ResKnife/Carbon/Classes/Asynchronous.cpp

1711 lines
60 KiB
C++

#include "Asynchronous.h"
//=======================================================================================
// Statics
//=======================================================================================
static Boolean gsSHInited = false; // Flags whether Helper has been inited
static Boolean *gsSHNeedsTime; // Pointer to app "SH needs time" flag
static SHOutputVars gsSHOutVars; // Sound output variables
static SHInputVars gsSHInVars; // Sound input variables
static SndCallBackUPP gsSHPlayCompletionUPP; // UPP for SoundCallBackProc (BDM)
static SICompletionUPP gsSHRecordCompletionUPP; // UPP for SIRecordCompletion (BDM)
//=======================================================================================
// Static prototypes
//=======================================================================================
static long SHNewRefNum( void );
static OSErr SHNewOutRec( SHOutPtr *outRec );
static pascal void SHPlayCompletion( SndChannelPtr channel, SndCommand *command );
static pascal void SHRecordCompletion( SPBPtr inParams );
static OSErr SHInitOutRec( SHOutPtr outRec, long refNum, Handle sound, char handleState );
static void SHReleaseOutRec( SHOutPtr outRec );
static OSErr SHQueueCallback( SndChannel *channel );
static OSErr SHBeginPlayback( SHOutPtr outRec );
static char SHGetState( Handle snd );
static SHOutPtr SHOutRecFromRefNum( long refNum );
static void SHPlayStopByRec( SHOutPtr outRec );
static OSErr SHGetDeviceSettings( long inRefNum, short *numChannels, Fixed *sampleRate, short *sampleSize, OSType *compType );
//=======================================================================================
//
// pascal OSErr SHInitSoundHelper( Boolean *attnFlag, short numChannels )
//
// Summary:
// This routine initializes the Asynchronous Sound Helper.
//
// Scope:
// Public.
//
// Parameters:
// attnFlag Pointer to an application Boolean. This Boolean will be set to
// true when the Helper needs a call to SHIdle. For example, the
// application will have a global Boolean with a name like
// "gCallHelper", and will pass the address of that global to
// SHInitSoundHelper. Then, in the application's main event loop,
// will simply check gCallHelper, and call SHIdle if it is set.
// numChannels Tells the Helper how many output records to allocate. The number
// of simultaneous sounds that can be produced by the Helper is
// limited by a) the number of simultaneous channels the Sound
// Manager allows, and b) the number of output records specified by
// this parameter. If you specify zero, a reasonable default (4) is
// used.
//
// Returns:
// MemError() If there is one.
// memFullErr If the output array was nil but MemError returned noErr.
// noErr Otherwise.
//
// Operation:
// This routine simply allocates the output records, initializes some statics, and
// sets a flag that tells whether the Helper has been initialized.
//
//=======================================================================================
pascal OSErr SHInitSoundHelper( Boolean *attnFlag, short numChannels )
{
OSErr error = noErr;
// Use default number of channels if zero was specified
if( numChannels == 0 )
numChannels = kSHDefChannels;
// Remember the address of the application's "attention" flag
gsSHNeedsTime = attnFlag;
// Allocate the channels
gsSHOutVars.numOutRecs = numChannels;
gsSHOutVars.outArray = (SHOutPtr) NewPtrClear( numChannels * sizeof(SHOutRec) );
// Set up UPPs for play completion and input completion
gsSHPlayCompletionUPP = NewSndCallBackUPP( SHPlayCompletion );
gsSHRecordCompletionUPP = NewSICompletionUPP( SHRecordCompletion );
// If successful, flag that we're initialized and exit
if( gsSHOutVars.outArray != nil )
{
gsSHInited = true;
return error;
}
else
{
// Return some kind of error (MemError if there is one, otherwise make one up )
error = MemError();
if( error == noErr )
error = memFullErr;
return error;
}
}
//=======================================================================================
//
// pascal void SHIdle( void )
//
// Summary:
// This routine performs various cleanup operations when sounds have finished
// playing or recording.
//
// Scope:
// Public.
//
// Parameters:
// None.
//
// Returns:
// Nothing.
//
// Operation:
// First, SHIdle clears the flag that indicates an SHIdle call is needed. Next,
// SHIdle performs playback cleanup. It iterates through the output records
// looking for records that are both in use and complete. Such records are disposed
// with SHReleaseOutRec. This frees the record for use later, and closes the sound
// channel with the Sound Manager. Next, SHIdle performs recording cleanup. It
// checks if recording is underway and is flagged as complete. If so, it unlocks
// the (previously locked) input handle, and checks for errors. If errors occurred,
// the input handle is disposed and the recordErr field of the input variable record
// is filled with the error. This allows the error to later be reported to the
// caller when he calls SHGetRecordedSound. If no error occured, then the sound
// header is re-written into the input sound handle, this time with the correct
// length, and the handle is sized down to match the actual number of samples that
// were recorded. Then the sound input device is closed and the application is
// notified that recording is complete through his Boolean completion flag.
//
//=======================================================================================
pascal void SHIdle( void )
{
OSErr error = noErr;
long realSize;
// Immediately turn off the application's "Helper needs time" flag
*gsSHNeedsTime = false;
// Do playback cleanup
for( short i = 0; i < gsSHOutVars.numOutRecs; i++ )
if( gsSHOutVars.outArray[i].inUse &&
gsSHOutVars.outArray[i].channel.userInfo == kSHComplete )
// We've found a channel that needs closing...
SHReleaseOutRec( &gsSHOutVars.outArray[i] );
// Do recording cleaunp
if( gsSHInVars.recording && gsSHInVars.recordComplete )
{
HUnlock( gsSHInVars.inHandle );
if( gsSHInVars.inPB.error && gsSHInVars.inPB.error != abortErr )
{
// An error (other than a manual stop) occurred during recording. Kill the
// handle and save the error code.
gsSHInVars.recordErr = gsSHInVars.inPB.error;
DisposeHandle( gsSHInVars.inHandle );
gsSHInVars.inHandle = nil;
}
else
{
// Recording completed normally (which includes abortErr, the "error" that
// occurs when recording is manually stopped). We re-write the header (to
// slam the correct size in there), and size the handle to fit the actual
// recorded size (which either shortens the handle, or doesn't change its
// size -- that's why we don't bother checking the error).
gsSHInVars.recordErr = noErr;
realSize = gsSHInVars.inPB.count + gsSHInVars.headerLength;
error = SetupSndHeader( (SndListHandle) gsSHInVars.inHandle, gsSHInVars.numChannels,
gsSHInVars.sampleRate, gsSHInVars.sampleSize, gsSHInVars.compType,
kSHBaseNote, realSize, &gsSHInVars.headerLength );
SetHandleSize( gsSHInVars.inHandle, realSize ); // Shorten the handle
}
// Error or not, close the recording device, and notify the application that
// recording is complete, through the recording-completed flag that the caller
// originally passed into SHRecordStart.
