Pararena2/Sources/Render.c

1 line
5.8 KiB
C
Executable File

/*============================================================*/
/*============================================================*/
/*== ==*/
/*== Rendering Directing Routines ==*/
/*== ==*/
/*============================================================*/
/*============================================================*/
/*======================================================== Includes */
#include "Globals.h"
#include "UnivUtilities.h"
#include "Render.h"
#include "RenderAsm1.h"
#include "RenderAsm4.h"
#include "RenderQD.h"
/*======================================================== Functions */
/*======================================================== FillInTheSrcAndMaskRect */
void FillInTheSrcAndMaskRect (playerType *who)
{
if (who->selector == kPlayerSelector)
{
if (leftGoalIsPlayers)
who->srcRect = playerSrcRects[who->dirFlagSrc][who->postFlagSrc];
else
who->srcRect = opponentSrcRects[who->dirFlagSrc][who->postFlagSrc];
}
else
{
if (leftGoalIsPlayers)
who->srcRect = opponentSrcRects[who->dirFlagSrc][who->postFlagSrc];
else
who->srcRect = playerSrcRects[who->dirFlagSrc][who->postFlagSrc];
}
if (who->arrayFlagMask == kMask)
{
who->maskRect = playerSrcRects[who->dirFlagMask][who->postFlagMask];
}
else
{
who->maskRect = fadeMaskRects[who->dirFlagMask][who->postFlagMask];
}
}
/*======================================================== FillInTheSrcAndMaskAddr */
void FillInTheSrcAndMaskAddr (playerType *who)
{
if (who->selector == kPlayerSelector)
{
if (leftGoalIsPlayers)
who->srcAddr = playerSrcAddrs[who->dirFlagSrc][who->postFlagSrc];
else
who->srcAddr = opponentSrcAddrs[who->dirFlagSrc][who->postFlagSrc];
}
else
{
if (leftGoalIsPlayers)
who->srcAddr = opponentSrcAddrs[who->dirFlagSrc][who->postFlagSrc];
else
who->srcAddr = playerSrcAddrs[who->dirFlagSrc][who->postFlagSrc];
}
if (who->arrayFlagMask == kMask)
who->maskAddr = maskAddrs[who->dirFlagMask][who->postFlagMask];
else
who->maskAddr = fadeMaskAddrs[who->dirFlagMask][who->postFlagMask];
}
/*======================================================== DetermineFrameRate */
void DetermineFrameRate (void)
{
if (doSkipFrames)
{
if ((Ticks % kFramesToSkip) == 0)
drawThisFrame = TRUE;
else
drawThisFrame = FALSE;
}
else
drawThisFrame = TRUE;
}
/*======================================================== HandlePreGraphics */
void HandlePreGraphics (void)
{
if (netGameInSession)
{
if (imTheMaster)
{
playerInBack = (thePlayer.zPos > theOpponent.zPos);
}
else if (!madeThePickUp)
{
return;
}
}
else
{
playerInBack = (thePlayer.zPos > theOpponent.zPos);
}
if (useQD)
{
FillInTheSrcAndMaskRect(&thePlayer);
FillInTheSrcAndMaskRect(&theOpponent);
}
else
{
FillInTheSrcAndMaskAddr(&thePlayer);
FillInTheSrcAndMaskAddr(&theOpponent);
}
}
/*======================================================== HandlePostGraphics */
void HandlePostGraphics (void)
{
if (netGameInSession)
{
if ((!imTheMaster) && (!madeThePickUp))
return;
}
if (drawThisFrame)
{
theBall.eraser = theBall.isRect;
thePlayer.wasRect = thePlayer.isRect;
theOpponent.wasRect = theOpponent.isRect;
theBall.wasRect = theBall.isRect;
boardCursor.wasRect = boardCursor.isRect;
}
}
/*======================================================== RenderScene */
void RenderScene (void)
{
if (netGameInSession)
{
if ((!imTheMaster) && (!madeThePickUp))
return;
}
if (useQD)
{
if (isColor)
RenderSceneQDC();
else
RenderSceneQD1();
}
else
{
switch (isDepth)
{
case kDisplay1Bit:
RenderSceneAsm1();
break;
case kDisplay4Bit:
RenderSceneAsm4();
break;
case kDisplay8Bit:
break;
}
}
}
/*======================================================== DisplayScoreDigit */
void DisplayScoreDigit (short place, short digit, short who)
{
if (isColor)
DisplayScoreDigitQDC(place, digit, who);
else
DisplayScoreDigitQD1(place, digit, who);
}
/*======================================================== DisplayPlayerFouls */
void DisplayPlayerFouls (short fouls)
{
if (isColor)
DisplayPlayerFoulsQDC(fouls);
else
DisplayPlayerFoulsQD1(fouls);
}
/*======================================================== DisplayOpponentFouls */
void DisplayOpponentFouls (short fouls)
{
if (isColor)
DisplayOpponentFoulsQDC(fouls);
else
DisplayOpponentFoulsQD1(fouls);
}
/*======================================================== TwinkleAStar */
void TwinkleAStar (void)
{
short starNumber, colorNumber;
starNumber = RandomInt(kNumberOfStars);
colorNumber = RandomInt(kNumberOfStarColors);
if (splashIsUp)
{
starNumber = 0;
colorNumber = 0;
}
if (isColor)
TwinkleAStarQDC(starNumber, colorNumber);
else
TwinkleAStarQD1(starNumber);
}
/*======================================================== DrawAllStars */
void DrawAllStars (void)
{
short i, colorNumber;
for (i = 0; i < kNumberOfStars; i++)
{
colorNumber = RandomInt(kNumberOfStarColors);
if (isColor)
DrawOffscreenAStarQDC(i, colorNumber);
else
DrawOffscreenAStarQD1(i);
}
}
/*======================================================== UpdateArrows */
void UpdateArrows (void)
{
if (isColor)
UpdateArrowsQDC();
else
UpdateArrowsQD1();
}
/*======================================================== UpdateBallTimers */
void UpdateBallTimers (playerType *who)
{
Rect tempRect;
if (who->selector == kPlayerSelector)
{
if (leftGoalIsPlayers)
tempRect = leftTimingDest;
else
tempRect = rightTimingDest;
}
else
{
if (leftGoalIsPlayers)
tempRect = rightTimingDest;
else
tempRect = leftTimingDest;
}
tempRect.bottom = tempRect.top + ((kLoopLimitOnHeldBall - who->loopsBallHeld) /
kTimingScale);
if (isColor)
UpdateBallTimersQDC(&tempRect);
else
UpdateBallTimersQD1(&tempRect);
}