// Copyright (c) Jon Thysell // Licensed under the MIT License. #ifndef GAMEENDSCENE_H #define GAMEENDSCENE_H #include "GameWindow.h" void GameEndScene_Init(GameWindow *pGameWindow); void GameEndScene_Draw(const GameWindow *pGameWindow, bool fullRefresh); void GameEndScene_Click(GameWindow *pGameWindow, const Point *pPosition); #endif