mirror of https://github.com/jonthysell/MacLO.git
1 line
818 B
C
1 line
818 B
C
// Copyright (c) Jon Thysell <http://jonthysell.com>
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// Licensed under the MIT License.
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#ifndef GAMEENGINE_H
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#define GAMEENGINE_H
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#include "Levels.h"
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extern const int8_t PuzzleSize;
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extern const uint8_t MaxStars;
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extern const uint8_t MaxHalfStars;
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extern const uint8_t MinHalfStars;
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extern const uint16_t PerfectScore;
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typedef struct GameEngine
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{
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int8_t Level;
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uint32_t Lights;
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uint16_t Par;
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uint16_t Moves;
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} GameEngine;
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void GameEngine_LoadLevel(GameEngine *engine, const int8_t level, const bool setB);
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bool GameEngine_GetLight(const GameEngine *engine, const int8_t x, const int8_t y);
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bool GameEngine_IsCompleted(const GameEngine *engine);
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uint8_t GameEngine_GetHalfStars(const GameEngine *engine);
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void GameEngine_ToggleLights(GameEngine *engine, const int8_t x, const int8_t y);
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#endif
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