mac-rom-simm-programmer/hal/pc/gpio.c
Doug Brown af171135a3 Initial implementation of simulated flash chips
There is still a lot of work to do in order to make it pretty, but
this is a great start! Chip ID function works.
2021-07-31 17:06:58 -07:00

201 lines
5.2 KiB
C

/*
* gpio.c
*
* Created on: Jul 17, 2021
* Author: Doug
*
* Copyright (C) 2011-2021 Doug Brown
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "../gpio.h"
#include "gpio_hw.h"
#include "gpio_sim.h"
static uint32_t directionReg[NUM_SIM_GPIO_PORTS];
static uint32_t pullupReg[NUM_SIM_GPIO_PORTS];
static uint32_t outputReg[NUM_SIM_GPIO_PORTS];
/** Sets the direction of a GPIO pin.
*
* @param pin The pin
* @param output True if it should be an output, false if it should be an input
*/
void GPIO_SetDirection(GPIOPin pin, bool output)
{
if (pin.port < NUM_SIM_GPIO_PORTS)
{
// Figure out if any state is actually changing, and if so, modify it
bool alreadyOutput = directionReg[pin.port] & (1UL << pin.pin);
if (output != alreadyOutput)
{
if (output)
{
directionReg[pin.port] |= (1UL << pin.pin);
// We just became an output, so make sure any sim devices are updated with
// the new driven value
GPIOSim_WritePin(pin, outputReg[pin.port] & (1UL << pin.pin));
}
else
{
directionReg[pin.port] &= ~(1UL << pin.pin);
// We just became an input, there's no state to update really
}
}
}
}
/** Sets whether an input GPIO pin is pulled up
*
* @param pin The pin
* @param pullup True if it should be pulled up, false if not
*/
void GPIO_SetPullup(GPIOPin pin, bool pullup)
{
if (pin.port < NUM_SIM_GPIO_PORTS)
{
// Update the pullup register. No need to update any other state,
// it simply affects the readback simulation
if (pullup)
{
pullupReg[pin.port] |= (1UL << pin.pin);
}
else
{
pullupReg[pin.port] &= ~(1UL << pin.pin);
}
}
}
/** Turns a GPIO pin on (sets it high)
*
* @param pin The pin
*/
void GPIO_SetOn(GPIOPin pin)
{
if (pin.port < NUM_SIM_GPIO_PORTS)
{
// Determine if we're actually changing the current state, which would
// require us to update simulated devices
bool isOutput = directionReg[pin.port] & (1UL << pin.pin);
bool curOutputValue = outputReg[pin.port] & (1UL << pin.pin);
bool needsNotification = isOutput && !curOutputValue;
outputReg[pin.port] |= (1UL << pin.pin);
if (needsNotification)
{
GPIOSim_WritePin(pin, true);
}
}
}
/** Turns a GPIO pin off (sets it low)
*
* @param pin The pin
*/
void GPIO_SetOff(GPIOPin pin)
{
if (pin.port < NUM_SIM_GPIO_PORTS)
{
// Determine if we're actually changing the current state, which would
// require us to update simulated devices
bool isOutput = directionReg[pin.port] & (1UL << pin.pin);
bool curOutputValue = outputReg[pin.port] & (1UL << pin.pin);
bool needsNotification = isOutput && curOutputValue;
outputReg[pin.port] &= ~(1UL << pin.pin);
if (needsNotification)
{
GPIOSim_WritePin(pin, false);
}
}
}
/** Toggles a GPIO pin
*
* @param pin The pin
*/
void GPIO_Toggle(GPIOPin pin)
{
if (pin.port < NUM_SIM_GPIO_PORTS)
{
// Figure out whether we are turning it on or off, and forward on
if (outputReg[pin.port] & (1UL << pin.pin))
{
GPIO_SetOff(pin);
}
else
{
GPIO_SetOn(pin);
}
}
}
/** Reads the input status of a GPIO pin
*
* @param pin The pin
* @return True if it's high, false if it's low
*/
bool GPIO_Read(GPIOPin pin)
{
if (pin.port < NUM_SIM_GPIO_PORTS)
{
// If we are currently configured as an output, just read back the output value.
// We'll pretend that's what our "simulated" hardware does.
if (directionReg[pin.port] & (1UL << pin.pin))
{
return outputReg[pin.port] & (1UL << pin.pin);
}
else
{
// If we're configured as an input, read back the value from any simulators
GPIOSimValue readback = GPIOSim_ReadPin(pin);
switch (readback)
{
case GPIOSimNotDriving:
default:
if (pullupReg[pin.port] & (1UL << pin.pin))
{
// If the pull-up is active and nothing is driving the pin,
// read back as high
return true;
}
else
{
// If the pull-up is not active and nothing is driving the pin,
// it's floating. For the purposes of our simulation, let's return low.
// We could return random values if we wanted...
// TODO: assertion with current GPIO state, stack trace?
return false;
}
case GPIOSimDrivingLow:
return false;
case GPIOSimDrivingHigh:
return true;
case GPIOSimDrivingConflict:
// If it's being driven both high and low, bad things will happen.
// For the purposes of our simulation, read back as high.
// TODO: assertion with current GPIO state, stack trace?
return true;
}
}
}
else
{
// Read values as low if an invalid port is passed in
return false;
}
}