SPBCloseDevice( gsSHInVars.inRefNum );
gsSHInVars.recording = false;
gsSHInVars.inRefNum = 0;
if( gsSHInVars.appComplete != nil )
*gsSHInVars.appComplete = true;
}
}
//=======================================================================================
//
// pascal void SHKillSoundHelper( void )
//
// Summary:
// This routine terminates the Asynchronous Sound Helper.
//
// Scope:
// Public.
//
// Parameters:
// None.
//
// Returns:
// Nothing.
//
// Operation:
// This routine, after checking that the Helper was previously initialized, stops
// all current playback and recording, waits 1/60th of a second (to allow the Sound
// Manager to call our callback routines, SHPlayCompletion and SHRecordCompletion),
// then calls SHIdle to force cleanup (releasing sound channels and closing the
// sound input device if appropriate). Then, SHKillSoundHelper disposes of the
// output records.
//
//=======================================================================================
pascal void SHKillSoundHelper( void )
{
unsigned long timeout;
Boolean outputClean, inputClean;
if( !gsSHInited )
return;
SHPlayStopAll(); // Kill all playback
SHRecordStop(); // Kill recording
// Now sync-wait for everything to clean itself up
timeout = TickCount() + kSHSyncWaitTimeout;
do {
if( *gsSHNeedsTime )
SHIdle(); // Clean up when required
// Check if all our output channels are cleaned up
outputClean = true;
for( short i = 0; i < gsSHOutVars.numOutRecs && outputClean; i++ )
if( gsSHOutVars.outArray[i].inUse )
outputClean = false;
// Check whether our recording is cleaned up
inputClean = !gsSHInVars.recording;
if( inputClean && outputClean )
break;
} while (TickCount() < timeout );
// Lose our preallocated sound channels
DisposePtr( (Ptr) gsSHOutVars.outArray );
}
//=======================================================================================
//
// long SHNewRefNum( void )
//
// Summary:
// This routine returns the next available output reference number.
//
// Scope:
// Private.
//
// Parameters:
// None.
//
// Returns:
// The next available output reference number.
//
// Operation:
// The output variable nextRef contains the next available reference number. This
// function returns the value of nextRef then increments it. This way, output ref-
// erence numbers are unique throughout a session (modulo 2,147,483,647).
//
//=======================================================================================
long SHNewRefNum( void )
{
return gsSHOutVars.nextRef++;
}
//=======================================================================================
//
// OSErr SHNewOutRec( SHOutPtr *outRec )
//
// Summary:
// This routine attempts to return the first available output record.
//
// Scope:
// Private.
//
// Parameters:
// outRec A pointer to an SHOutRecPtr. This is where SHNewOutRec puts
// the pointer to the output record.
//
// Returns:
// kSHErrOutaChannels If no free output record was found.
// noErr Otherwise.
//
// Operation:
// SHNewOutRec simply iterates through the output record array looking for a record
// that is not in use. If all the records are in use, SHNewOutRec returns the
// Helper error code kSHErrOutaChannels. If a record is found, then the address of
// the record is stored via the VAR parameter, and noErr is returned.
//
//=======================================================================================
OSErr SHNewOutRec( SHOutPtr *outRec )
{
// First look for a free channel among our preallocated output records
for( short i = 0; i < gsSHOutVars.numOutRecs; i++ )
if( !gsSHOutVars.outArray[i].inUse )
{
*outRec = &gsSHOutVars.outArray[i];
return noErr;
}
return kSHErrOutaChannels;
}
//=======================================================================================
//
// pascal void SHPlayCompletion( SndChannelPtr channel, SndCommand *command )
//
// Summary:
// This routine is the playback callback routine we provide to the Sound Manager.
//
// Scope:
// Private.
//
// Parameters:
// channel A pointer to the sound channel that is calling back. It is calling
// back because we queued up a callbackCmd.
// command A pointer to the actual command that caused us to be called back.
// This command happens to have important information (like the app's
// A5, and a constant we can use to verify that this is a "real" call-
// back, as opposed to one that has been erroroneously generated by the
// Sound Manager).
//
// Returns:
// Nothing.
//
// Operation:
// This routine first looks for our "completion signature." This is how we know
// that the callback really means the sound has completed. There is a bug in the
// Sound Manager that may cause callbacks that weren't specifically requested, and
// this constant allows us to distinguish our "real" callback from one that is a
// result of that bug. If the callback is hip, then we set up A5 (so we can ref-
// erence our globals), and set the application's attention flag. Also, we set
// the channel's userInfo field to a constant that SHIdle will recognize, so SHIdle
// will know the sound on that channel has completed, and that the channel can be
// freed.
//
//=======================================================================================
pascal void SHPlayCompletion( SndChannelPtr channel, SndCommand *command )
{
// Look for our "callback signature" in the sound command.
if( command->param1 == kSHCompleteSig )
{
channel->userInfo = kSHComplete;
*gsSHNeedsTime = true; // Tell the app to give us an SHIdle call
}
}
//=======================================================================================
//
// pascal void SHRecordCompletion( SPBPtr inParams )
//
// Summary:
// This routine is the recording callback routine we provide to the Sound Manager.
//
// Scope:
// Private.
//
// Parameters:
// inParams This points to the input sound parameter block that has completed
// recording.
//
// Returns:
// Nothing.
//
// Operation:
// When recording completes for any reason (error, consumed all the memory that was
// provided, abort, etc.) then the Sound Manager calls our callback routine. This
// routine first grabs A5 from the SPB's userLong field and sets us up to use our
// globals. Then, it sets the application's "Helper needs time" Boolean, and sets
// our internal flag that recording has completed (so SHIdle will know to close the
// recording device, etc. )
//
//=======================================================================================
pascal void SHRecordCompletion( SPBPtr inParams )
{
#pragma unused( inParams )
*gsSHNeedsTime = true; // Notify the app to give us time
gsSHInVars.recordComplete = true; // Make a note to ourselves, too
}
//=======================================================================================
//
// OSErr SHInitOutRec( SHOutPtr outRec, long refNum, Handle sound, char handleState )
//
// Summary:
// This routine is used to fill out an SHOutRec and call SndNewChannel.
//
// Scope:
// Private.
//
// Parameters:
// outRec A pointer to the SHOutRec we're filling out.
// refNum The output reference number we'll give back to the caller.
// sound A locked, non-purgeable handle to a (hopefully) valid sound.
// handleState The original handle state, before the HLock and HNoPurge. This
// allows SHReleaseOutRec to properly reset the handle's flags when
// playback is complete.
//
// Returns:
// OSErr Error results of SndNewChannel call, if an error occurred.
// noErr Otherwise.
//
// Operation:
// This routine is called to fill out a SHOutRec. First, it clears the SndChannel
// within the SHOutRec to all zeros. It then installs the default queue size, and
// calls the Sound Manager routine SndNewChannel. If an error occurs, we return
// it right away. If not, then we fill out the rest of the fields in the SHOutRec.
