mac-rom/OS/PPC/PromptForUser.c
Elliot Nunn 4325cdcc78 Bring in CubeE sources
Resource forks are included only for .rsrc files. These are DeRezzed into their data fork. 'ckid' resources, from the Projector VCS, are not included.

The Tools directory, containing mostly junk, is also excluded.
2017-12-26 09:52:23 +08:00

69 lines
1.8 KiB
C

/*
File: PromptForUser.c
Contains: Utility routines for looking up the internationally correct '¥'
symbol. Routines provided by Kevin MacDonell
Written by: Fred Monroe, Kevin MacDonell
Copyright: © 1992 by Apple Computer, Inc., all rights reserved.
Change History (most recent first):
<2> 4/2/92 FM #1020547 Utility routines for looking up the internationally
correct '¥' symbol. Provided by Kevin MacDonell
*/
#include "Types.h"
#include "QuickDraw.h"
#include "Memory.h"
#include "Resources.h"
#include "Windows.h"
#include "ToolUtils.h"
#include "OSUtils.h"
#include "TextEdit.h"
#include "Fonts.h"
#include "Controls.h"
#include "Menus.h"
#include "Script.h"
#include "SysEqu.h"
#include "Script.h"
#include "Packages.h"
#include "PromptForUser.h"
// for pascal calling convetions
// Get the system scripts bullet characterÉ ( a.k.a. - tokenCenterDot)
pascal char GetPasswordBullet(void)
{
char myMark;
short sysFont = (*((short *) SysFontFam));
myMark = GetIntlTokenChar(tokenCenterDot,Font2Script(sysFont), BulletMark); // no checkmark available
return (myMark);
}
// Get a character out of the itl4 given a script and tokenÉ
char GetIntlTokenChar(short whichToken, short whichScript, char defaultChar)
{
Handle itl4H;
long offset, len;
// Look up the untoken table -- bail if we canÕt get it
IUGetItlTable(whichScript, iuUnTokenTable, &itl4H, &offset, &len);
if (itl4H && (offset > 0) && (len >= 0))
{
char *sp = (*itl4H + offset); // Point to start of untoken table
if (whichToken <= ((short *)sp)[1]) // Check if token has valid index
{
sp += ((short *)sp)[2+whichToken]; // Add the string offset and voli‡!
if (*sp == 1) defaultChar = sp[1]; // Might be 2-byte, so check length byte
}
}
return(defaultChar);
}