MacLO/src/Sounds.c

82 lines
1.8 KiB
C

// Copyright (c) Jon Thysell <http://jonthysell.com>
// Licensed under the MIT License.
/**
* @file Sounds.c
*
* This file provides implementations for Sounds.h.
*/
#include "Sounds.h"
/** The first snd resource ID. */
#define SndBaseResID 8192
/** The click snd resource ID. */
#define ClickSndResID SndBaseResID
/** The retry snd resource ID. */
#define RetrySndResID (ClickSndResID + 1)
/** The done snd resource ID. */
#define DoneSndResID (RetrySndResID + 1)
/** Whether or not sound is enabled by default. */
#define DefaultEnabled true
/** Whether or not to play sound async. */
#define PlaySoundsAsync false
void Sounds_Init(Sounds *pSounds)
{
pSounds->Enabled = DefaultEnabled;
pSounds->ClickSnd = Get1Resource('snd ', ClickSndResID);
if (pSounds->ClickSnd == nil)
{
ShowError("\pClick snd resource missing!", true);
}
pSounds->RetrySnd = Get1Resource('snd ', RetrySndResID);
if (pSounds->RetrySnd == nil)
{
ShowError("\pRetry snd resource missing!", true);
}
pSounds->DoneSnd = Get1Resource('snd ', DoneSndResID);
if (pSounds->DoneSnd == nil)
{
ShowError("\pDone snd resource missing!", true);
}
}
void Sounds_PlayClickSnd(const Sounds *pSounds)
{
if (pSounds->Enabled)
{
HLock(pSounds->ClickSnd);
SndPlay(nil, pSounds->ClickSnd, PlaySoundsAsync);
HUnlock(pSounds->ClickSnd);
}
}
void Sounds_PlayRetrySnd(const Sounds *pSounds)
{
if (pSounds->Enabled)
{
HLock(pSounds->RetrySnd);
SndPlay(nil, pSounds->RetrySnd, PlaySoundsAsync);
HUnlock(pSounds->RetrySnd);
}
}
void Sounds_PlayDoneSnd(const Sounds *pSounds)
{
if (pSounds->Enabled)
{
HLock(pSounds->DoneSnd);
SndPlay(nil, pSounds->DoneSnd, PlaySoundsAsync);
HUnlock(pSounds->DoneSnd);
}
}