// Note that in the call to SndNewChannel, we specify NO SYNTHESIZER, and NO INIT-
// IALIZATION. This is because the Helper is a "sound service," and has no freakin'
// idea what kind of sound the caller is going to try to play using this channel.
// So, we assume nothing. Also note that we provide our completion routine,
// SHPlayCompletion, to SndNewChannel.
//
//=======================================================================================
OSErr SHInitOutRec( SHOutPtr outRec, long refNum, Handle sound, char handleState )
{
OSErr error;
SndChannelPtr channel;
// Initialize the sound channel inside outRec. We'll clear the bytes to zero,
// install the proper queue size, then call SndNewChannel.
for( unsigned short i = 0; i < sizeof(SndChannel); i++ )
((char *) &outRec->channel)[i] = 0;
outRec->channel.qLength = stdQLength;
channel = &outRec->channel;
error = SndNewChannel( &channel, kSHNoSynth, kSHNoInit, gsSHPlayCompletionUPP );
if( error != noErr )
return error;
// Initialize the rest of the record and return noErr. Note that we only set the
// record's inUse flag if the SndNewChannel call was successful.
outRec->refNum = refNum;
outRec->sound = sound;
outRec->rate = 0;
outRec->handleState = handleState;
outRec->inUse = true;
outRec->paused = false;
return error;
}
//=======================================================================================
//
// void SHReleaseOutRec( SHOutPtr outRec )
//
// Summary:
// This routine "releases," or frees up an output record.
//
// Scope:
// Private.
//
// Parameters:
// outRec A pointer to the output record we want to release.
//
// Returns:
// Nothing.
//
// Operation:
// If the output record's inUse flag is set, that means that SndNewChannel has been
// called for it. In that case, we call SndDisposeChannel to allow the Sound Man-
// ager to dispose it's internal data structures for this channel. Either way, if
// there's an associated sound, we check whether the sound is playing on any other
// channel, and if not, we reset it's handle flags. Finally, we clear the record's
// inUse flag, thereby allowing it to be reused.
//
//=======================================================================================
void SHReleaseOutRec( SHOutPtr outRec )
{
Boolean found = false;
// An SHOutRec's inUse flag only gets set if SndNewChannel has been called on the
// record's sound channel. So if it is in use, we try a call to SndDisposeChannel,
// and ignore the error (what else can we do? )
if( outRec->inUse )
SndDisposeChannel( &outRec->channel, kSHQuietNow );
// If this sound handle isn't being used by some other output record, kindly restore
// the original handle state.
if( outRec->sound != nil )
{
for( short i = 0; i < gsSHOutVars.numOutRecs && !found; i++ )
if( &gsSHOutVars.outArray[i] != outRec && gsSHOutVars.outArray[i].inUse &&
gsSHOutVars.outArray[i].sound == outRec->sound )
found = true;
if( !found )
HSetState( outRec->sound,outRec->handleState );
}
outRec->inUse = false;
}
//=======================================================================================
//
// OSErr SHQueueCallback( SndChannel *channel )
//
// Summary:
// This routine queues up a verifyable callback in the given sound channel.
//
// Scope:
// Private:
//
// Parameters:
// channel The sound channel we want a callback from.
//
// Returns:
// OSErr Results of the SndDoCommand call.
//
// Operation:
// This routine queues up a sound command in the given channel that will cause a
// callback. This is how we'll know the sound completed. In order to make the
// callback verifyable, we stuff kSHCompleteSig into param1. We can test for this
// value within the callback routine. Also, since the poor callback is called at
// interrorupt time and can't count on its A5 world, we provide the application A5
// in param2.
//
//=======================================================================================
OSErr SHQueueCallback( SndChannel *channel )
{
SndCommand command;
command.cmd = callBackCmd;
command.param1 = kSHCompleteSig; // To make the callback verifyable.
command.param2 = 0L;
return SndDoCommand( channel, &command, kSHWait );
}
//=======================================================================================
//
// OSErr SHBeginPlayback(SHOutPtr outRec )
//
// Summary:
// This routine begins playback of the sound that's installed in the given SHOutRec.
//
// Scope:
// Private.
//
// Parameters:
// outRec The output record that we want to start playback on.
//
// Returns:
// OSErr Error results of SndPlay, if an error occurred.
// noErr Otherwise.
//
// Operation:
// This routine calls SndPlay (asynchronously) for the sound that is installed in
// the given output record. This begins playback. Immediately following that, we
// queue up a callback, so that when the sound that we just start completes, we'll
// get a callback (to SHPlayCompletion), and we'll know that the channel needs to
// be released.
//
// IMPORTANT:
// This routine is called from SHPlayByID, and SHPlayByHandle when a sound handle is
// provided. The purpose of these routines is to trigger a sound, and if you call
// SHPlayByID or SHPlayByHandle that way, DON'T use SHGetChannel to get the sound
// channel Helper is using to play the sound, then subsequently call SndPlay your-
// self to play some other sound. Why not? There is a bug in pre-7.0 Systems that
// causes a crash if more than one SndPlay call is made on the same channel. Helper
// will never do this on its own, and you shouldn't either. If you want a sound
// channel that you want to send commands to, call SHPlayByHandle with a nil handle,
// then call SHGetChannel to retrieve a pointer to the channel.
//
//=======================================================================================
OSErr SHBeginPlayback( SHOutPtr outRec )
{
OSErr error = noErr;
// First, initiate playback. If an error occurs, return it immediately.
error = SndPlay( &outRec->channel, (SndListHandle)outRec->sound, kSHAsync );
if( error != noErr )
return error;
// Playback started okay. Let's queue up a callback command so we'll know when
// the sound is finished.
SHQueueCallback( &outRec->channel ); // ignore error (what can we do? )
return error;
}
//=======================================================================================
//
// char SHGetState( Handle snd )
//
// Summary:
// This routine is a local replacement for HGetState which tries to find snd in an
// existing output record.
//
// Scope:
// Private:
//
// Parameters:
// snd The handle we want the handle state for
//
// Returns:
// A char representing the handle flags (either currently or from some existing
// output record).
//
// Operation:
// This routine searches the output record array for an output record that is both
// in use AND has a "sound" field equal to the parameter snd. What this means is
// that we've found an output record that is currently playing snd. If we find
// such a record, we return the "handleState" field of that output record. If no
// such record is found, then we return the results of HGetState(snd). The reason
// we need this is that you could re-trigger a sound (that is, play the same sound
// simultaneously on more than one Helper output channel). In such a case, the
// first SHPlayByID or (ByHandle) call would get the actual handle state (from
// HGetState). If another SHPlayByID call came in while the original was still
// playing, the handleState from the existing output record would be retured. This
// way, the second Play doesn't save a "locked" state and restore to a locked state
// when the sound has completed.
