MacLO/src/Bitmaps.c
Jon Thysell d3b5a77eaa Updated TitleScene and PlayScene with new graphic chars
TitleScene now shows A and B "buttons" to start a game.

PlayScene now shows just the level name in the HUD.

Lots of new helpers added to scale and align rects where I want them.
2021-11-07 15:35:44 -08:00

147 lines
3.7 KiB
C

// Copyright (c) Jon Thysell <http://jonthysell.com>
// Licensed under the MIT License.
#include "Bitmaps.h"
#define TitlePictResID BaseResID
#define NumCharPictBaseResID (TitlePictResID + 1)
#define ACharPictResID (NumCharPictBaseResID + NumChars)
#define BCharPictResID (ACharPictResID + 1)
#define SlashCharPictResID (BCharPictResID + 1)
void Bitmaps_DrawScaledPic(const PicHandle pic, const uint8_t scale);
void Bitmaps_Init(Bitmaps *pBitmaps)
{
int16_t i;
// Load title
pBitmaps->TitlePict = GetPicture(TitlePictResID);
if (pBitmaps->TitlePict == nil)
{
ShowError("\pTitle PICT resource missing!", true);
}
// Load number chars
for (i = 0; i < NumChars; i++)
{
pBitmaps->NumCharPicts[i] = GetPicture(NumCharPictBaseResID + i);
if (pBitmaps->NumCharPicts[i] == nil)
{
ShowError("\pNumber char PICT resource missing!", true);
}
}
// Load "A" char
pBitmaps->ACharPict = GetPicture(ACharPictResID);
if (pBitmaps->ACharPict == nil)
{
ShowError("\pA char PICT resource missing!", true);
}
// Load "B" char
pBitmaps->BCharPict = GetPicture(BCharPictResID);
if (pBitmaps->BCharPict == nil)
{
ShowError("\pB char PICT resource missing!", true);
}
// Load "/" char
pBitmaps->SlashCharPict = GetPicture(SlashCharPictResID);
if (pBitmaps->SlashCharPict == nil)
{
ShowError("\pSlash char PICT resource missing!", true);
}
}
void Bitmaps_DrawScaledPic(const PicHandle pic, const uint8_t scale)
{
Point penPosition;
Rect destRect;
GetPen(&penPosition);
GetScaledPicFrame(pic, scale, &destRect);
OffsetRect(&destRect, penPosition.h, penPosition.v);
DrawPicture(pic, &destRect);
MoveTo(destRect.right, destRect.top);
}
void Bitmaps_GetNumberRect(const Bitmaps *pBitmaps, const uint32_t number, const uint8_t scale, Rect *pDestRect)
{
bool started;
uint32_t k, digit, remainder;
Rect digitRect;
pDestRect->top = 0;
pDestRect->left = 0;
pDestRect->bottom = 0;
pDestRect->right = 0;
if (number == 0)
{
GetScaledPicFrame(pBitmaps->NumCharPicts[0], scale, &digitRect);
ConcatenateRect(pDestRect, &digitRect, pDestRect);
return;
}
started = false;
remainder = number;
for (k = 1000000000UL; k > 0; k = k / 10)
{
digit = remainder / k;
remainder = remainder % k;
if (started || (digit > 0 && digit < 10))
{
GetScaledPicFrame(pBitmaps->NumCharPicts[digit], scale, &digitRect);
ConcatenateRect(pDestRect, &digitRect, pDestRect);
started = true;
}
}
}
void Bitmaps_DrawNumber(const Bitmaps *pBitmaps, const uint32_t number, const uint8_t scale)
{
bool started;
uint32_t k, digit, remainder;
if (number == 0)
{
Bitmaps_DrawScaledPic(pBitmaps->NumCharPicts[0], scale);
return;
}
started = false;
remainder = number;
for (k = 1000000000UL; k > 0; k = k / 10)
{
digit = remainder / k;
remainder = remainder % k;
if (started || (digit > 0 && digit < 10))
{
Bitmaps_DrawScaledPic(pBitmaps->NumCharPicts[digit], scale);
started = true;
}
}
}
void Bitmaps_DrawAChar(const Bitmaps *pBitmaps, const uint8_t scale)
{
Bitmaps_DrawScaledPic(pBitmaps->ACharPict, scale);
}
void Bitmaps_DrawBChar(const Bitmaps *pBitmaps, const uint8_t scale)
{
Bitmaps_DrawScaledPic(pBitmaps->BCharPict, scale);
}
void Bitmaps_DrawSlashChar(const Bitmaps *pBitmaps, const uint8_t scale)
{
Bitmaps_DrawScaledPic(pBitmaps->SlashCharPict, scale);
}