Added Andes Castel

This commit is contained in:
neauoire 2020-05-16 13:07:00 +09:00
parent 7f05b347e4
commit 306a88f554
3 changed files with 117 additions and 9 deletions

View File

@ -7,6 +7,7 @@ interface
procedure SetStairs3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetDoorway3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetDoorwayWall3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetLedge3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
procedure SetParticles3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
implementation
@ -76,20 +77,28 @@ implementation
AddFace3D(shape, 1, 2, 9);
end;
procedure SetLedge3D (var shape: Shape3D; x, y, z, w, h, d: Longint);
begin
AddRec3D(shape, x, y, z, w, h div 4 * 4);
AddRec3D(shape, x, y - 120, z + 20, w, h div 4 * 3);
AddEdge3D(shape, 2, 5);
AddEdge3D(shape, 3, 8);
AddFace3D(shape, 2, 3, 5);
AddFace3D(shape, 3, 5, 8);
end;
procedure SetParticles3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
var
i: Integer;
rx, ry, rz: Fixed;
begin
{ frame }
for i := 1 to 20 do
for i := 1 to 16 do
begin
rx := FracMul(Fix2Frac(Random), w);
ry := FracMul(Fix2Frac(Random), h);
rz := FracMul(Fix2Frac(Random), z);
AddVertice3D(shape, x + rx, y + ry, z + rz);
AddVertice3D(shape, x + rx, y + ry + 2, z + rz);
AddVertice3D(shape, x + rx, y + ry + 10, z + rz);
AddEdge3D(shape, i * 2 - 1, i * 2);
end;
end;

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@ -0,0 +1,99 @@
program AndesCastel;
uses
FixMath, Graf3D, Graf3DScene, Graf3DPrimitives, Graf3DStructures;
var
sta1, sta12, dwy1, dwy11, dwy12, dww1, cir1, rec1: Shape3D;
sta2, sta22, dwy2, dwy21, dwy22, dww2, cir2, rec2: Shape3D;
cir3, tri1, tri2, led1, led2, led3, led4, led5, led6, led7, led8: Shape3D;
par1: Shape3D;
guide1, guide2, guide3, guide4: Shape3D;
begin
{scene}
SetScene3D(scene);
{guides}
SetRec3D(guide1, 0, 0, -100, 1000, 1000);
SetRec3D(guide2, 0, 0, -100, 1000, 1000);
SetRec3D(guide4, 0, 0, -100, 1000, 1000);
SetRec3D(guide3, 0, 0, 500, 1000, 300);
TurnXShape3D(@guide2);
TurnYShape3D(@guide3);
AddShape3D(scene, @guide1);
AddShape3D(scene, @guide2);
AddShape3D(scene, @guide3);
AddShape3D(scene, @guide4);
SetStairs3D(sta1, 0, -150, 0, 100, 100, 100);
SetStairs3D(sta12, 0, -250, 200, 100, 100, 100);
SetDoorwayWall3D(dww1, 0, 50, -50, 100, 300, 100);
SetRec3D(rec1, 0, -150, -100, 100, 200);
SetRec3D(rec2, 0, 200, -150, 100, 300);
SetCir3D(cir1, 0, 150, -50, 250);
SetDoorway3D(dwy1, 0, 50, -50, 100, 300, 100);
SetDoorway3D(dwy11, 0, 50, -150, 100, 300, 100);
SetDoorway3D(dwy12, 0, 50, -200, 100, 300, 100);
AddShape3D(scene, @rec1);
TurnXShape3D(@rec1);
AddShape3D(scene, @dwy11);
AddShape3D(scene, @dwy12);
AddShape3D(scene, @dww1);
SetCir3D(cir2, -300, 150, -50, 250);
SetDoorway3D(dwy2, -300, 50, -50, 100, 300, 100);
SetStairs3D(sta2, -300, -150, 0, 100, 100, 100);
SetStairs3D(sta22, -300, -250, 200, 100, 100, 100);
SetLedge3D(led1, -100, 50, -50, 100, 100, 100);
SetLedge3D(led2, -200, 50, -50, 100, 100, 100);
SetLedge3D(led3, -400, 50, -50, 100, 100, 100);
SetLedge3D(led4, 100, 50, -50, 100, 100, 100);
AddShape3D(scene, @led1);
AddShape3D(scene, @led2);
AddShape3D(scene, @led3);
AddShape3D(scene, @led4);
SetLedge3D(led5, 200, 50, 150, 300, 100, 100);
TurnYShape3D(@led5);
TurnYShape3D(@led5);
TurnYShape3D(@led5);
SetLedge3D(led6, -150, -250, -50, 600, 100, 100);
AddShape3D(scene, @led5);
AddShape3D(scene, @led6);
SetLedge3D(led7, 200, -250, 150, 300, 100, 100);
TurnYShape3D(@led7);
TurnYShape3D(@led7);
TurnYShape3D(@led7);
AddShape3D(scene, @led7);
AddShape3D(scene, @dwy1);
AddShape3D(scene, @cir1);
AddShape3D(scene, @sta1);
AddShape3D(scene, @sta12);
AddShape3D(scene, @dwy2);
AddShape3D(scene, @cir2);
AddShape3D(scene, @sta2);
AddShape3D(scene, @sta22);
SetParticles3D(par1, 0, 0, 200, 1000, 1000, 1000);
AddShape3D(scene, @par1);
{ornaments}
SetCir3D(cir2, -150, 400, -50, 250);
AddShape3D(scene, @cir3);
SetTri3D(tri1, -150, 250, -50, 300, 300);
AddShape3D(scene, @tri1);
tri1.facesLength := 0;
InitWindow;
end.

View File

@ -37,7 +37,7 @@ interface
Scene3D = record
length: Integer;
shapes: array[1..20] of Shape3DPtr;
shapes: array[1..30] of Shape3DPtr;
end;
Scene3DPtr = ^Scene3D;
@ -291,10 +291,10 @@ implementation
procedure InitWindow;
begin
viewWidth := 500;
viewHeight := 342;
padLeft := 60;
padTop := 60;
viewWidth := 640;
viewHeight := 405;
padLeft := 15;
padTop := 20;
SetRect(drawingRect, padLeft, padTop, padLeft + viewWidth, padTop + viewHeight);
SetDrawingRect(drawingRect);
ShowDrawing;