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Drawing a circle for the first time
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@ -4,19 +4,20 @@ interface
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uses
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FixMath, Graf3D, Graf3DScene;
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procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
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procedure SetArc3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
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procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
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procedure SetWedge3D (var shape: Shape3D; x, y, z, w, h, d, a: Fixed);
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procedure SetPyramid3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
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implementation
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procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
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procedure SetBox3D (var shape: Shape3D; x, y, z, w, h, d, ax, az: Fixed);
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begin
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SetPt3D(shape.origin, Long2Fix(x), Long2Fix(y), Long2Fix(z));
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SetPt3D(shape.vertices[1], Long2Fix(x + w div 2), Long2Fix(y + h div 2), Long2Fix(z + d div 2));
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SetPt3D(shape.vertices[2], Long2Fix(x + w div 2), Long2Fix(y + h div 2), Long2Fix(z - d div 2));
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SetPt3D(shape.vertices[3], Long2Fix(x - w div 2), Long2Fix(y + h div 2), Long2Fix(z - d div 2));
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SetPt3D(shape.vertices[4], Long2Fix(x - w div 2), Long2Fix(y + h div 2), Long2Fix(z + d div 2));
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SetPt3D(shape.vertices[1], Long2Fix(x + w div 2 - ax), Long2Fix(y + h div 2), Long2Fix(z + d div 2 - az));
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SetPt3D(shape.vertices[2], Long2Fix(x + w div 2 - ax), Long2Fix(y + h div 2), Long2Fix(z - d div 2 + ax));
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SetPt3D(shape.vertices[3], Long2Fix(x - w div 2 + ax), Long2Fix(y + h div 2), Long2Fix(z - d div 2 + az));
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SetPt3D(shape.vertices[4], Long2Fix(x - w div 2 + ax), Long2Fix(y + h div 2), Long2Fix(z + d div 2 - az));
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SetPt3D(shape.vertices[5], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z + d div 2));
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SetPt3D(shape.vertices[6], Long2Fix(x + w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
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SetPt3D(shape.vertices[7], Long2Fix(x - w div 2), Long2Fix(y - h div 2), Long2Fix(z - d div 2));
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@ -87,4 +88,44 @@ implementation
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shape.length := 8;
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end;
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procedure SetArc3D (var shape: Shape3D; x, y, z, w, h, d: Fixed);
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var
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i: Integer;
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slope: Fixed;
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offx, offy: Fixed;
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pi, radians, r: Fixed;
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begin
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SetPt3D(shape.origin, Long2Fix(x), Long2Fix(y), Long2Fix(z));
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r := Long2Fix(w div 2);
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pi := 205887;
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for i := 1 to 10 do
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begin
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slope := FixDiv(Long2Fix(i), pi);
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offx := FixMul(slope, r);
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offy := FixDiv(r, slope);
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radians := FracMul(Long2Fix(i * 10), FixDiv(pi, 180));
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offx := FracMul(r, FracCos(radians));
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offy := FracMul(r, FracSin(radians));
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SetPt3D(shape.vertices[i], Long2Fix(x) + offx, Long2Fix(y) + offy, Long2Fix(z + d div 2));
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end;
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SetLk3D(shape.edges[1], @shape.vertices[1], @shape.vertices[2]);
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SetLk3D(shape.edges[2], @shape.vertices[2], @shape.vertices[3]);
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SetLk3D(shape.edges[3], @shape.vertices[3], @shape.vertices[4]);
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SetLk3D(shape.edges[4], @shape.vertices[4], @shape.vertices[5]);
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SetLk3D(shape.edges[5], @shape.vertices[5], @shape.vertices[6]);
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SetLk3D(shape.edges[6], @shape.vertices[6], @shape.vertices[7]);
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SetLk3D(shape.edges[7], @shape.vertices[7], @shape.vertices[8]);
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SetLk3D(shape.edges[8], @shape.vertices[8], @shape.vertices[9]);
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SetLk3D(shape.edges[9], @shape.vertices[9], @shape.vertices[10]);
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shape.verticesLength := 9;
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shape.facesLength := 0;
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shape.length := 9;
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end;
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end.
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@ -4,24 +4,33 @@ program ExampleScene;
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FixMath, Graf3D, Graf3DScene, Graf3DPrimitives, Graf3DStructures;
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var
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box1, wed1, pyr1: Shape3D;
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arc1, box1, wed1, pyr1: Shape3D;
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arc2, box2, wed2, pyr2: Shape3D;
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begin
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{scene}
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SetScene3D(scene);
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SetBox3D(box1, -100, 0, 0, 100, 100, 100);
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SetWedge3D(wed1, 0, 0, 0, 100, 100, 100, 50);
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SetPyramid3D(pyr1, 100, 0, 0, 100, 100, 100, 50, 50);
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SetArc3D(arc1, -100, 0, 100, 100, 100, 100);
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SetBox3D(box1, -100, 0, 100, 100, 100, 100, 0, 0);
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SetWedge3D(wed1, 0, 0, 100, 100, 100, 100, 0);
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SetPyramid3D(pyr1, 100, 0, 100, 100, 100, 100, 0, 0);
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SetBox3D(box2, -100, 0, -100, 100, 100, 100, 25, 25);
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SetWedge3D(wed2, 0, 0, -100, 100, 100, 100, 50);
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SetPyramid3D(pyr2, 100, 0, -100, 100, 100, 100, 50, 50);
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AddShape3D(scene, @arc1);
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AddShape3D(scene, @arc2);
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AddShape3D(scene, @box1);
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AddShape3D(scene, @wed1);
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AddShape3D(scene, @pyr1);
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TurnYShape3D(@pyr1);
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MoveShape3D(@pyr1, 100, 0, 0);
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TurnYShape3D(@pyr1);
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AddShape3D(scene, @box2);
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AddShape3D(scene, @wed2);
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AddShape3D(scene, @pyr2);
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InitWindow;
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