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Fixes for B&W Macs, added frame around splash graphics.
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commit
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@ -82,39 +82,39 @@ void WndProc(long iMessage, uint16_t wParam) {
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// Draw the Gibson 'G' Logo
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if(CurrentPage == INTRO_PAGE) {
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GetDC(hIntroWnd);
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SetColor(GRAY_COLOR);
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SetColor(GRAY_COLOR, GRAY_COLOR);
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MoveTo(LOGO_1_LEFT+1, LOGO_1_TOP+29);
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LineTo(LOGO_1_LEFT+14, LOGO_1_TOP+29);
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LineTo(LOGO_1_LEFT+14, LOGO_1_TOP+0);
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SetColor(WHITE_COLOR);
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SetColor(WHITE_COLOR, LTGRAY_COLOR);
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LineTo(LOGO_1_LEFT+12, LOGO_1_TOP+0);
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LineTo(LOGO_1_LEFT+0, LOGO_1_TOP+12);
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LineTo(LOGO_1_LEFT+0, LOGO_1_TOP+30);
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SetColor(GRAY_COLOR);
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SetColor(GRAY_COLOR, GRAY_COLOR);
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MoveTo(LOGO_1_LEFT+18, LOGO_1_TOP+14);
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LineTo(LOGO_1_LEFT+46, LOGO_1_TOP+14);
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LineTo(LOGO_1_LEFT+46, LOGO_1_TOP+12);
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LineTo(LOGO_1_LEFT+34, LOGO_1_TOP+0);
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SetColor(WHITE_COLOR);
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SetColor(WHITE_COLOR, LTGRAY_COLOR);
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LineTo(LOGO_1_LEFT+17, LOGO_1_TOP+0);
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LineTo(LOGO_1_LEFT+17, LOGO_1_TOP+15);
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SetColor(GRAY_COLOR);
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SetColor(GRAY_COLOR, GRAY_COLOR);
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MoveTo(LOGO_1_LEFT+33, LOGO_1_TOP+46);
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LineTo(LOGO_1_LEFT+46, LOGO_1_TOP+46);
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LineTo(LOGO_1_LEFT+46, LOGO_1_TOP+29);
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LineTo(LOGO_1_LEFT+34, LOGO_1_TOP+17);
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SetColor(WHITE_COLOR);
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SetColor(WHITE_COLOR, LTGRAY_COLOR);
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LineTo(LOGO_1_LEFT+32, LOGO_1_TOP+17);
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LineTo(LOGO_1_LEFT+32, LOGO_1_TOP+47);
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SetColor(GRAY_COLOR);
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SetColor(GRAY_COLOR, GRAY_COLOR);
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MoveTo(LOGO_1_LEFT+1, LOGO_1_TOP+35);
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LineTo(LOGO_1_LEFT+12, LOGO_1_TOP+46);
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LineTo(LOGO_1_LEFT+29, LOGO_1_TOP+46);
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LineTo(LOGO_1_LEFT+29, LOGO_1_TOP+32);
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SetColor(WHITE_COLOR);
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SetColor(WHITE_COLOR, LTGRAY_COLOR);
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LineTo(LOGO_1_LEFT+0, LOGO_1_TOP+32);
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LineTo(LOGO_1_LEFT+0, LOGO_1_TOP+35);
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@ -825,10 +825,11 @@ void ProcessPendingMessages() {
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*******************************************************************************/
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void SplashTheBitmap() {
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GetDC(hIntroWnd);
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Rect rect;
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SetRect(&rect, 16, 18, 16+120, 18/*+258*/ +220);
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if(tipIntroPic) {
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Rect rect;
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SetRect(&rect, 16, 18, 16+120, 18/*+258*/ +220);
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DrawPicture(tipIntroPic, &rect);
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}
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DrawEdge(&rect, BDR_SUNKENOUTER, BF_RECT);
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ReleaseDC(hIntroWnd);
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}
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