mirror of
https://github.com/elliotnunn/NetBoot.git
synced 2024-12-22 01:30:18 +00:00
Basic "poof" animation
(Yak shaving)
This commit is contained in:
parent
c8efb91c62
commit
2d2b78f347
@ -10,20 +10,29 @@ args = args.parse_args()
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bmp = open(args.bmp, 'rb').read()
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bmp = open(args.bmp, 'rb').read()
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sig, fsize, pixoffset = struct.unpack_from('<HLxxxxL', bmp)
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sig, fsize, pixoffset, w, h = struct.unpack_from('<HLxxxxLxxxxLl', bmp)
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h = abs(h)
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pixels = [0] * 32 * 32
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if w != 32: sys.exit('width must be 32')
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mask = [0] * 32 * 32
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for i in range(32*32):
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pixels = []
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px, = struct.unpack_from('<L', bmp, pixoffset+i*4)
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mask = []
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white = int((px & 0x00FFFFFF) == 0x00FFFFFF)
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clear = int((px & 0xFF000000) == 00)
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pixels[i] = int(0 if clear else not white)
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for row in range(h):
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mask[i] = int(not clear)
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row_pix = ''
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row_mask = ''
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as_str = ''.join(str(x) for x in (pixels + mask))
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for col in range(w):
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px, = struct.unpack_from('<L', bmp, pixoffset + row*w*4 + col*4)
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for i in range(0, 32*32*2, 32):
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white = bool(px & 0x00FFFFFF)
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print(' dc.l %' + as_str[i:i+32])
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opaque = bool(px & 0xFF000000)
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row_pix += str(int(opaque and not white))
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row_mask += str(int(opaque))
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pixels.append(row_pix)
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mask.append(row_mask)
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for i in pixels+mask:
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print(' dc.l %' + i)
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BIN
Icons/Poof.pxd/QuickLook/Icon.tiff
Normal file
BIN
Icons/Poof.pxd/QuickLook/Icon.tiff
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Binary file not shown.
BIN
Icons/Poof.pxd/QuickLook/Thumbnail.tiff
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BIN
Icons/Poof.pxd/QuickLook/Thumbnail.tiff
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Binary file not shown.
BIN
Icons/Poof.pxd/data/054017F1-4F06-4D14-8FEC-F1ECD1EBC8A1
Normal file
BIN
Icons/Poof.pxd/data/054017F1-4F06-4D14-8FEC-F1ECD1EBC8A1
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Binary file not shown.
BIN
Icons/Poof.pxd/data/DC237FA6-0474-4632-A1FF-0750BBC33EFE
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BIN
Icons/Poof.pxd/data/DC237FA6-0474-4632-A1FF-0750BBC33EFE
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Binary file not shown.
BIN
Icons/Poof.pxd/metadata.info
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BIN
Icons/Poof.pxd/metadata.info
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Binary file not shown.
493
ServerDA.a
493
ServerDA.a
@ -151,68 +151,10 @@ DoPeriodic
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****************************** FONT METRICS *******************************
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****************************** FONT METRICS *******************************
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DrawWindow
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DrawWindow
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MOVE.W #0,-(SP) ; SrcCopy source mode
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movem.l A0-A5/D0-D7,-(SP)
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DC.W $A889 ; __TextMode
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move.l #$00500050,D0
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MOVE.W #4,-(SP) ; Monaco Monaco
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bsr Poof
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DC.W $A887 ; __TextFont
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movem.l (SP)+,A0-A5/D0-D7
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MOVE.W #9,-(SP) ; 9 point
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DC.W $A88A ; __TextSize
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MOVE.W #1,-(SP) ; bold
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DC.W $A888 ; __TextFace
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********************** WRITE APPLICATION HEAP FREEMEM *********************
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MOVE.W #6,-(SP)
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MOVE.W #10,-(SP)
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DC.W $A893 ; __MoveTo
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PEA s1 ; #'AppHeap: '
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DC.W $A884 ; __DrawString
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DC.W $A01C ; __FreeMem ; free memory -> D0
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JSR PrintNum ; draw our free mem
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************************* WRITE SYSTEM HEAP FREEMEM ***********************
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PEA s2 ; #' SysHeap: '
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DC.W $A884 ; __DrawString
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DC.W $A41C ; __FreeMem SYS ; free memory -> D0
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JSR PrintNum ; draw our free sys mem
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***************************** WRITELN VOL INFO ****************************
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PEA s3 ; #' Disk: '
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DC.W $A884 ; __DrawString
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MOVE.L #122,D0 ; HVolumeParam.sizeof size of HFS ParamBlock
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DC.W $A31E ; __NewPtr CLEAR ; NewPtr -> A0
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BNE.S Exit ; IF Error THEN Exit
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MOVE.L A0,D7 ; save PBPtr in D7
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MOVE.L $1A(A4),A1 ; DCtlEntry.DCtlWindow get window rec pointer
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LEA aString,A1 ; address of string buffer
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MOVE.L A1,$12(A0) ; ioNamePtr = Volume Name
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DC.W $A207 ; __PBHGetVInfoSync ; _GetVolInfo info -> A0^
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MOVE.L D7,A0
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MOVE.L $30(A0),D1 ; HVolumeParam.ioVAlBlkSiz block size in D1
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MOVE.W $3E(A0),D2 ; HVolumeParam.ioVFrBlk free blocks in D2
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MOVE.W D1,D0 ; 32 bit * 16 bit multiply
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MULU.W D2,D0 ; right half of size
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SWAP D1
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MOVE.W D1,D3
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MULU.W D2,D3 ; left half of size
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SWAP D3
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ADD.L D3,D0 ; total bytes free on vol
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JSR PrintNum ; write # bytes free
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PEA s4 ; #' free on '
