mirror of
https://github.com/CamHenlin/MessagesForMacintosh.git
synced 2024-11-24 22:32:19 +00:00
887 lines
28 KiB
C
887 lines
28 KiB
C
#include <Types.h>
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#include <Resources.h>
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#include <Quickdraw.h>
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#include <Fonts.h>
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#include <Events.h>
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#include <Windows.h>
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#include <Menus.h>
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#include <TextEdit.h>
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#include <Dialogs.h>
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#include <ToolUtils.h>
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#include <Memory.h>
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#include <Sound.h>
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#include <SegLoad.h>
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#include <Files.h>
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#include <OSUtils.h>
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#include <DiskInit.h>
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#include <Packages.h>
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#include <Traps.h>
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#include <Serial.h>
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#include <Devices.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "mac_main.h"
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// #define MAC_APP_DEBUGGING
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// #define PROFILING 1
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#define DEBUG_FUNCTION_CALLS
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#ifdef PROFILING
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OSErr writeSerialPortProfile(const char* str)
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{
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#define PRINTER_PORT_OUT "\p.BOut"
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OSErr err;
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short serialPort = 0;
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err = OpenDriver(PRINTER_PORT_OUT, &serialPort);
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if (err < 0) return err;
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CntrlParam cb2;
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cb2.ioCRefNum = serialPort;
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cb2.csCode = 8;
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cb2.csParam[0] = stop10 | noParity | data8 | baud9600;
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err = PBControl ((ParmBlkPtr) & cb2, 0);
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if (err < 0) return err;
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IOParam pb2;
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pb2.ioRefNum = serialPort;
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char str2[1024];
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sprintf(str2, "%s\n", str);
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pb2.ioBuffer = (Ptr) str2;
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pb2.ioReqCount = strlen(str2);
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err = PBWrite((ParmBlkPtr)& pb2, 0);
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if (err < 0) return err;
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// hangs on Mac512K (write hasn't finished due to slow Speed when we wants to close driver
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// err = CloseDriver(serialPort);
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return err;
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}
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void PROFILE_START(char *name) {
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char profileMessage[255];
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sprintf(profileMessage, "PROFILE_START %s", name);
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writeSerialPortProfile(profileMessage);
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return;
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}
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void PROFILE_END(char *name) {
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char profileMessage[255];
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sprintf(profileMessage, "PROFILE_END %s", name);
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writeSerialPortProfile(profileMessage);
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return;
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}
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void PROFILE_COMPLETE() {
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writeSerialPortProfile("PROFILE_COMPLETE");
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return;
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}
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#endif
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#include "SerialHelper.h"
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#include "Quickdraw.h"
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#include "output_js.h"
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#include "coprocessorjs.h"
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#include "nuklear_app.c"
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/* GMac is used to hold the result of a SysEnvirons call. This makes
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it convenient for any routine to check the environment. */
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SysEnvRec gMac; /* set up by Initialize */
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/* GHasWaitNextEvent is set at startup, and tells whether the WaitNextEvent
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trap is available. If it is false, we know that we must call GetNextEvent. */
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Boolean gHasWaitNextEvent; /* set up by Initialize */
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/* GInBackground is maintained by our osEvent handling routines. Any part of
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the program can check it to find out if it is currently in the background. */
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Boolean gInBackground; /* maintained by Initialize and DoEvent */
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/* The following globals are the state of the window. If we supported more than
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one window, they would be attatched to each document, rather than globals. */
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/* Here are declarations for all of the C routines. In MPW 3.0 we can use
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actual prototypes for parameter type checking. */
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void EventLoop( struct nk_context *ctx );
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void DoEvent( EventRecord *event, struct nk_context *ctx );
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void GetGlobalMouse( Point *mouse );
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void DoUpdate( WindowPtr window );
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void DoActivate( WindowPtr window, Boolean becomingActive );
