/* File: MapString.h Contains: Char2glyph calls Written by: Mike Reed Copyright: © 1990 by Apple Computer, Inc., all rights reserved. Change History (most recent first): <2> 8/10/90 MR Add textLength to MapString2 <1> 7/23/90 MR first checked in 7/23/90 MR xxx put comment here xxx To Do: */ long MapString0(uint8* map, uint8* charCodes, int16* glyphs, long glyphCount); long MapString2(uint16* map, uint8* charCodes, int16* glyphs, long glyphCount, long* textLength); long MapString4_8(uint16* map, uint8* charCodes, int16* glyphs, long glyphCount); long MapString4_16(uint16* map, uint16* charCodes, int16* glyphs, long glyphCount); long MapString6_8(uint16* map, uint8* charCodes, int16* glyphs, long glyphCount); long MapString6_16(uint16* map, uint16* charCodes, int16* glyphs, long glyphCount);