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DC.W $A884 ; __DrawString
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MOVE.W #4,-(SP) ; underlined
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DC.W $A888 ; __TextFace
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MOVE.L D7,A0
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MOVE.L $12(A0),-(SP) ; HVolumeParam.ioNamePtr offset for volName
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DC.W $A884 ; __DrawString
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MOVE.L D7,A0 ; free the memory
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DC.W $A01F ; __DisposePtr
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Exit
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Exit
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RTS
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RTS
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@ -260,3 +202,430 @@ aString DCB.B 28 ; vol names must be < 28 char
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aNumStr DCB.B 10 ; sufficient for 10 GB of space
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aNumStr DCB.B 10 ; sufficient for 10 GB of space
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;GlobalSize EQU *-GlobalVars ; size of my globals
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;GlobalSize EQU *-GlobalVars ; size of my globals
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; ENDR
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; ENDR
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Poof ; animation, takes D0
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link A6,#-0
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move.l D0,-(SP) ; D3 = screen rect
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add.l #$00200020,(SP)
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move.l D0,-(SP)
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move.l SP,D3
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move.l #$00200020,-(SP) ; D4 = bitmap rect (0,0,32,32)
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clr.l -(SP)
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move.l SP,D4
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bsr PushBitmapToStack ; D5 = "save screen" bitmap
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move.l SP,D5
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bsr PushBitmapToStack ; D6 = "scratch" bitmap
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move.l SP,D6
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; A3 = "artwork" bitmap (changeable)
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move.l #$00200020,-(SP) ; bounds.botRight
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clr.l -(SP) ; bounds.topLeft
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move.w #4,-(SP) ; rowBytes
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subq #4,SP ; baseAddr!!!
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move.l SP,A3
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; A4 = screenBits bitmap
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move.l (A5),A4 ; QD globals
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lea -122(A4),A4
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move.l A4,-(SP) ; srcBits = screenBits
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move.l D5,-(SP) ; dstBits = "save screen" bitmap
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move.l D3,-(SP) ; srcRect = screen rect
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move.l D4,-(SP) ; dstRect = bitmap rect
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clr.w -(SP) ; mode = srcCopy
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clr.l -(SP) ; no maskRgn
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dc.w $A8EC ; _CopyBits
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; this is where the loop will start (very cutesy)
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clr.l D7 ; loop counter!
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.loop
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tst.l D7
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beq.s .dontwait
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.dontwait
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move.l D5,-(SP) ; srcBits = "save screen" bitmap
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move.l D6,-(SP) ; dstBits = "scratch" bitmap
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move.l D4,-(SP) ; srcRect = bitmap rect
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move.l D4,-(SP) ; dstRect = bitmap rect
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clr.w -(SP) ; mode = srcCopy
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clr.l -(SP) ; no maskRgn
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dc.w $A8EC ; _CopyBits
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lea PoofData,A0
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add.l #(PoofDataEnd-PoofData)/2,A0
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move.l A0,(A3)
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move.l A3,-(SP) ; srcBits = "artwork" bitmap
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move.l D6,-(SP) ; dstBits = "scratch" bitmap
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move.l D4,-(SP) ; srcRect = bitmap rect
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move.l D4,-(SP) ; dstRect = bitmap rect
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move.w #3,-(SP) ; mode = srcBic (erase)
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clr.l -(SP) ; no maskRgn
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dc.w $A8EC ; _CopyBits
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lea PoofData,A0
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move.l A0,(A3)
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move.l A3,-(SP) ; srcBits = "artwork" bitmap
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move.l D6,-(SP) ; dstBits = "scratch" bitmap
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move.l D4,-(SP) ; srcRect = bitmap rect
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move.l D4,-(SP) ; dstRect = bitmap rect
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move.w #1,-(SP) ; mode = srcOr
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clr.l -(SP) ; no maskRgn
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dc.w $A8EC ; _CopyBits
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move.l D6,-(SP) ; srcBits = "scratch" bitmap
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move.l A4,-(SP) ; dstBits = screenBits
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move.l D4,-(SP) ; srcRect = bitmap rect
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move.l D3,-(SP) ; dstRect = screen rect
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clr.w -(SP) ; mode = srcCopy
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clr.l -(SP) ; no maskRgn
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dc.w $A8EC ; _CopyBits
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unlk A6
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rts
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PushBitmapToStack ; assumes 32x32, leaves bitmap structure on stack
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move.l (SP)+,A0
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sub #32*32/8,SP ; the actual data
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move.l #$00200020,-(SP) ; bounds.botRight
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clr.l -(SP) ; bounds.topLeft
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move.w #32/8,-(SP) ; rowBytes
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pea 10(SP) ; baseAddr
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jmp (A0) ; return
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PoofData
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000001111100000000000
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dc.l %00000000000000110000011000000000
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dc.l %00000000011110100000000100000000
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dc.l %00001111100001101101011010000000
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dc.l %00010000100000010010101001111000
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dc.l %00100000000000100000000010001100
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dc.l %00100000000000100000000010000010
