1 line
3.7 KiB
C
Executable File
1 line
3.7 KiB
C
Executable File
/* Copyright (c) 2017, Computer History Museum
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted (subject to
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the limitations in the disclaimer below) provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided with the distribution.
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* Neither the name of Computer History Museum nor the names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE
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COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE. */
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//light.c
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//
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// contains all the functions I'm creating for the decaying light version of Eudora.
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#include "light.h"
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#ifdef LIGHT
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void MarkAsProOnly(MenuHandle mh, short item);
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void UnmarkAsProOnly(MenuHandle mh, short item);
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/************************************************************************************
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/* Enable or disable a menu item that depends on whether this is a light version or not
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/*
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/* mh, item location of item to be enabled or disabled
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/* enabledIf Boolean indicating if the item is enabled or not for a Pro Version
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/* ProOnlyFeature Boolean representing if this item should be disabled because it's
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/* a Pro Only feature
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/***********************************************************************************/
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void LightEnableIf(MenuHandle mh, short item, Boolean enabledIf, Boolean ProOnlyFeature)
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{
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Boolean enabled = enabledIf && !ProOnlyFeature;
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#ifdef USED_FOR_DECAYING_VERSION
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if (ProOnlyFeature)
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MarkAsProOnly(mh,item);
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else
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UnmarkAsProOnly(mh,item);
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#endif //USED_FOR_DECAYING_VERSION
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EnableIf(mh,item,enabled);
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return;
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}
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/***********************************************************************************
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/* Disable a menu item in a way that makes it obvious that it's a PRO only feature
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/* ANy item disabled with this routine can be re-enabled with LightEnable
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/***********************************************************************************/
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void MarkAsProOnly(MenuHandle theMenu, short item)
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{
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Str255 newMenuItemText, theSubString;
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DisableItem(theMenu, item);
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//First, add some text to the menu item to mark it as a pro only feature
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theSubString[0] = 1; //build the substring we'll add to the menu item. Use the string from the resource
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theSubString[1] = 0; //plus a NULL character, so we know it's really our text when we find it
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PCatR(theSubString, PRO_ONLY_FEATURE);
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GetMenuItemText(theMenu,item,newMenuItemText);
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if (PPtrFindSub(theSubString, newMenuItemText+1, newMenuItemText[0]) == 0)
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{
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PCat(newMenuItemText,theSubString);
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SetMenuItemText(theMenu,item,newMenuItemText);
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}
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return;
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}
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#endif //LIGHT
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