Pararena2/Headers/RenderAsm4.h

1 line
1.7 KiB
C
Executable File

/*============================================================*/
/*============================================================*/
/*== ==*/
/*== RenderAsm4 Header ==*/
/*== ==*/
/*============================================================*/
/*============================================================*/
/*======================================================== Prototypes */
void DropDoorToWorkMapAsm4 (void);
void MaskBoardCursorAsm4 (long, short);
void MaskBallAsm4 (long, short);
void MaskPlayerAsm4 (long, long, long, short);
void DumpWholePlayerAsm4 (long, long);
void DumpWholeBallAsm4 (long, long);
void DumpCursorAsm4 (long, long);
void DumpDoorToScreenAsm4 (void);
void PatchPlayerAsm4 (long, long);
void PatchBallAsm4 (long, long);
void PatchCursorAsm4 (long, long);
void RenderSceneAsm4 (void);
void ReplayWorkToMainAsm4 (void);
/*======================================================== External Variables */
extern playerType thePlayer;
extern playerType theOpponent;
extern ballType theBall;
extern doorType theDoor;
extern digiDispType scoreDisplays[2];
extern cursorType boardCursor;
extern BitMap offMaskMap;
extern Rect screenRect, cameraRect;
extern CGrafPtr offCPartsPtr, offCWorkPtr;
extern Ptr offBackPix, offPartsPix, offWorkPix;
extern long screenBase, replaySrc, replayDest;
extern long ballSrcAddr, ballMaskAddr;
extern long screenRowAddrs[480], workRowOffsets[480];
extern long playerSrcAddrs[9][3], fadeMaskAddrs[9][3], opponentSrcAddrs[9][3];
extern long maskAddrs[9][3];
extern short screenRowBytes, workRowBytes, backRowBytes, partsRowBytes;
extern Boolean playerInBack, showBoardCursor, disableBoardCursor, drawThisFrame;