, ScoreTextScale, &r);
|
||||
ConcatenateRect(&(pGameWindow->PlayScene.ScoreRect), &r, &(pGameWindow->PlayScene.ScoreRect));
|
||||
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), PerfectScore, ScoreTextScale, &r);
|
||||
ConcatenateRect(&(pGameWindow->PlayScene.ScoreRect), &r, &(pGameWindow->PlayScene.ScoreRect));
|
||||
|
||||
GetBoxRect(&(pGameWindow->PlayScene.HUDRect), Bottom, &r);
|
||||
CenterRect(&r, &(pGameWindow->PlayScene.ScoreRect));
|
||||
|
||||
// Setup retry button
|
||||
GetPictureRect(pGameWindow->Bitmaps.RetryButtonPict, &(pGameWindow->PlayScene.RetryButtonRect));
|
||||
|
||||
GetBoxRect(&(pGameWindow->PlayScene.HUDRect), BottomLeft, &r);
|
||||
CenterRect(&r, &(pGameWindow->PlayScene.RetryButtonRect));
|
||||
}
|
||||
|
||||
void PlayScene_SetLightRect(const GameWindow *pGameWindow, Rect *pRect, const int8_t c, const int8_t r)
|
||||
@ -59,8 +84,10 @@ void PlayScene_Draw(const GameWindow *pGameWindow, bool fullRefresh)
|
||||
if (fullRefresh)
|
||||
{
|
||||
// Fill backgrounds
|
||||
FillRoundRect(&(pGameWindow->PlayScene.PlayfieldRect), PlayfieldCornerSize, PlayfieldCornerSize, PlayfieldPattern);
|
||||
//FillRoundRect(&(pGameWindow->PlayScene.HUDRect), HUDCornerSize, HUDCornerSize, HUDPattern);
|
||||
ForeColor(whiteColor);
|
||||
FrameRoundRect(&(pGameWindow->PlayScene.PlayfieldRect), PlayfieldCornerSize, PlayfieldCornerSize);
|
||||
FrameRoundRect(&(pGameWindow->PlayScene.HUDRect), HUDCornerSize, HUDCornerSize);
|
||||
ForeColor(blackColor);
|
||||
}
|
||||
|
||||
// Draw Playfield
|
||||
@ -80,14 +107,14 @@ void PlayScene_Draw(const GameWindow *pGameWindow, bool fullRefresh)
|
||||
else
|
||||
{
|
||||
// Draw OFF light
|
||||
FillRoundRect(&lightRect, LightCornerSize, LightCornerSize, black);
|
||||
FillRoundRect(&lightRect, LightCornerSize, LightCornerSize, dkGray);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw HUD
|
||||
|
||||
// Draw Level
|
||||
// Draw level
|
||||
MoveTo(pGameWindow->PlayScene.LevelRect.left, pGameWindow->PlayScene.LevelRect.top);
|
||||
if (pGameWindow->Engine.SetB)
|
||||
{
|
||||
@ -99,7 +126,18 @@ void PlayScene_Draw(const GameWindow *pGameWindow, bool fullRefresh)
|
||||
}
|
||||
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), 1 + pGameWindow->Engine.Level, LevelTextScale);
|
||||
|
||||
// Draw Stars
|
||||
// Draw half-stars
|
||||
MoveTo(pGameWindow->PlayScene.HalfStarsRect.left, pGameWindow->PlayScene.HalfStarsRect.top);
|
||||
Bitmaps_DrawHalfStars(&(pGameWindow->Bitmaps), GameEngine_GetHalfStars(&(pGameWindow->Engine)), MaxStars, HalfStarScale);
|
||||
|
||||
// Draw score
|
||||
MoveTo(pGameWindow->PlayScene.ScoreRect.left, pGameWindow->PlayScene.ScoreRect.top);
|
||||
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), pGameWindow->Engine.Score, ScoreTextScale);
|
||||
Bitmaps_DrawSlashChar(&(pGameWindow->Bitmaps), ScoreTextScale);
|
||||
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), PerfectScore, ScoreTextScale);
|
||||
|
||||
// Draw retry button
|
||||
DrawPicture(pGameWindow->Bitmaps.RetryButtonPict, &(pGameWindow->PlayScene.RetryButtonRect));
|
||||
}
|
||||
|
||||
void PlayScene_Click(GameWindow *pGameWindow, const Point *pPosition)
|
||||
@ -128,11 +166,18 @@ void PlayScene_Click(GameWindow *pGameWindow, const Point *pPosition)
|
||||
if (GameEngine_IsCompleted(&(pGameWindow->Engine)))
|
||||
{
|
||||
// Level was completed in the last click
|
||||
GameWindow_Draw(pGameWindow, false);
|
||||
GameWindow_SetScene(pGameWindow, LevelEnd);
|
||||
}
|
||||
}
|
||||
else if (PtInRect(*pPosition, &(pGameWindow->PlayScene.HUDRect)))
|
||||
{
|
||||
// Click within HUD
|
||||
|
||||
if (PtInRect(*pPosition, &(pGameWindow->PlayScene.RetryButtonRect)))
|
||||
{
|
||||
GameEngine_ResetLevel(&(pGameWindow->Engine));
|
||||
GameWindow_Draw(pGameWindow, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
12
src/Scenes.h
@ -26,16 +26,24 @@ typedef struct sPlayScene
|
||||
Rect PlayfieldRect;
|
||||
Rect HUDRect;
|
||||
Rect LevelRect;
|
||||
Rect HalfStarsRect;
|
||||
Rect ScoreRect;
|
||||
Rect RetryButtonRect;
|
||||
} PlayScene;
|
||||
|
||||
typedef struct sLevelEndScene
|
||||
{
|
||||
Rect temp;
|
||||
Rect LevelRect;
|
||||
Rect HalfStarsRect;
|
||||
Rect ScoreRect;
|
||||
Rect RetryButtonRect;
|
||||
Rect NextButtonRect;
|
||||
} LevelEndScene;
|
||||
|
||||
typedef struct sGameEndScene
|
||||
{
|
||||
Rect temp;
|
||||
Rect SetRect;
|
||||
Rect ScoreRect;
|
||||
} GameEndScene;
|
||||
|
||||
#endif
|
||||
|
@ -13,7 +13,7 @@ void TitleScene_Init(GameWindow *pGameWindow)
|
||||
const Rect *pContentRect = &(pGameWindow->Window->portRect);
|
||||
|
||||
// Setup rects
|
||||
GetScaledPicFrame(pGameWindow->Bitmaps.TitlePict, 1, &(pGameWindow->TitleScene.TitleRect));
|
||||
GetPictureRect(pGameWindow->Bitmaps.TitlePict, &(pGameWindow->TitleScene.TitleRect));
|
||||
CenterRect(pContentRect, &(pGameWindow->TitleScene.TitleRect));
|
||||
|
||||
GetBoxRect(pContentRect, BottomLeft, &r);
|
||||
@ -27,11 +27,6 @@ void TitleScene_Init(GameWindow *pGameWindow)
|
||||
|
||||
void TitleScene_Draw(const GameWindow *pGameWindow, bool fullRefresh)
|
||||
{
|
||||
// TODO: Proper title
|
||||
if (fullRefresh)
|
||||
{
|
||||
}
|
||||
|
||||
// Draw Title
|
||||
DrawPicture(pGameWindow->Bitmaps.TitlePict, &(pGameWindow->TitleScene.TitleRect));
|
||||
|
||||
|