ResKnife/Cocoa/Plug-Ins/ResKnifePluginProtocol.h

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#import <Foundation/Foundation.h>
/* Your plug-in's principle class must implement initWithResource: else it won't be loaded by ResKnife (so neh-neh!), all other methods are optional */
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@protocol ResKnifePluginProtocol
/*! @function initWithResource:
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* @abstract Your plug-in is inited with this call. This allows immediate access to the resource you are about to edit, and with this information you can set up different windows, etc.
*/
- (id)initWithResource:(id)newResource;
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- (id)initWithResources:(id)newResource, ...;
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@end