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https://github.com/Blzut3/Wolf3D-Mac.git
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1 line
4.5 KiB
C
1 line
4.5 KiB
C
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#include "WolfDef.h"
#include <string.h>
#include <stdlib.h>
LongWord ScaleDiv[2048];
/**********************************
Create the compiled scalers
**********************************/
Boolean SetupScalers(void)
{
Word i;
if (!ScaleDiv[1]) { /* Divide table inited already? */
i = 1;
do {
ScaleDiv[i] = 0x400000UL/(LongWord)i; /* Get the recipocal for the scaler */
} while (++i<2048);
}
MaxScaler = 2048;
return TRUE;
}
void ReleaseScalers(void)
{
}
/**********************************
Draw a vertical line with a scaler
(Used for WALL drawing)
**********************************/
void ScaleGlue(void *a,LongWord scale,void *c,LongWord d,LongWord e,LongWord f,LongWord g);
#if 0
void IO_ScaleWallColumn(Word x,Word scale,LongWord column)
{
LongWord TheFrac;
LongWord TheInt;
LongWord y;
Byte *ArtStart;
if (scale) { /* Uhh.. Don't bother */
TheFrac = ScaleDiv[scale];
scale*=2;
ArtStart = &ArtData[(column>>7)&0x3f][(column&127)<<7];
if (scale<VIEWHEIGHT) {
y = (VIEWHEIGHT-scale)/2;
TheInt = TheFrac>>24;
TheFrac <<= 8;
ScaleGlue(ArtStart,scale,
&VideoPointer[(y*VideoWidth)+x],
TheFrac,
TheInt,
VideoWidth,
0
);
return;
}
y = (scale-VIEWHEIGHT)/2; /* How manu lines to remove */
y = y*TheFrac;
TheInt = TheFrac>>24;
TheFrac <<= 8L;
ScaleGlue(&ArtStart[y>>24L],VIEWHEIGHT,
&VideoPointer[x],
TheFrac,
TheInt,
VideoWidth,
y<<8L
);
}
}
#endif
/**********************************
Draw a vertical line with a masked scaler
(Used for SPRITE drawing)
**********************************/
typedef struct {
unsigned short Topy;
unsigned short Boty;
unsigned short Shape;
} SpriteRun;
void SpriteGlue(Byte *a,LongWord b,Byte *c,Word d,Word e);
/*
SGArtStart EQU A0 ;Pointer to the 6 byte run structure
SGFrac EQU D2 ;Pointer to the scaler
SGInteger EQU D3 ;Pointer to the video
SGScreenPtr EQU A1 ;Pointer to the run base address
SGCount EQU D6
SGDelta EQU D4
*/
void IO_ScaleMaskedColumn(Word x,Word scale,unsigned short *CharPtr,Word column)
{
Byte * CharPtr2;
int Y1,Y2;
Byte *Screenad;
SpriteRun *RunPtr;
LongWord TheFrac;
Word RunCount;
Word TopY;
Word Index;
LongWord Delta;
if (!scale) {
return;
}
CharPtr2 = (Byte *) CharPtr;
TheFrac = ScaleDiv[scale]; /* Get the scale fraction */
RunPtr = (SpriteRun *) &CharPtr[CharPtr[column+1]/2]; /* Get the offset to the RunPtr data */
Screenad = &VideoPointer[x]; /* Set the base screen address */;
TopY = (VIEWHEIGHT/2)-scale; /* Number of pixels for 128 pixel shape */
while (RunPtr->Topy != (unsigned short) -1) { /* Not end of record? */
Y1 = (LongWord)scale*RunPtr->Topy/128+TopY;
if (Y1<(int)VIEWHEIGHT) { /* Clip top? */
Y2 = (LongWord)scale*RunPtr->Boty/128+TopY;
if (Y2>0) {
if (Y2>(int)VIEWHEIGHT) {
Y2 = VIEWHEIGHT;
}
Index = RunPtr->Shape+(RunPtr->Topy/2);
Delta = 0;
if (Y1<0) {
Delta = (LongWord)(0-Y1)*TheFrac;
Index += (Delta>>16);
Y1 = 0;
}
RunCount = Y2-Y1; /* How many lines to draw?*/
if (RunCount) {
SpriteGlue(
&CharPtr2[Index], /* Pointer to art data */
TheFrac, /* Fixed point fractional value */
&Screenad[YTable[Y1]], /* Pointer to screen */
RunCount, /* Number of lines to draw */
Delta /* Delta value */
);
}
}
}
RunPtr++; /* Next record */
}
}
/**********************************
Draw an automap tile
**********************************/
Byte *SmallFontPtr;
void DrawSmall(Word x,Word y,Word tile)
{
Byte *Screenad;
Byte *ArtStart;
Word Width,Height;
if (!SmallFontPtr) {
return;
}
x*=16;
y*=16;
Screenad = &VideoPointer[YTable[y]+x];
ArtStart = &SmallFontPtr[tile*(16*16)];
Height = 0;
do {
Width = 16;
do {
Screenad[0] = ArtStart[0];
++Screenad;
++ArtStart;
} while (--Width);
Screenad+=VideoWidth-16;
} while (++Height<16);
}
void MakeSmallFont(void)
{
Word i,j,Width,Height;
Byte *DestPtr,*ArtStart;
Byte *TempPtr;
SmallFontPtr = AllocSomeMem(16*16*65);
if (!SmallFontPtr) {
return;
}
memset(SmallFontPtr,0,16*16*65);
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