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void DoContentClick( WindowPtr window );
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void AdjustMenus( void );
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void DoMenuCommand( long menuResult );
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Boolean DoCloseWindow( WindowPtr window );
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void Terminate( void );
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void Initialize( void );
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Boolean GoGetRect( short rectID, Rect *theRect );
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void ForceEnvirons( void );
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Boolean IsAppWindow( WindowPtr window );
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Boolean IsDAWindow( WindowPtr window );
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Boolean TrapAvailable( short tNumber, TrapType tType );
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void AlertUser( void );
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/* Define HiWrd and LoWrd macros for efficiency. */
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#define HiWrd(aLong) (((aLong) >> 16) & 0xFFFF)
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#define LoWrd(aLong) ((aLong) & 0xFFFF)
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/* Define TopLeft and BotRight macros for convenience. Notice the implicit
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dependency on the ordering of fields within a Rect */
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#define TopLeft(aRect) (* (Point *) &(aRect).top)
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#define BotRight(aRect) (* (Point *) &(aRect).bottom)
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// this function, EventLoop, and DoEvent contain all of the business logic necessary
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// for our application to run
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int main()
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{
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Initialize(); /* initialize the program */
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UnloadSeg((Ptr) Initialize); /* note that Initialize must not be in Main! */
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setupDebugSerialPort(boutRefNum);
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writeSerialPortDebug(boutRefNum, "initializing messages for macintosh");
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// run our nuklear app one time to render the window telling us to be patient for the coprocessor
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// app to load up
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struct nk_context *ctx = initializeNuklearApp();
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SysBeep(1);
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setupCoprocessor("nuklear", "modem"); // could also be "printer", modem is 0 in PCE settings - printer would be 1
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// we could build a nuklear window for selection
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char programResult[MAX_RECEIVE_SIZE];
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sendProgramToCoprocessor((char *)OUTPUT_JS, programResult);
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writeSerialPortDebug(boutRefNum, "coprocessor loaded");
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coprocessorLoaded = 1;
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EventLoop(ctx);
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return 0;
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}
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Boolean gotKeyboardEvent = false;
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int gotKeyboardEventTime = 0;
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void EventLoop(struct nk_context *ctx)
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{
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Boolean gotEvent;
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EventRecord event;
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Point mouse;
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int lastMouseHPos = 0;
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int lastMouseVPos = 0;
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int lastUpdatedTickCountMessagesInChat = 0;
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int lastUpdatedTickCountChatCounts = 0;
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do {
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// Don't do this, it won't yield anything useful
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// and will make your app very slow:
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// #ifdef PROFILING
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// PROFILE_START("eventloop");
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// #endif
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if (gotKeyboardEvent && TickCount() > gotKeyboardEventTime + 20) {
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gotKeyboardEvent = false;
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ShowCursor();
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}
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// check for new stuff every 10 sec?
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// note! this is used by some of the functionality in our nuklear_app to trigger
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// new chat lookups
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if (TickCount() - lastUpdatedTickCountMessagesInChat > 300) {
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lastUpdatedTickCountMessagesInChat = TickCount();
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if (strcmp(activeChat, "no active chat")) {
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// writeSerialPortDebug(boutRefNum, "check chat");
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getHasNewMessagesInChat(activeChat);
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}
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}
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// this should be out of sync with the counter above it so that we dont end up making
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// two coprocessor calls on one event loop iteratio
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if (TickCount() - lastUpdatedTickCountChatCounts > 500) {
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// writeSerialPortDebug(boutRefNum, "update by tick count");
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lastUpdatedTickCountChatCounts = TickCount();
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if (chatFriendlyNamesCounter > 0) {
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// writeSerialPortDebug(boutRefNum, "check chat counts");
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getChatCounts();
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}
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}
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Boolean beganInput = false;
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GetGlobalMouse(&mouse);
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// as far as i can tell, there is no way to event on mouse movement with mac libraries,
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// so we are just going to track on our own, and create our own events.