//
//=======================================================================================
char SHGetState( Handle snd )
{
// Look for an output record that has snd for a sound. If one is found, grab and
// return its handleState instead of the handle's current flags.
for( short i = 0; i < gsSHOutVars.numOutRecs; i++ )
if( gsSHOutVars.outArray[i].inUse && gsSHOutVars.outArray[i].sound == snd )
return gsSHOutVars.outArray[i].handleState;
return HGetState(snd);
}
//=======================================================================================
//
// pascal OSErr SHPlayByID( short resID, long *refNum )
//
// Summary:
// This routine begins asynchronous playback of the 'snd ' resource with ID resID.
//
// Scope:
// Public.
//
// Parameters:
// resID The resource ID of the 'snd ' resource the caller wants to play back.
// refNum A pointer to where to store the output reference number. THIS IS
// OPTIONAL. If nil is specified, the refNum is not returned.
//
// Returns:
// ResError() If the GetResource failed, and ResError gave an error.
// resNotFound If the GetResource failed, but ResError was noErr.
// kSHErrOutaChannels If the SHNewOutRec call failed.
// OSErr If the SHInitOutRec call failed.
// OSErr If the SHBeginPlayback call failed.
// noErr Otherwise.
//
// Operation:
// This routine plays the 'snd ' resource referrored to by ID resID. First, we try
// to load the sound resource. If successful, we note the handle state of the
// sound handle, and set it to be nonpurgeable (because we don't want subsequent
// operations, namely the SndNewChannel call that happens in SHInitOutRec, to wipe
// out the sound we so carefully read into memory). Then we get a reference number
// and a pointer to the next free output record. If successful, we initialize the
// output record (and open the sound channel) with SHInitOutRec. If successful,
// we move the sound handle as high in the heap as we can (to help avoid fragmen-
// tation), and lock it. Then we call SHBeginPlayback to start the sound playing
// and queue up a callback so we'll know when it's done. If successful, we return
// the reference number (if the caller wants it).
//
// IMPORTANT:
// DO NOT start a sound playing with SHPlayByID, get it's channel with SHGetChannel,
// and then do another SndPlay on that channel! This will crash on pre-7.0 systems.
// If you want a channel, use SHPlayByHandle with a nil handle. See the comments
// for SHPlayByHandle and SHBeginPlayback.
//
//=======================================================================================
pascal OSErr SHPlayByID( short resID, long *refNum )
{
Handle sound;
char oldhandleState;
short ref;
OSErr error;
SHOutPtr outRec;
// First, try to get the caller's 'snd ' resource. If we can't return ResError().
// If we DO get the sound, save it's flags, then set it to be nonpurgeable. This
// is because some of the Sound Manager stuff below may cause memory allocation,
// which could cause the sound to be purged. We don't want that, since we're
// going to start playing it real soon.
sound = GetResource( soundListRsrc, resID );
if( sound == nil )
{
error = ResError();
if( error == noErr )
error = resNotFound;
return error;
}
oldhandleState = SHGetState(sound );
HNoPurge(sound );
// Now let's get a reference number and an output record.
ref = SHNewRefNum();
error = SHNewOutRec( &outRec );
if( error != noErr )
{
HSetState( sound, oldhandleState );
return error;
}
// Now let's fill in the output record with all the pertinent information. This
// routine also initializes the sound channel and flags outRec as "in use."
error = SHInitOutRec(outRec, ref, sound, oldhandleState );
if( error != noErr )
{
HSetState( sound, oldhandleState );
SHReleaseOutRec( outRec );
return error;
}
// At this point, we're in pretty good shape. We've got a reference number, an
// initialized output record, and the sound handle. Let's party.
MoveHHi( sound );
HLock( sound );
error = SHBeginPlayback( outRec );
if( error != noErr )
{
HSetState( sound, oldhandleState );
SHReleaseOutRec( outRec );
return error;
}
else
{
if( refNum != nil ) // refNum is optional -- the caller may not want it
*refNum = ref;
return error;
}
}
//=======================================================================================
//
// pascal OSErr SHPlayByHandle( Handle sound, long *refNum )
//
// Summary:
// This routine begins asynchronous playback of a sound provided in a handle.
//
// Scope:
// Public.
//
// Parameters:
// sound A handle to the sound the caller wants to play. This may optionally
// be nil, indicating that the sound channel should be opened, but no
// SndPlay call should be made. If a caller does this, he usually calls
// SHGetChannel to get a pointer to the sound channel, so he can send
// sound commands to the channel.
// refNum A pointer to where to store the output reference number. THIS IS
// OPTIONAL. If nil is passed, the reference number is not returned.
//
// Returns:
// kSHErrOutaChannels If the SHNewOutRec call failed.
// OSErr If the SHInitOutRec call failed.
// OSErr If the SHBeginPlayback call failed.
// noErr Otherwise.
//
// Operation:
// If a handle is provided, we set it to be nonpurgeable so that subsequent oper-
// ations don't blow it away, and we note it's current handle state. Then, we get
// a reference number and a pointer to a free output record. If successful, we
// initialize the output record, thereby opening the sound channel. Then, if a
// sound was provided, we move it high, lock it, and call SHBeginPlayback to begin
// asynchronous playback and queue up a callback. Finally, we return the reference
// number if the caller wants it. If the sound wasn't provided (i.e. nil), every-
// thing is the same except there's no SHBeginPlayback call.
//
// IMPORTANT:
// DO NOT start a sound handle playing with SHPlayByHandle, get it's channel with
// SHGetChannel, and then do another SndPlay on that channel! This will crash on
// pre-7.0 systems. If you want a channel, use SHPlayByHandle with a _NIL_ handle.
// See the comments for SHBeginPlayback.
//
//=======================================================================================
pascal OSErr SHPlayByHandle( Handle sound, long *refNum )
{
char oldhandleState;
short ref;
OSErr error;
SHOutPtr outRec;
// Save sound handle's flags, then set it to be nonpurgeable. This is because some
// of the Sound Manager stuff below may cause memory allocation, which could cause
// the handle to be purged. We don't want that, since we're going to start playing
// it real soon. If the caller gave us nil for a sound handle, that means he's
// really just interested in having the sound channel. So, we go on our merrory way
// without a sound handle.
if( sound != nil )
{
oldhandleState = SHGetState( sound );
HNoPurge(sound );
} else oldhandleState = 0;
// Now, let's get a reference number and an output record.
ref = SHNewRefNum();
error = SHNewOutRec( &outRec );
if( error != noErr )
{
if( sound != nil )
HSetState( sound, oldhandleState );
return error;
}
// Now let's fill in the output record with all the pertinent information. This
// routine also initializes the sound channel and flags outRec as "in use."
error = SHInitOutRec( outRec, ref, sound, oldhandleState );
if( error != noErr )
{
if( sound != nil )
HSetState( sound, oldhandleState );
SHReleaseOutRec( outRec );
return error;
}
// At this point, we're in pretty good shape. We've got a reference number, an
// initialized output record, and the sound handle. Let's get whacky.
if( sound != nil )
{ // if we've got a sound, lock and begin playback
MoveHHi( sound );
HLock( sound );
error = SHBeginPlayback( outRec );
if( error != noErr )
{
HSetState( sound, oldhandleState );
SHReleaseOutRec( outRec );
return error;
}
else
{
if( refNum != nil ) // refNum is optional - the caller may not want it
*refNum = ref;
return error;
}
}
else
{ // if there's no sound, go ahead and return noErr
if( refNum != nil ) // refNum is optional - the caller may not want it
*refNum = ref;
return error;
}
}
//=======================================================================================
//
// SHOutPtr SHOutRecFromRefNum( long refNum )
//
// Summary:
// This routine finds that SHOutRec that is associated with a given refNum, if any.
