mirror of
https://github.com/nickshanks/ResKnife.git
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178 lines
5.9 KiB
Objective-C
178 lines
5.9 KiB
Objective-C
/* =============================================================================
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PROJECT: ResKnife
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FILE: ICONWindowController.h
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PURPOSE: This is the main class of our bitmap resource editor. Every
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resource editor's main class implements the
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ResKnifePluginProtocol. Every editor should implement
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initWithResource:. Only implement initWithResources: if you feel
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like writing a template editor.
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Note that your plugin is responsible for committing suicide
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after its window has been closed. If you subclass it from
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NSWindowController, the controller will take care of that
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for you, according to a guy named Doug.
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AUTHORS: M. Uli Kusterer, witness(at)zathras.de, (c) 2003.
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REVISIONS:
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2003-07-31 UK Created.
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========================================================================== */
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/* -----------------------------------------------------------------------------
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Headers:
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-------------------------------------------------------------------------- */
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#import "ICONWindowController.h"
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@implementation ICONWindowController
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/* -----------------------------------------------------------------------------
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initWithResource:
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This is it! This is the constructor. Create your window here and
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do whatever else makes you happy. A new instance is created for each
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resource. Note that you are responsible for keeping track of your
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resource.
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-------------------------------------------------------------------------- */
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-(id) initWithResource: (id)newResource
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{
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self = [self initWithWindowNibName:@"ICONWindow"];
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if( !self ) return nil;
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resource = [newResource retain];
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resData = nil;
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resImage = nil;
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// load the window from the nib
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[self window];
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return self;
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}
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/* -----------------------------------------------------------------------------
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* DESTRUCTOR
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-------------------------------------------------------------------------- */
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-(void) dealloc
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{
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[resImage autorelease];
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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[(id)resource autorelease];
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[resData release];
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[super dealloc];
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}
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/* -----------------------------------------------------------------------------
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reloadResData:
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Loads the resource's data into our NSImageView.
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-------------------------------------------------------------------------- */
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-(void) reloadResData
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{
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unsigned char* planes[2] = { 0, 0 };
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NSBitmapImageRep* bir;
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NSString* resType = [resource type];
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[resImage autorelease];
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resImage = [[NSImage alloc] init];
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resData = [[resource data] retain];
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planes[0] = (char*) [resData bytes];
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if( [resType isEqualToString: @"ICN#"] )
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{
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planes[1] = planes[0] + (4 * 32); // 32 lines a 4 bytes.
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bir = [[[NSBitmapImageRep alloc] autorelease] initWithBitmapDataPlanes:planes pixelsWide:32 pixelsHigh:32
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bitsPerSample:1 samplesPerPixel:2 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedBlackColorSpace
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bytesPerRow:4 bitsPerPixel:1];
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}
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else if( [resType isEqualToString: @"ics#"] || [resType isEqualToString: @"CURS"] )
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{
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planes[1] = planes[0] + (2 * 16); // 16 lines a 2 bytes.
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bir = [[[NSBitmapImageRep alloc] autorelease] initWithBitmapDataPlanes:planes pixelsWide:16 pixelsHigh:16
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bitsPerSample:1 samplesPerPixel:2 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedBlackColorSpace
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bytesPerRow:2 bitsPerPixel:1];
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}
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else if( [resType isEqualToString: @"icm#"] )
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{
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planes[1] = planes[0] + (2 * 12); // 12 lines a 2 bytes.
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bir = [[[NSBitmapImageRep alloc] autorelease] initWithBitmapDataPlanes:planes pixelsWide:16 pixelsHigh:12
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bitsPerSample:1 samplesPerPixel:2 hasAlpha:YES isPlanar:YES colorSpaceName:NSCalibratedBlackColorSpace
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bytesPerRow:2 bitsPerPixel:1];
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}
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else
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bir = [[[NSBitmapImageRep alloc] autorelease] initWithBitmapDataPlanes:planes pixelsWide:32 pixelsHigh:32
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bitsPerSample:1 samplesPerPixel:1 hasAlpha:NO isPlanar:NO colorSpaceName:NSCalibratedBlackColorSpace
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bytesPerRow:4 bitsPerPixel:1];
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[resImage addRepresentation:bir];
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[imageView setImage: resImage];
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//[[self window] setContentSize:[resImage size]];
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}
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/* -----------------------------------------------------------------------------
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windowDidLoad:
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Our window is there, stuff the image in it.
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-------------------------------------------------------------------------- */
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-(void) windowDidLoad
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{
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[super windowDidLoad];
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// set the window's title
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[[self window] setTitle:[resource nameForEditorWindow]];
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[self reloadResData];
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// we don't want this notification until we have a window! (Only register for notifications on the resource we're editing)
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resourceDataDidChange:) name:ResourceDataDidChangeNotification object:resource];
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// finally, show the window
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[self showWindow:self];
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}
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/* -----------------------------------------------------------------------------
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resourceDataDidChange:
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Notification that someone changed our resource's data and we should
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update our display.
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-------------------------------------------------------------------------- */
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- (void)resourceDataDidChange:(NSNotification *)notification
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{
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// ensure it's our resource which got changed (should always be true, we don't register for notifications on other resource objects)
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if( [notification object] == (id)resource )
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{
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[self reloadResData];
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}
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}
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/* -----------------------------------------------------------------------------
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imageViewChanged:
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The user changed our image view. Convert the image data to the proper
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format and stash it in our resource.
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-------------------------------------------------------------------------- */
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-(IBAction) imageViewChanged: (id)sender
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{
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NSArray* reps = [resImage representations];
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NSLog( @"# %d", [reps count] );
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[resImage lockFocusOnRepresentation: [reps objectAtIndex:0]];
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[[imageView image] dissolveToPoint: NSMakePoint(0,0) fraction:1];
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[resImage unlockFocus];
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[imageView setImage: resImage];
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}
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@end
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