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// this seems kind of a bummer to not pass this to event handling code, but to make
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// it work we would need to create a dummy event, etc, so we will just directly
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// call the nk_input_motion command
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if (lastMouseHPos != mouse.h || lastMouseVPos != mouse.v) {
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// if the mouse is in motion, try to capture all motion before moving on to rendering
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while (lastMouseHPos != mouse.h || lastMouseVPos != mouse.v) {
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "nk_input_motion!");
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#endif
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Point tempPoint;
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SetPt(&tempPoint, mouse.h, mouse.v);
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GlobalToLocal(&tempPoint);
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if (!beganInput) {
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nk_input_begin(ctx);
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beganInput = true;
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}
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nk_input_motion(ctx, tempPoint.h, tempPoint.v);
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firstOrMouseMove = true;
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mouse_x = tempPoint.h;
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mouse_y = tempPoint.v;
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lastUpdatedTickCountChatCounts = TickCount();
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lastUpdatedTickCountMessagesInChat = TickCount();
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lastMouseHPos = mouse.h;
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lastMouseVPos = mouse.v;
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GetGlobalMouse(&mouse);
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}
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} else {
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gotEvent = GetNextEvent(everyEvent, &event);
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gotMouseEvent = false;
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// drain all events before rendering -- really this only applies to keyboard events and single mouse clicks now
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while (gotEvent) {
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lastUpdatedTickCountChatCounts = TickCount();
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lastUpdatedTickCountMessagesInChat = TickCount();
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "calling to DoEvent");
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#endif
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if (!beganInput) {
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nk_input_begin(ctx);
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beganInput = true;
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}
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DoEvent(&event, ctx);
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "done with DoEvent");
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#endif
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if (!gotMouseEvent) {
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gotEvent = GetNextEvent(everyEvent, &event);
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} else {
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gotEvent = false;
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}
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}
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}
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lastMouseHPos = mouse.h;
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lastMouseVPos = mouse.v;
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SystemTask();
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// only re-render if there is an event, prevents screen flickering, speeds up app
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if (beganInput || firstOrMouseMove || forceRedrawChats || forceRedrawMessages) {
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#ifdef PROFILING
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PROFILE_START("nk_input_end");
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#endif
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nk_input_end(ctx);
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#ifdef PROFILING
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PROFILE_END("nk_input_end");
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PROFILE_START("nuklearApp");
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#endif
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "nuklearApp");
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#endif
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nuklearApp(ctx);
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firstOrMouseMove = false;
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#ifdef PROFILING
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PROFILE_END("nuklearApp");
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PROFILE_START("nk_quickdraw_render");
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#endif
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "nk_quickdraw_render");
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char x[255];
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sprintf(x, "why? beganInput: %d, firstOrMouseMove: %d, forceRedraw: %d", beganInput, firstOrMouseMove, forceRedrawChats);
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writeSerialPortDebug(boutRefNum, x);
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#endif
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nk_quickdraw_render(FrontWindow(), ctx);
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#ifdef PROFILING
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PROFILE_END("nk_quickdraw_render");
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PROFILE_START("nk_clear");
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#endif
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nk_clear(ctx);
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#ifdef PROFILING
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PROFILE_END("nk_clear");
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#endif
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}
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "nk_input_render complete");
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#endif
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// again, don't do this
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// #ifdef PROFILING
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// PROFILE_END("eventloop");
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// #endif
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} while ( true ); /* loop forever; we quit via ExitToShell */
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}
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/* Do the right thing for an event. Determine what kind of event it is, and call
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the appropriate routines. */
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void DoEvent(EventRecord *event, struct nk_context *ctx) {
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#ifdef DEBUG_FUNCTION_CALLS
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writeSerialPortDebug(boutRefNum, "DEBUG_FUNCTION_CALLS: DoEvent");
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#endif
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short part;
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WindowPtr window;
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Boolean hit;
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char key;
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Point aPoint;
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switch ( event->what ) {
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case mouseUp:
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gotMouseEvent = true;
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "mouseup");
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#endif
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part = FindWindow(event->where, &window);
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switch (part) {
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case inContent:
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nk_quickdraw_handle_event(event, ctx);
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break;
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default:
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break;
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}
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break;
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case mouseDown:
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gotMouseEvent = true;
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "mousedown");
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#endif
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part = FindWindow(event->where, &window);
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switch ( part ) {
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case inMenuBar: /* process a mouse menu command (if any) */
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AdjustMenus();
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DoMenuCommand(MenuSelect(event->where));
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break;
