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softdorothy 2016-02-03 20:10:34 -08:00
parent d4e817d12a
commit 5148ef5872

@ -17,3 +17,7 @@ The first demo was literally just balls rolling around in a parabolic dish. When
The next step was to make a game around it ... add players and give you some influence over the movement of your player with the mouse as input. Add goal posts of sorts, and opponent AI (such as it is) and you have Pararena.
As I recall there was a crude attempt to allow for 2-player networking — two Macs could be networked together and players could play one another. Buggy as hell.
Coarse, precomputed tables of force and position data, fast interpolation, a pre-rendered background/dish, bitmap sprites for the players in 8 or so rotations.... It's laughable that today you would simply do the whole thing in OpenGL and not only render the players and dish in real-time, but you could do shadows and use a proper physics engine to boot.
I'm picturing in my mind now a VR version where the user stands on a platform that pitches about and controls their travel around the dish....