ResKnife/Cocoa/Classes/ResourceDocument.h

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#import <Cocoa/Cocoa.h>
#import <Carbon/Carbon.h> // Actually I only need CarbonCore.framework
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@class ResourceWindowController, ResourceDataSource;
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@interface ResourceDocument : NSDocument
{
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IBOutlet ResourceDataSource *dataSource;
IBOutlet NSWindow *mainWindow;
IBOutlet NSOutlineView *outlineView;
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NSMutableArray *resources;
BOOL saveToDataFork;
HFSUniStr255 *otherFork; // name of fork to save to if not using data fork (usually 'RESOURCE_FORK' as returned from FSGetResourceForkName() -- ignored if saveToDataFork is YES )
}
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- (void)setupToolbar:(NSWindowController *)windowController;
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- (IBAction)showCreateResourceSheet:(id)sender;
- (IBAction)openResource:(id)sender;
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- (IBAction)openResourceInTemplate:(id)sender;
- (void)openResourceUsingTemplate:(NSString *)templateName;
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- (IBAction)openResourceAsHex:(id)sender;
- (IBAction)playSound:(id)sender;
- (void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finished;
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- (IBAction)clear:(id)sender;
- (void)resourceNameWillChange:(NSNotification *)notification;
- (void)resourceIDWillChange:(NSNotification *)notification;
- (void)resourceTypeWillChange:(NSNotification *)notification;
- (void)resourceAttributesWillChange:(NSNotification *)notification;
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- (BOOL)readResourceMap:(SInt16)fileRefNum;
- (BOOL)writeResourceMap:(SInt16)fileRefNum;
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- (NSWindow *)mainWindow;
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- (ResourceDataSource *)dataSource;
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- (NSOutlineView *)outlineView;
- (NSArray *)resources; // return the array as non-mutable
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@end