mirror of https://github.com/jonthysell/MacLO.git
36 lines
904 B
C
36 lines
904 B
C
// Copyright (c) Jon Thysell <http://jonthysell.com>
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// Licensed under the MIT License.
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#ifndef GAMEWINDOW_H
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#define GAMEWINDOW_H
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#include "MacCommon.h"
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#include "GameEngine.h"
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#include "Bitmaps.h"
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#include "Sounds.h"
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#include "Scenes.h"
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#define WindowPattern black
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typedef struct sGameWindow
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{
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WindowPtr Window;
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GameEngine Engine;
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Bitmaps Bitmaps;
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Sounds Sounds;
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SceneId CurrentSceneId;
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TitleScene TitleScene;
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PlayScene PlayScene;
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LevelEndScene LevelEndScene;
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GameEndScene GameEndScene;
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} GameWindow;
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void GameWindow_Init(GameWindow *pGameWindow);
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void GameWindow_Draw(const GameWindow *pGameWindow, bool fullRefresh);
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void GameWindow_Click(GameWindow *pGameWindow, const Point *pPosition);
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void GameWindow_SetScene(GameWindow *pGameWindow, const SceneId sceneId);
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void GameWindow_Show(const GameWindow *pGameWindow);
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#endif
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