//
// Scope:
// Private.
//
// Parameters:
// refNum The output reference number in question.
//
// Returns:
// A pointer to the associated SHOutRec, if any, or nil, if none was found with a
// reference number matching refNum.
//
// Operation:
// This handy routine searches the output record array looking for an output record
// that has the given reference number. If one is found, a pointer to it is
// returned. If not, then nil is returned.
//
//=======================================================================================
SHOutPtr SHOutRecFromRefNum( long refNum )
{
short i;
// Search for the specified refNum
for( i = 0; i < gsSHOutVars.numOutRecs; i++ )
if( gsSHOutVars.outArray[i].inUse && gsSHOutVars.outArray[i].refNum == refNum )
break;
// If we found it, return a pointer to that record, otherwise, nil.
if( i == gsSHOutVars.numOutRecs )
return nil;
else return &gsSHOutVars.outArray[i];
}
//=======================================================================================
//
// void SHPlayStopByRec( SHOutPtr outRec )
//
// Summary:
// This routine stops sound playback on the channel associated with the given
// output record.
//
// Scope:
// Private.
//
// Parameters:
// outRec A pointer to the output record whose sound should be stopped.
//
// Returns:
// Nothing.
//
// Operation:
// This routine sends two immediate sound commands to the channel in the given
// output record. The flushCmd gets rid of any unprocessed commands from the
// queue subsequent to the one currently being processed. The quietCmd, when sent
// with SndDoImmediate, immediately quiets the channel. Note that there might not
// be any synthesizer yet associate with this channel, and in that case, these
// commands are just eaten by the Sound Manager.
//
//=======================================================================================
void SHPlayStopByRec( SHOutPtr outRec )
{
SndCommand cmd;
// Dump the rest of the commands in the queue (including our callbackCmd).
cmd.cmd = flushCmd;
cmd.param1 = 0;
cmd.param2 = 0;
SndDoImmediate( &outRec->channel, &cmd );
// Shut up this minute! Go to your room! No dessert tonight for you, little boy.
cmd.cmd = quietCmd;
cmd.param1 = 0;
cmd.param2 = 0;
SndDoImmediate( &outRec->channel, &cmd );
// It is now safe to just manually dump our channel (we'll just skip the whole
// callback thing in this case).
SHReleaseOutRec( outRec );
}
//=======================================================================================
//
// pascal OSErr SHPlayStop( long refNum )
//
// Summary:
// This routine stops playback on the output record referrored to by refNum.
//
// Scope:
// Public.
//
// Parameters:
// refNum The output reference number of the sound the caller wants stopped.
//
// Returns:
// kSHErrBadRefNum If the reference number does not refer to any current output
// record. (Note that this is not necessarily bad. If they
// try to stop a sound that has already stopped by its own
// accord, this error will be returned. Usually you can call
// this routine and ignore the error. )
// noErr Otherwise.
//
// Operation:
// This routine calls SHOutRecFromRefNum to try to find the output record that is
// associated with refNum. If one is found, we call SHPlayStopByRec to stop
// playback for that output record.
//
//=======================================================================================
pascal OSErr SHPlayStop( long refNum )
{
SHOutPtr outRec;
// Look for the associated output record.
outRec = SHOutRecFromRefNum( refNum );
// If we found it, call SHPlayStopByRec to stop playback.
if( outRec != nil )
{
SHPlayStopByRec( outRec );
return noErr;
}
else return kSHErrBadRefNum;
}
//=======================================================================================
//
// pascal OSErr SHPlayStopAll( void )
//
// Summary:
// This routine stops all sound that the Helper initiated.
//
// Scope:
// Public.
//
// Parameters:
// None.
//
// Returns:
// noErr This may return something more interesting in the future.
//
// Operation:
// This routine iterates through all the output records looking for records that
// are in use. When an in-use record is found, playback on that record is stopped
// by calling SHPlayStopByRec. Errors are ignored.
//
//=======================================================================================
pascal OSErr SHPlayStopAll( void )
{
// Look for output records that are in use and stop their playback with
// SHPlayStopByRec.
for( short i = 0; i < gsSHOutVars.numOutRecs; i++ )
if( gsSHOutVars.outArray[i].inUse )
SHPlayStopByRec( &gsSHOutVars.outArray[i] );
return noErr;
}
//=======================================================================================
//
// pascal OSErr SHPlayPause( long refNum )
//
// Summary:
// This routine pauses playback of sound associated with refNum.
//
// Scope:
// Public.
//
// Parameters:
// refNum The output reference number of the sound the caller wants paused.
//
// Returns:
// OSErr If a SndDoImmediate fails.
// kSHErrBadRefNum If the given reference number is not associated with any
// current output record.
// kSHErrAlreadyPaused If the sound is already paused.
//
// Operation:
// For a sound like "Simple beep," which is a long sequence of sound commands,
// pausing a sound means "pausing sound command queue processing," and is performed
// with the pauseCmd. Sampled sounds, like "Wild Eep," usually consist of a single
// bufferCmd to play back the sampled sound. The pauseCmd is ineffective with
// sampled sounds because the sound is paused after the current command is processed
// (the bufferCmd), so the entire sound would be played. This is rarely what the
// caller wants. So, we've got a little trick in here to pause sampled sounds. If
// you set a sampled sound's sample playback rate to zero, it effectively pauses the
// sampled sound in its tracks, mid-bufferCmd (which is what the caller probably
// wants).
//
// There is really no officially sanctioned way to know whether a sound is command-
// type or sampled without parsing the sound. However, any synthesizer that returns
// a non-zero rate from a getRateCmd call will be able to understand a rateCmd. So
// we try a getRateCmd, and if we get a non-zero rate, send a rateCmd to set the
// playback rate to zero. If we get zero from the getRateCmd, we assume that the
// synthesizer cannot understand the getRateCmd, and instead use a pauseCmd to pause
// the sound. This is the only offically sanctioned universal method of pausing any
// sound.
//
// If the sound was successfully paused, the output record's paused flag is set.
//
//=======================================================================================
pascal OSErr SHPlayPause( long refNum )
{
SHOutPtr outRec;
SndCommand cmd;
OSErr error;
outRec = SHOutRecFromRefNum(refNum );
if( outRec != nil )
{
// Don't bother with this if we're already paused.
if( outRec->paused )
return kSHErrAlreadyPaused;
// Get the current playback rate for this sound.
