Wolf3D-Mac/SetupScalersPPC.c

1 line
5.4 KiB
C

#include "WolfDef.h"
#include <string.h>
#include "SoundMusicSystem.h"
#include "mixedmode.h"
Word ScaleDiv[2048]; /* Divide table for scalers */
/**********************************
Create the compiled scalers
**********************************/
Boolean SetupScalers(void)
{
Word i;
if (!ScaleDiv[1]) { /* Divide table inited already? */
i = 1;
do {
ScaleDiv[i] = 0x40000000/i; /* Get the recipocal for the scaler */
} while (++i<2048);
}
MaxScaler = 2048; /* Init the highest scaler value */
return TRUE; /* No errors possible */
}
/**********************************
Release the memory from the scalers
**********************************/
void ReleaseScalers(void)
{
}
/**********************************
Draw a vertical line with a scaler
(Used for WALL drawing)
This is now in assembly language
**********************************/
/* void ScaleGlue(void *a,t_compscale *b,void *c); */
void ScaleGlue(void *a,Word b,void *c,Word d,Word e,Word f,Word g);
/*
; R3 = ArtPtr
; R4 = Maxlines
; R5 = ScreenPtr
; R6 = Frac
; R7 = Integer
; R8 = VideoWidth
; R9 = Delta
*/
#if 0
void IO_ScaleWallColumn(Word x,Word scale,LongWord column)
{
Word TheFrac;
Word TheInt;
Word y;
Byte *ArtStart;
if (scale) { /* Uhh.. Don't bother */
scale*=2;
TheFrac = 0x80000000UL / scale;
ArtStart = &ArtData[(column>>7)&0x3f][(column&127)<<7];
if (scale<VIEWHEIGHT) {
y = (VIEWHEIGHT-scale)/2;
TheInt = TheFrac>>24;
TheFrac <<= 8;
ScaleGlue(ArtStart,scale,
&VideoPointer[(y*VideoWidth)+x],
TheFrac,
TheInt,
VideoWidth,
0
);
return;
}
y = (scale-VIEWHEIGHT)/2; /* How manu lines to remove */
y = y*TheFrac;
TheInt = TheFrac>>24;
TheFrac <<= 8;
ScaleGlue(&ArtStart[y>>24],VIEWHEIGHT,
&VideoPointer[x],
TheFrac,
TheInt,
VideoWidth,
y<<8
);
}
}
#endif
/**********************************
Draw a vertical line with a masked scaler
(Used for SPRITE drawing)
**********************************/
typedef struct {
unsigned short Topy;
unsigned short Boty;
unsigned short Shape;
} SpriteRun;
void SpriteGlue(Byte *a,Word b,Word c,Byte *d,Word e,Word f);
/*
SGArtStart EQU R3 ;Pointer to the 6 byte run structure
SGFrac EQU R4 ;Pointer to the scaler
SGInteger EQU R5 ;Pointer to the video
SGScreenPtr EQU R6 ;Pointer to the run base address
SGCount EQU R7
SGDelta EQU R8
*/
void IO_ScaleMaskedColumn(Word x,Word scale,unsigned short *CharPtr,Word column)
{
Byte * CharPtr2;
int Y1,Y2;
Byte *Screenad;
SpriteRun *RunPtr;
Word TheFrac;
Word TFrac;
Word TInt;
Word RunCount;
int TopY;
Word Index;
Word Delta;
if (!scale) {
return;
}
CharPtr2 = (Byte *) CharPtr;
TheFrac = ScaleDiv[scale]; /* Get the scale fraction */
RunPtr = (SpriteRun *) &CharPtr[CharPtr[column+1]/2]; /* Get the offset to the RunPtr data */
Screenad = &VideoPointer[x]; /* Set the base screen address */
TFrac = TheFrac<<8;
TInt = TheFrac>>24;
TopY = (VIEWHEIGHT/2)-scale; /* Number of pixels for 128 pixel shape */
while (RunPtr->Topy != (unsigned short) -1) { /* Not end of record? */
Y1 = scale*(LongWord)RunPtr->Topy/128+TopY;
if (Y1<(int)VIEWHEIGHT) { /* Clip top? */
Y2 = scale*(LongWord)RunPtr->Boty/128+TopY;
if (Y2>0) {
if (Y2>(int)VIEWHEIGHT) {
Y2 = VIEWHEIGHT;
}
Index = RunPtr->Shape+(RunPtr->Topy/2);
Delta = 0;
if (Y1<0) {
Delta = (0-(Word)Y1)*TheFrac;
Index += (Delta>>24);
Delta <<= 8;
Y1 = 0;
}
RunCount = Y2-Y1;
if (RunCount) {
SpriteGlue(
&CharPtr2[Index], /* Pointer to art data */
TFrac, /* Fractional value */
TInt, /* Integer value */
&Screenad[Y1*VideoWidth], /* Pointer to screen */
RunCount, /* Number of lines to draw */
Delta /* Delta value */
);
}
}
}
RunPtr++; /* Next record */
}
}
/**********************************
Draw an automap tile
**********************************/
Byte *SmallFontPtr;
void DrawSmall(Word x,Word y,Word tile)
{
Byte *Screenad;
Byte *ArtStart;
Word Width,Height;
if (!SmallFontPtr) {
return;
}
x*=16;
y*=16;
Screenad = &VideoPointer[YTable[y]+x];
ArtStart = &SmallFontPtr[tile*(16*16)];
Height = 0;
do {
Width = 16;
do {
Screenad[0] = ArtStart[0];
++Screenad;
++ArtStart;
} while (--Width);
Screenad+=VideoWidth-16;
} while (++Height<16);
}
void MakeSmallFont(void)
{
Word i,j,Width,Height;
Byte *DestPtr,*ArtStart;
Byte *TempPtr;
SmallFontPtr = AllocSomeMem(16*16*65);
if (!SmallFontPtr) {
return;
}
memset(SmallFontPtr,0,16*16*65); /* Erase the font */
i = 0;
DestPtr = SmallFontPtr;
do {
ArtStart = &ArtData[i][0];
if (!ArtStart) {
DestPtr+=(16*16);
} else {
Height = 0;
do {
Width = 16;
j = Height*8;
do {
DestPtr[0] = ArtStart[j];
++DestPtr;
j+=(WALLHEIGHT*8);
} while (--Width);
} while (++Height<16);
}
} while (++i<64);
TempPtr = LoadAResource(MyBJFace);
memcpy(DestPtr,TempPtr,16*16);
ReleaseAResource(MyBJFace);
#if 0
TempPtr = AllocSomeMem(16*16*128);
memset(TempPtr,-1,16*16*128);
i = 0;
do {
memcpy(&TempPtr[(i+1)*256],&SmallFontPtr[(i*2)*256],256);
} while (++i<29);
i = 0;
do {
memcpy(&TempPtr[((i*2)+90)*256],&SmallFontPtr[(i+59)*256],256);
memcpy(&TempPtr[((i*2)+91)*256],&SmallFontPtr[(i+59)*256],256);
} while (++i<4);
SaveJunk(TempPtr,256*128);
FreeSomeMem(TempPtr);
#endif
}
void KillSmallFont(void)
{
if (SmallFontPtr) {
FreeSomeMem(SmallFontPtr);
SmallFontPtr=0;
}
}