Wolf3D-Mac/Sounds.h

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/* generated by sndlink.exe */ enum { SND_NOSOUND, SND_THROWSWITCH, /* Throw end level switch */ SND_GETKEY, /* Pick up a key */ SND_BONUS, /* Score ding */ SND_OPENDOOR, /* Open a door */ SND_DOGBARK, /* Dog bite */ SND_DOGDIE, /* Dog die */ SND_ESEE, /* Ahtung! */ SND_ESEE2, /* Halt! */ SND_EDIE, /* Nazi died */ SND_EDIE2, /* Nazi died 2 */ SND_BODYFALL, /* Body hit the ground */ SND_PAIN, /* Hit bad guy */ SND_GETAMMO, /* Pick up ammo */ SND_KNIFE, /* Knife attack */ SND_GUNSHT, /* 45 Shoot */ SND_MGUN, /* Sub machine gun */ SND_CHAIN, /* Chain gun */ SND_FTHROW, /* Flame thrower */ SND_ROCKET, /* Rocket launcher */ SND_PWALL, /* Start pushwall */ SND_PWALL2, /* Stop pushwall */ SND_GUTEN, /* Guten tag */ SND_SHIT, /* Shit! */ SND_HEAL, /* Healed a bit */ SND_THUMBSUP, /* You stud you! */ SND_EXTRA, /* Extra guy */ SND_OUCH1, /* BJ has beed injured */ SND_OUCH2, /* Second sound */ SND_PDIE, /* BJ has died */ SND_HITWALL, /* Tried to open a wall */ SND_KNIFEMISS, /* Knife missed */ SND_BIGGUN, /* Boss's gun */ SND_COMEHERE, /* Come here! */ SND_ESEE3, /* Nazi sees you */ SND_ESEE4, /* Nazi sees you */ SND_OK, /* Hit start game */ SND_MENU, /* New game menu */ SND_HITLERSEE, /* Hitler sees you */ SND_SHITHEAD, /* Big boss sees you */ SND_BOOM, /* Explosion */ SND_LOCKEDDOOR, /* Locked door */ SND_MECHSTEP, /* Mech step */ NUMSOUNDS };