/* cmd.cmd = getRateCmd;
cmd.param1 = 0;
cmd.param2 = (long) &outRec->rate;
error = SndDoImmediate( &outRec->channel, &cmd );
if( error != noErr )
return error;
*/
// Now pause with either a rateCmd or a pauseCmd, as appropriate
cmd.param1 = 0;
cmd.param2 = 0;
/* if( outRec->rate != 0 )
{
// If we get something non-zero, it's safe to assume that whatever
// synthesizer we're talking to will be able to understand a rateCmd to
// restore the rate (probably the sampled synthesizer). To pause the
// sound, we'll set the rate to zero.
cmd.cmd = rateCmd;
error = SndDoImmediate( &outRec->channel, &cmd );
if( error != noErr )
return error;
}
else
{
*/ // This synthesizer doesn't understand rateCmds. So instead we'll just
// pause command queue processing with a pauseCmd. This is how command-type
// sounds (e.g. Simple Beep) are paused.
cmd.cmd = pauseCmd;
error = SndDoImmediate( &outRec->channel, &cmd );
if( error != noErr )
return error;
/* }
*/
outRec->paused = true;
return error;
}
else return kSHErrBadRefNum;
}
//=======================================================================================
//
// pascal OSErr SHPlayContinue( long refNum )
//
// Summary:
// This routine continues playback of a previously paused sound.
//
// Scope:
// Public.
//
// Parameters:
// refNum The refNum of the sound the caller wants playback continued on. This
// should be the refNum of a sound that was previously paused with
// SHPlayPause.
//
// Returns:
// OSErr If the SndDoImmediate fails.
// kSHErrBadRefNum If the refNum doesn't refer to any current output record.
// kSHErrAlreadyContinued If the sound is not paused.
//
// Operation:
// First SHPlayContinue gets a pointer to the output record (if any) that refNum
// refers to. If found, and that sound is paused, we check the output record's
// rate field. If non-zero, then the sound was paused with rateCmd, so we send
// another rateCmd to restore its playback rate. Otherwise, we send a resumeCmd
// (to resume command-queue processing). (See the comments for SHPlayPause for
// details on the two methods of pausing sound.) If the resumeCmd is successful,
// we clear the output record's paused flag.
//
//=======================================================================================
pascal OSErr SHPlayContinue( long refNum )
{
SHOutPtr outRec;
SndCommand cmd;
OSErr error;
outRec = SHOutRecFromRefNum(refNum );
if( outRec != nil )
{
// Don't even bother with this stuff if the channel isn't paused.
if( !outRec->paused )
return kSHErrAlreadyContinued;
// Now continue playback with a rateCmd or a resumeCmd, as appropriate.
cmd.param1 = 0;
/* if( outRec->rate != 0 )
{
// Resume sampled sound playback by restoring the synthesizer's playback
// rate with a rateCmd.
cmd.cmd = rateCmd;
cmd.param2 = outRec->rate;
error = SndDoImmediate( &outRec->channel, &cmd );
if( error != noErr )
return error;
}
else
{
*/ // Resume sound queue processing with a resumeCmd.
cmd.cmd = resumeCmd;
cmd.param2 = 0;
error = SndDoImmediate( &outRec->channel, &cmd );
if( error != noErr )
return error;
/* }
*/
outRec->paused = false;
return error;
}
else return kSHErrBadRefNum;
}
//=======================================================================================
//
// pascal SHPlayStat SHPlayStatus( long refNum )
//
// Summary:
// This routine returns a status value for the sound associated with refNum.
//
// Scope:
// Public.
//
// Parameters:
// refNum The sound for which the caller wishes status information.
//
// Returns:
// shpError = -1 If refNum has never been used (and is therefore invalid).
// shpFinished = 0 If the sound associated with refNum has completed.
// shpPaused = 1 If the sound associated with refNum is currently paused.
// shpPlaying = 2 If the sound associated with refNum is currently playing.
//
// Operation:
// First we check to see if refNum is greater than or equal to our next output
// reference number. If it is, then this reference number is definitely invalid,
// so we return shpError. Otherwise, we look refNum up with SHOutRecFromRefNum.
// If no record is found (but we know that refNum has been used in the past), we
// can assume that the sound has completed, and return shpFinished. Otherwise,
// the sound is currently playing or is paused, so we return either shpPaused or
// shpPlaying based on the value of the output record's paused flag.
//
//=======================================================================================
pascal SHPlayStat SHPlayStatus( long refNum )
{
SHOutPtr outRec;
if( refNum >= gsSHOutVars.nextRef )
return shpError;
else
{
outRec = SHOutRecFromRefNum( refNum );
if( outRec != nil )
{
// We found an SHOutRec for the guy's ref num, (so it's in use).
return outRec->paused? shpPaused:shpPlaying;
}
else
{
// Although we've used the reference number in the past, it's not in use, so
// we can assume whatever sound it was associated has since stopped. So,
// we'll return shpFinished in this case.
return shpFinished;
}
}
}
//=======================================================================================
//
// pascal OSErr SHGetChannel( long refNum, SndChannelPtr *channel )
//
// Summary:
// This routine allows the caller to retrieve a pointer to the sound channel that
// is associated with the given refNum.
//
// Scope:
// Public.
//
// Parameters:
// refNum The sound for which the caller wants to retrieve a sound channel
// pointer.
// channel A pointer to a SndChannelPtr. This VAR parameter is where the sound
// channel address is stored if it is found.
//
// Returns:
// kSHErrBadRefNum If refNum doesn't refer to any current output record.
// noErr Otherwise.
//
// Operation:
// This routine is provided to allow more advanced callers to have access to the
// sound channel associated with a reference number. This could be useful, for
// instance, if the caller wanted to send sound commands to the channel, and only
// use the Helper to manage the channel (but not the sound). A good example of
// this is continuous background music. You make a sound with a soundCmd and a
// loop. Then you open a channel by doing a SHPlayByHandle(nil, &ref), then get
// the channel pointer by calling SHGetChannel, manually PlaySnd the background
// music sound (which should contain a soundCmd to install the music as a voice),
// then send a freqCmd to start the music playing. It'll keep looping until a
// quietCmd comes along. (SEE NOTE BELOW. )
//
// IMPORTANT:
// If you use the above-described technique to provide looped background sound, it
// is important to note that when you change the background music (e.g. from one
// song to the next), you should SHPlayStop the channel, and allocate a new channel
// with new calls to SHPlayByHandle(nil, &ref)/SHGetChannel. DO NOT make another
// SndPlay call on the same channel to change the sound, because this will crash on
// pre-7.0 Systems.