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case inSysWindow: /* let the system handle the mouseDown */
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SystemClick(event, window);
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break;
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case inContent:
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if ( window != FrontWindow() ) {
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SelectWindow(window);
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}
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nk_quickdraw_handle_event(event, ctx);
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break;
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case inDrag: /* pass screenBits.bounds to get all gDevices */
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DragWindow(window, event->where, &qd.screenBits.bounds);
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break;
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case inGrow:
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break;
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case inZoomIn:
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case inZoomOut:
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hit = TrackBox(window, event->where, part);
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if ( hit ) {
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SetPort(window); /* the window must be the current port... */
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EraseRect(&window->portRect); /* because of a bug in ZoomWindow */
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ZoomWindow(window, part, true); /* note that we invalidate and erase... */
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InvalRect(&window->portRect); /* to make things look better on-screen */
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}
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break;
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}
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break;
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case keyDown:
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case autoKey: /* check for menukey equivalents */
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if (!gotKeyboardEvent) {
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HideCursor();
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gotKeyboardEvent = true;
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}
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gotKeyboardEventTime = TickCount();
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "key");
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#endif
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key = event->message & charCodeMask;
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if ( event->modifiers & cmdKey ) { /* Command key down */
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if ( event->what == keyDown ) {
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AdjustMenus(); /* enable/disable/check menu items properly */
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DoMenuCommand(MenuKey(key));
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}
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}
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nk_quickdraw_handle_event(event, ctx);
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break;
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case activateEvt:
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "activate");
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#endif
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DoActivate((WindowPtr) event->message, (event->modifiers & activeFlag) != 0);
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break;
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case updateEvt:
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "update");
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#endif
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DoUpdate((WindowPtr) event->message);
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break;
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/* 1.01 - It is not a bad idea to at least call DIBadMount in response
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to a diskEvt, so that the user can format a floppy. */
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case diskEvt:
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "disk");
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#endif
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if ( HiWord(event->message) != noErr ) {
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SetPt(&aPoint, kDILeft, kDITop);
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}
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break;
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case osEvt:
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#ifdef MAC_APP_DEBUGGING
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writeSerialPortDebug(boutRefNum, "os");
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#endif
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// this should be trigger on mousemove but does not -- if we can figure that out, we should call through to
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// nk_quickdraw_handle_event, and allow it to handle the mousemove events
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/* 1.02 - must BitAND with 0x0FF to get only low byte */
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switch ((event->message >> 24) & 0x0FF) { /* high byte of message */
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case kSuspendResumeMessage: /* suspend/resume is also an activate/deactivate */
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gInBackground = (event->message & kResumeMask) == 0;
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DoActivate(FrontWindow(), !gInBackground);
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break;
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}
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break;
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}
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} /*DoEvent*/
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/* Get the global coordinates of the mouse. When you call OSEventAvail
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it will return either a pending event or a null event. In either case,
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the where field of the event record will contain the current position
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of the mouse in global coordinates and the modifiers field will reflect
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the current state of the modifiers. Another way to get the global
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coordinates is to call GetMouse and LocalToGlobal, but that requires
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being sure that thePort is set to a valid port. */
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void GetGlobalMouse(mouse)
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Point *mouse;
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{
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EventRecord event;
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OSEventAvail(kNoEvents, &event); /* we aren't interested in any events */
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*mouse = event.where; /* just the mouse position */
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} /*GetGlobalMouse*/
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/* This is called when an update event is received for a window.
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It calls DrawWindow to draw the contents of an application window.
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As an effeciency measure that does not have to be followed, it
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calls the drawing routine only if the visRgn is non-empty. This
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will handle situations where calculations for drawing or drawing
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itself is very time-consuming. */
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void DoUpdate(window)
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WindowPtr window;
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{
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if ( IsAppWindow(window) ) {
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BeginUpdate(window);
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EndUpdate(window);
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}
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} /*DoUpdate*/
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/* This is called when a window is activated or deactivated.
|
|
In Sample, the Window Manager's handling of activate and
|
|
deactivate events is sufficient. Other applications may have
|
|
TextEdit records, controls, lists, etc., to activate/deactivate. */
|
|
|
|
void DoActivate(window, becomingActive)
|
|
WindowPtr window;
|
|
Boolean becomingActive;
|
|
{
|
|
if ( IsAppWindow(window) ) {
|
|
if ( becomingActive )
|
|
/* do whatever you need to at activation */ ;
|
|
else
|
|
/* do whatever you need to at deactivation */ ;
|
|
}
|
|
} /*DoActivate*/
|
|
|
|
/* Draw the contents of the application window. We do some drawing in color, using
|
|
Classic QuickDraw's color capabilities. This will be black and white on old
|
|
machines, but color on color machines. At this point, the windowÕs visRgn
|
|
is set to allow drawing only where it needs to be done. */
|
|
|
|
/* Enable and disable menus based on the current state.
