macintosh_cookbook/examples/3d.interpolate.pas

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2020-05-07 09:47:11 +00:00
program Boxes;
uses
FixMath, Graf3D;
type
Link3D = record
a: Integer;
b: Integer;
end;
var
w: WindowPtr; {A window to draw in}
r: Rect; {A window Size}
myPort: GrafPort;
myPort3D: Port3D;
pa, pb: Point3D;
hangle, vangle: Longint;
{cursor}
cursor, prev: Point;
isDown: Boolean;
{cube}
shape: array[1..9] of Point3D;
links: array[1..13] of Link3D;
{>>}
procedure SetLk3D (var lk3D: Link3D; a, b: Integer);
begin
lk3D.a := a;
lk3D.b := b;
end;
{>>}
procedure CreateCube;
begin
SetPt3D(shape[1], Long2Fix(20), Long2Fix(20), Long2Fix(20));
SetPt3D(shape[2], Long2Fix(20), Long2Fix(20), Long2Fix(-20));
SetPt3D(shape[3], Long2Fix(-20), Long2Fix(20), Long2Fix(-20));
SetPt3D(shape[4], Long2Fix(-20), Long2Fix(20), Long2Fix(20));
SetPt3D(shape[5], Long2Fix(20), Long2Fix(-20), Long2Fix(20));
SetPt3D(shape[6], Long2Fix(20), Long2Fix(-20), Long2Fix(-20));
SetPt3D(shape[7], Long2Fix(-20), Long2Fix(-20), Long2Fix(-20));
SetPt3D(shape[8], Long2Fix(-20), Long2Fix(-20), Long2Fix(20));
SetLk3D(links[1], 1, 2);
SetLk3D(links[2], 2, 3);
SetLk3D(links[3], 3, 4);
SetLk3D(links[4], 4, 1);
SetLk3D(links[5], 5, 6);
SetLk3D(links[6], 6, 7);
SetLk3D(links[7], 7, 8);
SetLk3D(links[8], 8, 5);
SetLk3D(links[9], 1, 5);
SetLk3D(links[10], 2, 6);
SetLk3D(links[11], 3, 7);
SetLk3D(links[12], 4, 8);
end;
{>>}
procedure PaintCube;
var
i: Integer;
begin
for i := 1 to 12 do
begin
MoveTo3D(shape[links[i].a].x, shape[links[i].a].y, shape[links[i].a].z);
LineTo3D(shape[links[i].b].x, shape[links[i].b].y, shape[links[i].b].z);
end;
end;
{>>}
function Interpolate (a, b, t: Fixed): Fixed;
begin
Interpolate := a + FixMul(b - a, t);
end;
{>>}
procedure LerpPt (var dest, a, b: Point3D; t: Fixed);
begin
SetPt3D(dest, Interpolate(a.x, b.x, t), Interpolate(a.y, b.y, t), Interpolate(a.z, b.z, t))
end;
{>>}
procedure PaintFace (a, b, c, d: Point3D);
var
tempRgn: RgnHandle;
id, row, col, subs: Integer;
minia: Point3D;
begin
LerpPt(minia, a, b, FixRatio(2, 4));
MoveTo3D(minia.x, minia.y, minia.z);
LineTo3D(c.x, c.y, c.z);
end;
{>>}
procedure PaintAxis (size: Integer);
begin
PenPat(black);
MoveTo3D(0, 0, 0);
LineTo3D(Long2Fix(size), 0, 0);
WriteDraw('x');
MoveTo3D(0, 0, 0);
LineTo3D(0, Long2Fix(size), 0);
WriteDraw('y');
MoveTo3D(0, 0, 0);
LineTo3D(0, 0, Long2Fix(size));
WriteDraw('z');
end;
{>>}
procedure WindowInit;
begin
SetRect(r, 100, 50, 300, 250);
w := NewWindow(nil, r, 'Study', true, zoomDocProc, WindowPtr(-1), false, 0);
SetPort(w);
end;
{>>}
procedure ClearScreen;
var
size: Rect;
begin
SetRect(size, 0, 0, 200, 200);
FillRect(size, white);
end;
{>>}
procedure Redraw;
begin
ClearScreen;
LookAt(Long2Fix(-50), Long2Fix(50), Long2Fix(50), Long2Fix(-50));
ViewAngle(Long2Fix(20));
Identity;
Roll(Long2Fix(hangle));
Pitch(Long2Fix(vangle)); { roll and pitch the plane }
PaintFace(shape[1], shape[2], shape[3], shape[4]);
PaintCube;
PaintAxis(10);
end;
{>>}
procedure WhenDownChanged;
var
hoff, voff: Integer;
begin
hoff := prev.h - cursor.h;
hangle := hangle + hoff;
voff := prev.v - cursor.v;
vangle := vangle + voff;
Redraw;
GetMouse(prev);
end;
{>>}
procedure WhenDown;
begin
GetMouse(cursor);
if cursor.h <> prev.h then
if cursor.v <> prev.v then
WhenDownChanged;
end;
{>>}
procedure MainLoop;
begin
repeat {Until we click outside screen}
while button do
begin
GetMouse(cursor);
GetMouse(prev);
repeat {Tight loop until button up}
WhenDown;
until not Button;
end;
until cursor.h < 0;
end;
begin
WindowInit;
InitGrf3D(nil);
Open3DPort(@myPort3D);
ViewPort(thePort^.portRect);
CreateCube;
Redraw;
MainLoop;
end.