MacLO/src/LevelEndScene.c

108 lines
4.4 KiB
C

// Copyright (c) Jon Thysell <http://jonthysell.com>
// Licensed under the MIT License.
#include "LevelEndScene.h"
#define LevelTextScale 4
#define HalfStarScale 3
#define ScoreTextScale 1
void LevelEndScene_Init(GameWindow *pGameWindow)
{
Rect r;
const Rect *pContentRect = &(pGameWindow->Window->portRect);
// Setup level
GetScaledPicFrame(pGameWindow->Engine.SetB ? pGameWindow->Bitmaps.BCharPict : pGameWindow->Bitmaps.ACharPict, LevelTextScale, &(pGameWindow->LevelEndScene.LevelRect));
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), 1 + pGameWindow->Engine.Level, LevelTextScale, &r);
ConcatenateRect(&(pGameWindow->LevelEndScene.LevelRect), &r, &(pGameWindow->LevelEndScene.LevelRect));
GetBoxRect(pContentRect, Top, &r);
CenterRect(&r, &(pGameWindow->LevelEndScene.LevelRect));
// Setup half-stars
Bitmaps_GetHalfStarsRect(&(pGameWindow->Bitmaps), GameEngine_GetHalfStars(&(pGameWindow->Engine)), MaxStars, HalfStarScale, &(pGameWindow->LevelEndScene.HalfStarsRect));
GetBoxRect(pContentRect, Center, &r);
CenterRect(&r, &(pGameWindow->LevelEndScene.HalfStarsRect));
// Setup score
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), pGameWindow->Engine.Score, ScoreTextScale, &(pGameWindow->LevelEndScene.ScoreRect));
GetScaledPicFrame(pGameWindow->Bitmaps.SlashCharPict, ScoreTextScale, &r);
ConcatenateRect(&(pGameWindow->LevelEndScene.ScoreRect), &r, &(pGameWindow->LevelEndScene.ScoreRect));
Bitmaps_GetNumberRect(&(pGameWindow->Bitmaps), PerfectScore, ScoreTextScale, &r);
ConcatenateRect(&(pGameWindow->LevelEndScene.ScoreRect), &r, &(pGameWindow->LevelEndScene.ScoreRect));
GetBoxRect(pContentRect, Bottom, &r);
CenterRect(&r, &(pGameWindow->LevelEndScene.ScoreRect));
// Setup retry button
GetPictureRect(pGameWindow->Bitmaps.RetryButtonPict, &(pGameWindow->LevelEndScene.RetryButtonRect));
GetBoxRect(pContentRect, BottomLeft, &r);
CenterRect(&r, &(pGameWindow->LevelEndScene.RetryButtonRect));
// Setup next button
GetPictureRect(pGameWindow->Bitmaps.NextButtonPict, &(pGameWindow->LevelEndScene.NextButtonRect));
GetBoxRect(pContentRect, BottomRight, &r);
CenterRect(&r, &(pGameWindow->LevelEndScene.NextButtonRect));
}
void LevelEndScene_Draw(const GameWindow *pGameWindow, bool fullRefresh)
{
// Draw level
MoveTo(pGameWindow->LevelEndScene.LevelRect.left, pGameWindow->LevelEndScene.LevelRect.top);
if (pGameWindow->Engine.SetB)
{
Bitmaps_DrawBChar(&(pGameWindow->Bitmaps), LevelTextScale);
}
else
{
Bitmaps_DrawAChar(&(pGameWindow->Bitmaps), LevelTextScale);
}
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), 1 + pGameWindow->Engine.Level, LevelTextScale);
// Draw half-stars
MoveTo(pGameWindow->LevelEndScene.HalfStarsRect.left, pGameWindow->LevelEndScene.HalfStarsRect.top);
Bitmaps_DrawHalfStars(&(pGameWindow->Bitmaps), GameEngine_GetHalfStars(&(pGameWindow->Engine)), MaxStars, HalfStarScale);
// Draw score
MoveTo(pGameWindow->LevelEndScene.ScoreRect.left, pGameWindow->LevelEndScene.ScoreRect.top);
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), pGameWindow->Engine.Score, ScoreTextScale);
Bitmaps_DrawSlashChar(&(pGameWindow->Bitmaps), ScoreTextScale);
Bitmaps_DrawNumber(&(pGameWindow->Bitmaps), PerfectScore, ScoreTextScale);
// Draw retry button
DrawPicture(pGameWindow->Bitmaps.RetryButtonPict, &(pGameWindow->LevelEndScene.RetryButtonRect));
// Draw next button
DrawPicture(pGameWindow->Bitmaps.NextButtonPict, &(pGameWindow->LevelEndScene.NextButtonRect));
}
void LevelEndScene_Click(GameWindow *pGameWindow, const Point *pPosition)
{
if (PtInRect(*pPosition, &(pGameWindow->LevelEndScene.RetryButtonRect)))
{
Sounds_PlayRetrySnd(&(pGameWindow->Sounds));
GameEngine_ResetLevel(&(pGameWindow->Engine));
GameWindow_SetScene(pGameWindow, Play);
}
else if (PtInRect(*pPosition, &(pGameWindow->LevelEndScene.NextButtonRect)))
{
Sounds_PlayClickSnd(&(pGameWindow->Sounds));
GameEngine_NextLevel(&(pGameWindow->Engine));
if (GameEngine_IsGameOver(&(pGameWindow->Engine)))
{
GameWindow_SetScene(pGameWindow, GameEnd);
Sounds_PlayDoneSnd(&(pGameWindow->Sounds));
}
else
{
GameWindow_SetScene(pGameWindow, Play);
}
}
}