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dc.l %00100000000111001111100000000010
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dc.l %00100000001000110000010000000001
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dc.l %00100000000000100000010000000001
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dc.l %01010000000000000000010000000010
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dc.l %01010001100000000000010000000010
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dc.l %10001110100000000000001000001100
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dc.l %10000000100000000000001000000100
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dc.l %01000000010000000000001000000010
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dc.l %01000000001000000010010000000010
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dc.l %01110000001000000010010000000010
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dc.l %00010000000110000101100000000100
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dc.l %00010010010001111100000001111000
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dc.l %00001101100000000000001001000000
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dc.l %00001000000000000000001101000000
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dc.l %00001000000000000001000101000000
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dc.l %00000100010000000110111001000000
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dc.l %00000011110000001100000010000000
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dc.l %00000001000000001011111100000000
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dc.l %00000000111000110000000000000000
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dc.l %00000000000111000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000110000011101111000000
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dc.l %00000000011001100100010001000000
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dc.l %00000000010000101000000001000000
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dc.l %00001110100000010000000001100000
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dc.l %00010001100000010000100000010000
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dc.l %00010000000000101001000110100000
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dc.l %00100000111100100110000010010000
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dc.l %00010001000101010010000110010000
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dc.l %00011000000010010100000001010000
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dc.l %00001000100010001000010000100000
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dc.l %00001000011100010100001000100000
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dc.l %00001011100001100011111111000000
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dc.l %00000100100010000000000000000000
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dc.l %00001110111110000111100111011000
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dc.l %00010001000001001000011000100100
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dc.l %00100000000001010000000010001000
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dc.l %00100000000000110000001101011000
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dc.l %00100100111110010000000001000100
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dc.l %00011101001010001000000000100010
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dc.l %00100001000000010111000000010010
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dc.l %00100001000000100100000000100010
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dc.l %00010000100010100100000111001100
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dc.l %00001101000100010100000000001000
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dc.l %00001001001000010011110000111000
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dc.l %00001001110011001000100000100000
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dc.l %00001100000100110000010001000000
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dc.l %00000011111000000000001110000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000001110000001100000000000
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dc.l %00000000001010000010010000000000
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dc.l %00000000000110111011010000000000
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dc.l %00000000001001000101101100000000
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dc.l %00000001110101000010010010000000
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dc.l %00000010000110111110100110000000
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dc.l %00000010000001000000100001000000
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dc.l %00000011100010011110010001010000
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dc.l %00000001000110100010010010101000
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dc.l %00000001001001000001101101001000
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dc.l %00001110110010000010010000110000
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dc.l %00010010001110000000001000000000
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dc.l %00011110010010001000000100110000
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dc.l %00000000100001110000000101001000
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dc.l %00001111000001001000000101000100
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dc.l %00010010101110000100001001000010
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dc.l %00100010010011000111110110111100
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dc.l %00010011000001000100001001000000
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dc.l %00001100110000111010010001000000
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dc.l %00000001101111000001010110100000
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dc.l %00000010010001001101010000010000
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dc.l %00000100010001010000101000001000
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dc.l %00000011100000110111100100001000
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dc.l %00000000011100001010010010010000
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dc.l %00000000010010000010001001100000
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dc.l %00000000010010000001110000000000
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dc.l %00000000001100000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000000000000000000000000000
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dc.l %00000000010000000000000000000000
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dc.l %00000000011000000000000000000000
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dc.l %00000000000001110001000000000000
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dc.l %00000000000010001000010000000000
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dc.l %00000000000010010000101000000000
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dc.l %00000011100001100001001000000000
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dc.l %00000100010000000000110010000000
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dc.l %00000110001000000000000101000000
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dc.l %00000100001001111000110010000000
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dc.l %00000100001001000101001000000000
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dc.l %00000011010001000010001000000000
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dc.l %00000000100001000101110000000000
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dc.l %00000010000001101000000000000000
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dc.l %00000000000000011111000000000000
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dc.l %00000011101110001000100001000000
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dc.l %00000100010010001100100100000000
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dc.l %00000010100001000111000000000000
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dc.l %00000001010001000000111100000000
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PoofDataEnd
|
||||||
|
Loading…
Reference in New Issue
Block a user