//
//=======================================================================================
pascal OSErr SHGetChannel( long refNum, SndChannelPtr *channel )
{
SHOutPtr outRec;
// Look for the output record associated with refNum.
outRec = SHOutRecFromRefNum( refNum );
// If we found one, return a pointer to the sound channel.
if( outRec != nil )
{
*channel = &outRec->channel;
return noErr;
}
else return kSHErrBadRefNum;
}
//=======================================================================================
//
// OSErr SHGetDeviceSettings( long inRefNum, short *numChannels, Fixed *sampleRate, short *sampleSize, OSType *compType )
//
// Summary:
// This routine gets several parameters from an open sound input device.
//
// Scope:
// Private.
//
// Parameters:
// inRefNum The sound input device's input reference number.
// numChannels A VAR parameter in which the number of channels is returned.
// sampleRate A VAR parameter in which the sample rate (in Hz) is returned.
// sampleSize A VAR parameter in which the number of bits/sample is returned.
// compType A VAR parameter in which the compression type is returned.
//
// Returns:
// OSErr If any of the SPBGetDeviceInfo calls fail.
// noErr Otherwise.
//
// Operation:
// This routine does four SPBGetDeviceInfo calls to retrieve the number of channels
// the sample rate, the sample size, and the compression type for the input device
// referrored to by inRefNum. This routine is almost verbatim out of Inside Macintosh
// Volume 6.
//
//=======================================================================================
OSErr SHGetDeviceSettings( long inRefNum, short *numChannels, Fixed *sampleRate, short *sampleSize, OSType *compType )
{
OSErr error = noErr;
// Hit on that sound input device.
error = SPBGetDeviceInfo( inRefNum, siNumberChannels, (Ptr) numChannels );
if( error != noErr ) return error;
error = SPBGetDeviceInfo( inRefNum, siSampleRate, (Ptr) sampleRate );
if( error != noErr ) return error;
error = SPBGetDeviceInfo(inRefNum, siSampleSize, (Ptr) sampleSize );
if( error != noErr ) return error;
error = SPBGetDeviceInfo(inRefNum, siCompressionType, (Ptr) compType );
return error;
}
//=======================================================================================
//
// pascal OSErr SHRecordStart( short maxK, OSType quality, Boolean *doneFlag )
//
// Summary:
// This routine initiates asynchronous sound recording.
//
// Scope:
// Public.
//
// Parameters:
// maxK The amount of memory (in 1024-byte chunks) the caller wishes to
// preallocate for the user to record into.
// quality One of the standard Macintosh Sound Input Manager qualities: 'good',
// 'betr', or 'best'.
// doneFlag A pointer to a Boolean by which the Helper will inform the caller
// that recording has finished and an SHGetRecordedSound call is in
// order. If nil, then the caller will not be directly informed when
// recording is complete, but will instead have to call SHRecordStatus
// to find out.
//
// Returns:
// OSErr If any of the stages fail.
// noErr Otherwise.
//
// Operation:
// This routine initiates asynchronous recording. There are eight stages, each
// of which could fail. So, each state checks that the previous stage was success-
// ful, so errors fall through the bottom. Along the way, the local bools
// deviceOpened and allocated are set when the sound input device is opened and
// the sound input buffer is allocated, respectively. If one or more of these flags
// is set at the end of the routine AND there's been an error, then device closure/
// deallocation is performed as required. The stages are as follows:
//
// 1. Open the sound input device.
// 2. Ask the device if it can do asynchronous recording.
// 3. Allocate the sound input buffer, as specified by the maxK parameter.
// 4. Turn on metering and set the recording quality as specified by the
// quality parameter.
// 5. The fifth stage is to grab (and save inside the gsInVars structure) the
// default number of channels, sample rate, sample size, and compression
// type. We'll use the saved values later when we go to install a more
// accurate header into the sound, at completion time.
// 6. Create a sound header in the sound input buffer.
// 7. Fill out the sound input parameter block inPB. Note that we put the
// application A5 into the userLong field of the parameter block, so that
// SHRecordCompletion can access our globals. Also note that
// SHRecordCompletion is installed directly as the callback routine. This
// stage cannot fail, and sets error to noErr.
// 8. The eighth and final stage is to set various flags such that we know
// we're recording, and calls SPBRecord to initiate the asynchronous
// recording process. The reason we set our flags before we make the
// SPBRecord call is to avoid a "race" condition, where the recording could
// (theoretically) complete virtually immediately and our callback routine
// would get called before the flags were set up, thus confusing it. To
// avoid this, set the flags first, then the error handler code can reset
// them if the recording failed.
//
// If an error occurred along the way, the sound input device may be closed, and/or
// the sound input buffer may be deallocated.
//
//=======================================================================================
pascal OSErr SHRecordStart( short maxK, OSType quality, Boolean *doneFlag )
{
Boolean deviceOpened = false;
Boolean allocated = false;
OSErr error = noErr;
short canDoAsync;
short metering;
long allocSize;
// 1. Try to open the current sound input device
error = SPBOpenDevice( nil, siWritePermission, &gsSHInVars.inRefNum );
if( error == noErr )
deviceOpened = true;
// 2. Now let's see if this device can even handle asynchronous recording.
if( error == noErr )
{
error = SPBGetDeviceInfo( gsSHInVars.inRefNum, siAsync, (Ptr) &canDoAsync );
if( error == noErr && !canDoAsync )
error = kSHErrNonAsychDevice;
}
// 3. Try to allocate memory for the guy's sound.
if( error == noErr )
{
allocSize = (maxK * 1024) + kSHHeaderSlop;
gsSHInVars.inHandle = NewHandle(allocSize );
if( gsSHInVars.inHandle == nil )
{
error = MemError();
if( error == noErr )
error = memFullErr;
}
if( error == noErr )
allocated = true;
}
// 4. Set up various recording parameters (metering and quality )
if( error == noErr )
{
metering = 1;
SPBSetDeviceInfo( gsSHInVars.inRefNum, siLevelMeterOnOff, (Ptr) &metering );
error = SPBSetDeviceInfo( gsSHInVars.inRefNum, siRecordingQuality, (Ptr) &quality );
}
// 5. Call SHGetDeviceSettings to determine a bunch of information we'll need to
// make a header for this sound.
if( error == noErr )
{
error = SHGetDeviceSettings(gsSHInVars.inRefNum, &gsSHInVars.numChannels,
&gsSHInVars.sampleRate, &gsSHInVars.sampleSize, &gsSHInVars.compType );
}
// 6. Create a header for this sound.
if( error == noErr )
{
error = SetupSndHeader((SndListHandle)gsSHInVars.inHandle, gsSHInVars.numChannels, gsSHInVars.sampleRate, gsSHInVars.sampleSize,
gsSHInVars.compType, kSHBaseNote, allocSize, &gsSHInVars.headerLength );
}
// 7. Lock the input sound handle and set up the input parameter block.