|
|
The user can only select enabled menu items. We set up all the menu items
|
|
before calling MenuSelect or MenuKey, since these are the only times that
|
|
a menu item can be selected. Note that MenuSelect is also the only time
|
|
the user will see menu items. This approach to deciding what enable/
|
|
disable state a menu item has the advantage of concentrating all
|
|
the decision-making in one routine, as opposed to being spread throughout
|
|
the application. Other application designs may take a different approach
|
|
that is just as valid. */
|
|
|
|
void AdjustMenus()
|
|
{
|
|
WindowPtr window;
|
|
MenuHandle menu;
|
|
|
|
window = FrontWindow();
|
|
|
|
menu = GetMenuHandle(mFile);
|
|
if ( IsDAWindow(window) ) /* we can allow desk accessories to be closed from the menu */
|
|
EnableItem(menu, iClose);
|
|
else
|
|
DisableItem(menu, iClose); /* but not our traffic light window */
|
|
|
|
menu = GetMenuHandle(mEdit);
|
|
if ( IsDAWindow(window) ) { /* a desk accessory might need the edit menuÉ */
|
|
EnableItem(menu, iUndo);
|
|
EnableItem(menu, iCut);
|
|
EnableItem(menu, iCopy);
|
|
EnableItem(menu, iClear);
|
|
EnableItem(menu, iPaste);
|
|
} else { /* but we dont use it */
|
|
DisableItem(menu, iUndo);
|
|
DisableItem(menu, iCut);
|
|
DisableItem(menu, iCopy);
|
|
DisableItem(menu, iClear);
|
|
DisableItem(menu, iPaste);
|
|
}
|
|
|
|
menu = GetMenuHandle(mLight);
|
|
if ( IsAppWindow(window) ) { /* we know that it must be the traffic light */
|
|
EnableItem(menu, iStop);
|
|
EnableItem(menu, iGo);
|
|
} else {
|
|
DisableItem(menu, iStop);
|
|
DisableItem(menu, iGo);
|
|
}
|
|
} /*AdjustMenus*/
|
|
|
|
|
|
/* This is called when an item is chosen from the menu bar (after calling
|
|
MenuSelect or MenuKey). It performs the right operation for each command.
|
|
It is good to have both the result of MenuSelect and MenuKey go to
|
|
one routine like this to keep everything organized. */
|
|
|
|
void DoMenuCommand(menuResult)
|
|
long menuResult;
|
|
{
|
|
short menuID; /* the resource ID of the selected menu */
|
|
short menuItem; /* the item number of the selected menu */
|
|
//short itemHit;
|
|
// Str255 daName;
|
|
// short daRefNum;
|
|
// Boolean handledByDA;
|
|
|
|
menuID = HiWord(menuResult); /* use macros for efficiency to... */
|
|
menuItem = LoWord(menuResult); /* get menu item number and menu number */
|
|
switch ( menuID ) {
|
|
case mApple:
|
|
switch ( menuItem ) {
|
|
case iAbout: /* bring up alert for About */
|
|
Alert(rAboutAlert, nil);
|
|
break;
|
|
default:
|
|
break;
|
|
|
|
/*
|
|
default: // all non-About items in this menu are DAs
|
|
// type Str255 is an array in MPW 3
|
|
GetItem(GetMHandle(mApple), menuItem, daName);
|
|
daRefNum = OpenDeskAcc(daName);
|
|
break;
|
|
*/
|
|
}
|
|
break;
|
|
case mFile:
|
|
switch ( menuItem ) {
|
|
case iClose:
|
|
DoCloseWindow(FrontWindow());
|
|
break;
|
|
case iQuit:
|
|
Terminate();
|
|
break;
|
|
}
|
|
break;
|
|
case mEdit: /* call SystemEdit for DA editing & MultiFinder */
|
|
// handledByDA = SystemEdit(menuItem-1); /* since we donÕt do any Editing */
|
|
break;
|
|
case mLight:
|
|
// note this was co-opted to send new chats instead of the demo functionality. do the
|
|
// same thing for other menu items as necessary
|
|
switch (menuItem) {
|
|
case 2:
|
|
getChats();
|
|
break;
|
|
default:
|
|
sendNewChat = 1;
|
|
break;
|
|
}
|
|
|
|
// char x[255];
|
|
// sprintf(x, "MENU %d", menuItem);
|
|
// writeSerialPortDebug(boutRefNum, x);
|
|
break;
|
|
|
|
case mHelp:
|
|
switch ( menuItem ) {
|
|
case iQuickHelp:
|
|
// itemHit = Alert(rAboutAlert, nil);
|
|
break;
|
|
case iUserGuide:
|
|
{
|
|
// AlertUser();
|
|
|
|
// write data to serial port
|
|
// Configure PCE/macplus to map serial port to ser_b.out. This port can then be used for debug output
|
|
// by using: tail -f ser_b.out
|
|
// // OSErr res = writeSerialPortDebug(boutRefNum, "Hello World");
|
|
// if (res < 0)
|
|
// AlertUser();
|
|
|
|
// http://www.mac.linux-m68k.org/devel/macalmanac.php
|
|
short* ROM85 = (short*) 0x028E;
|
|
short* SysVersion = (short*) 0x015A;
|
|
short* ScrVRes = (short*) 0x0102;
|
|
short* ScrHRes = (short*) 0x0104;
|
|
unsigned long* Time = (unsigned long*) 0x020C;
|
|
|
|
char str2[255];
|
|
sprintf(str2, "ROM85: %d - SysVersion: %d - VRes: %d - HRes: %d - Time: %lu", *ROM85, *SysVersion, *ScrVRes, *ScrHRes, *Time);
|
|
// // writeSerialPortDebug(boutRefNum, str2);
|
|
|
|
Boolean is128KROM = ((*ROM85) > 0);
|
|
Boolean hasSysEnvirons = false;
|
|
Boolean hasStripAddr = false;
|
|
Boolean hasSetDefaultStartup = false;
|
|
if (is128KROM)
|
|
{
|
|
UniversalProcPtr trapSysEnv = GetOSTrapAddress(_SysEnvirons);
|
|
UniversalProcPtr trapStripAddr = GetOSTrapAddress(_StripAddress);
|
|
UniversalProcPtr trapSetDefaultStartup = GetOSTrapAddress(_SetDefaultStartup);
|
|
UniversalProcPtr trapUnimpl = GetOSTrapAddress(_Unimplemented);
|
|
|
|
hasSysEnvirons = (trapSysEnv != trapUnimpl);
|
|
hasStripAddr = (trapStripAddr != trapUnimpl);
|
|
hasSetDefaultStartup = (trapSetDefaultStartup != trapUnimpl);
|
|
}
|
|
|
|
sprintf(str2, "is128KROM: %d - hasSysEnvirons: %d - hasStripAddr: %d - hasSetDefaultStartup - %d",
|
|
is128KROM, hasSysEnvirons, hasStripAddr, hasSetDefaultStartup);
|
|
// // writeSerialPortDebug(boutRefNum, str2);
|
|
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
HiliteMenu(0); /* unhighlight what MenuSelect (or MenuKey) hilited */
|
|
} /*DoMenuCommand*/
|
|
|
|
/* Close a window. This handles desk accessory and application windows. */
|
|
|
|
/* 1.01 - At this point, if there was a document associated with a
|
|
window, you could do any document saving processing if it is 'dirty'.