if( error == noErr )
{
MoveHHi( gsSHInVars.inHandle );
HLock( gsSHInVars.inHandle );
allocSize -= gsSHInVars.headerLength;
gsSHInVars.inPB.inRefNum = gsSHInVars.inRefNum;
gsSHInVars.inPB.count = allocSize;
gsSHInVars.inPB.milliseconds = 0;
gsSHInVars.inPB.bufferLength = allocSize;
gsSHInVars.inPB.bufferPtr = *gsSHInVars.inHandle + gsSHInVars.headerLength;
gsSHInVars.inPB.completionRoutine = gsSHRecordCompletionUPP;
gsSHInVars.inPB.interruptRoutine = nil;
gsSHInVars.inPB.userLong = 0L;
gsSHInVars.inPB.error = noErr;
gsSHInVars.inPB.unused1 = 0;
error = noErr;
}
// 8. Finally, if all went well, set our recording flag, make sure our record
// completion flag is clear, and initiate asychronous recording.
if( error == noErr )
{
gsSHInVars.recording = true;
gsSHInVars.recordComplete = false;
gsSHInVars.appComplete = doneFlag;
gsSHInVars.paused = false;
if( gsSHInVars.appComplete != nil )
*gsSHInVars.appComplete = false;
error = SPBRecord(&gsSHInVars.inPB, kSHAsync );
}
// Now clean up any errors that might have occurred.
if( error != noErr )
{
gsSHInVars.recording = false;
if( deviceOpened )
SPBCloseDevice( gsSHInVars.inRefNum );
if( allocated )
{
DisposeHandle( gsSHInVars.inHandle );
gsSHInVars.inHandle = nil;
}
}
return error;
}
//=======================================================================================
//
// pascal OSErr SHGetRecordedSound( Handle *theSound )
//
// Summary:
// This routine returns the sound handle from the last sound the Helper recorded.
//
// Scope:
// Public.
//
// Parameters:
// theSound A pointer to a Handle by which to return the sound handle.
//
// Returns:
// kSHErrNoRecording If there IS NO "last recorded sound"
// OSErr If recording stopped because of an error
// noErr Otherwise.
//
// Operation:
// This routine returns the sound handle (stored in the inHandle field of the
// gsSHInVars struct) from the last sound that was recorded by the Helper. If
// the recording died by an error (other than abortErr), then the error is returned
// and *theSound is set to nil. SHGetRecordedSound is the method by which you
// retrieve a sound handle, once you know (by whatever means) that recording is
// complete.
//
//=======================================================================================
pascal OSErr SHGetRecordedSound( Handle *theSound )
{
if( gsSHInVars.recordComplete )
{
if( gsSHInVars.recordErr != noErr )
{
*theSound = nil;
return gsSHInVars.recordErr;
}
else
{
*theSound = gsSHInVars.inHandle;
return noErr;
}
}
else
{
*theSound = nil;
return kSHErrNoRecording;
}
}
//=======================================================================================
//
// pascal OSErr SHRecordStop( void )
//
// Summary:
// This routine immediately stops sound recording.
//
// Scope:
// Public.
//
// Parameters:
// None.
//
// Returns:
// OSErr Whatever SPBStopRecording returns.
//
// Operation:
// This routine simply calls SPBStopRecording to immediately stop sound recording.
// It sets the parameter block's error code to abortErr, and calls the callback
// routine. Use this routine to implement a "stop" button.
//
//=======================================================================================
pascal OSErr SHRecordStop( void )
{
if( gsSHInVars.recording )
return SPBStopRecording(gsSHInVars.inRefNum);
return noErr;
}
//=======================================================================================
//
// pascal OSErr SHRecordPause( void )
//
// Summary:
// This routine pauses sound recording.
//
// Scope:
// Public.
//
// Parameters:
// None.
//
// Returns:
// kSHErrNotRecording If we're not recording right now.
// kSHErrAlreadyPaused If recording is already paused.
// OSErr Whatever SPBPauseRecording returns.
//
// Operation:
// This routine pauses sound recording if we ARE recording and we're not already
// paused. Use this routine to implement a "pause" button.
//
//=======================================================================================
pascal OSErr SHRecordPause( void )
{
OSErr error = noErr;
if( gsSHInVars.recording )
{
if( !gsSHInVars.paused )
{
error = SPBPauseRecording( gsSHInVars.inRefNum );
gsSHInVars.paused = (error == noErr);
return error;
}
else return kSHErrAlreadyPaused;
}
else return kSHErrNotRecording;
}
//=======================================================================================
//
// pascal OSErr SHRecordContinue( void )
//
// Summary:
// This routine resumes recording when recording has previously been paused.
//
// Scope:
// Public.
//
// Parameters:
// None.
//
// Returns:
// kSHErrNotRecording If we're not recording right now.
// kSHErrAlreadyContinued If we're not paused.
// OSErr Whatever SPBResumeRecording returns.
//
// Operation:
// This routine continues sound recording if we ARE recording and we've been
// previously paused. Use this routine to implement a "unpause" button.
//
//=======================================================================================
pascal OSErr SHRecordContinue( void )
{
OSErr error = noErr;
if( gsSHInVars.recording )
{
if( gsSHInVars.paused )
{
error = SPBResumeRecording( gsSHInVars.inRefNum );
gsSHInVars.paused = !(error == noErr);
return error;
}
else return kSHErrAlreadyContinued;
}
else return kSHErrNotRecording;
}
//=======================================================================================
//
// pascal OSErr SHRecordStatus( SHRecordStatusRec *recordStatus )
//
// Summary:
// This routine returns status information on sound that is being recorded.
//
// Scope:
// Public.
//
// Parameters:
// recordStatus A pointer to a SHRecordStatusRec into which to store the
// recording status.
//
// Returns:
// kSHErrNotRecording If we're not recording right now.
// OSErr Whatever SPBGetRecordingStatus returns.
// noErr Otherwise.
//
// Operation:
// If we're currently recording, we call SPBGetRecordingStatus. It tells us lots
// of handy things, most of which we return via recordStatus, then we give a status
// of either shrPaused or shrRecording, depending upon the state of the
// gsSHInVars.paused flag. If recording is complete, we return shrFinished. If an
// error occurs, we give a status of shrError.
//
//=======================================================================================
pascal OSErr SHRecordStatus( SHRecordStatusRec *recordStatus )
{
short recStatus;
OSErr error = noErr;
unsigned long totalSamplesToRecord,numberOfSamplesRecorded;
if( gsSHInVars.recording )
{
error = SPBGetRecordingStatus( gsSHInVars.inRefNum, &recStatus,
&recordStatus->meterLevel, &totalSamplesToRecord, &numberOfSamplesRecorded,
&recordStatus->totalRecordTime, &recordStatus->currentRecordTime );
if( error == noErr )
recordStatus->recordStatus = ( gsSHInVars.paused? shrPaused:shrRecording );
else recordStatus->recordStatus = shrError;
return error;
}
else if( gsSHInVars.recordComplete )
{
recordStatus->recordStatus = shrFinished;
recordStatus->meterLevel = 0;
// Don't know about the other fields -- just leave 'em
return error;
}
else return kSHErrNotRecording;
}