|
|
DoCloseWindow would return true if the window actually closed, i.e.,
|
|
the user didnÕt cancel from a save dialog. This result is handy when
|
|
the user quits an application, but then cancels the save of a document
|
|
associated with a window. */
|
|
|
|
Boolean DoCloseWindow(window)
|
|
WindowPtr window;
|
|
{
|
|
/* if ( IsDAWindow(window) )
|
|
CloseDeskAcc(((WindowPeek) window)->windowKind);
|
|
else */ if ( IsAppWindow(window) )
|
|
CloseWindow(window);
|
|
return true;
|
|
} /*DoCloseWindow*/
|
|
|
|
|
|
/* Clean up the application and exit. We close all of the windows so that
|
|
they can update their documents, if any. */
|
|
|
|
/* 1.01 - If we find out that a cancel has occurred, we won't exit to the
|
|
shell, but will return instead. */
|
|
|
|
void Terminate()
|
|
{
|
|
WindowPtr aWindow;
|
|
Boolean closed;
|
|
|
|
#ifdef PROFILING
|
|
PROFILE_COMPLETE();
|
|
#endif
|
|
|
|
closed = true;
|
|
do {
|
|
aWindow = FrontWindow(); /* get the current front window */
|
|
if (aWindow != nil)
|
|
closed = DoCloseWindow(aWindow); /* close this window */
|
|
}
|
|
while (closed && (aWindow != nil));
|
|
if (closed)
|
|
ExitToShell(); /* exit if no cancellation */
|
|
} /*Terminate*/
|
|
|
|
void Initialize()
|
|
{
|
|
Handle menuBar;
|
|
WindowPtr window;
|
|
EventRecord event;
|
|
short count;
|
|
|
|
gInBackground = false;
|
|
|
|
InitGraf((Ptr) &qd.thePort);
|
|
InitFonts();
|
|
InitWindows();
|
|
InitMenus();
|
|
TEInit();
|
|
InitDialogs(nil);
|
|
InitCursor();
|
|
|
|
for (count = 1; count <= 3; count++) {
|
|
EventAvail(everyEvent, &event);
|
|
}
|
|
|
|
window = (WindowPtr) NewPtr(sizeof(WindowRecord));
|
|
|
|
if ( window == nil ) {
|
|
AlertUser();
|
|
}
|
|
|
|
window = GetNewWindow(rWindow, (Ptr) window, (WindowPtr) -1);
|
|
SetPort(window);
|
|
|
|
menuBar = GetNewMBar(rMenuBar); /* read menus into menu bar */
|
|
|
|
if ( menuBar == nil ) {
|
|
|
|
AlertUser();
|
|
}
|
|
|
|
SetMenuBar(menuBar); /* install menus */
|
|
DisposeHandle(menuBar);
|
|
AppendResMenu(GetMenuHandle(mApple), 'DRVR'); /* add DA names to Apple menu */
|
|
DrawMenuBar();
|
|
|
|
} /*Initialize*/
|
|
|
|
Boolean IsAppWindow(window)
|
|
WindowPtr window;
|
|
{
|
|
short windowKind;
|
|
|
|
if ( window == nil ) {
|
|
return false;
|
|
} /* application windows have windowKinds = userKind (8) */
|
|
|
|
windowKind = ((WindowPeek) window)->windowKind;
|
|
|
|
return (windowKind = userKind);
|
|
} /*IsAppWindow*/
|
|
|
|
|
|
/* Check to see if a window belongs to a desk accessory. */
|
|
|
|
Boolean IsDAWindow(window)
|
|
WindowPtr window;
|
|
{
|
|
if ( window == nil ) {
|
|
return false;
|
|
}
|
|
/* DA windows have negative windowKinds */
|
|
return ((WindowPeek) window)->windowKind < 0;
|
|
} /*IsDAWindow*/
|
|
|
|
Boolean TrapAvailable(tNumber,tType)
|
|
short tNumber;
|
|
TrapType tType;
|
|
{
|
|
if ( ( tType == ToolTrap ) &&
|
|
( gMac.machineType > envMachUnknown ) &&
|
|
( gMac.machineType < envMacII ) ) { /* it's a 2048KE, Plus, or SE */
|
|
tNumber = tNumber & 0x03FF;
|
|
if ( tNumber > 0x01FF ) { /* which means the tool traps */
|
|
tNumber = _Unimplemented; /* only go to 0x01FF */
|
|
}
|
|
}
|
|
|
|
return NGetTrapAddress(tNumber, tType) != GetTrapAddress(_Unimplemented);
|
|
} /*TrapAvailable*/
|
|
|
|
void AlertUser() {
|
|
// short itemHit;
|
|
|
|
SetCursor(&qd.arrow);
|
|
// itemHit = Alert(rUserAlert, nil);
|
|
ExitToShell();
|
|
} /* AlertUser */ |