cmake_minimum_required(VERSION 2.6) project(mpw) set (PROJECT_TYPE "CXX") set (PROJECT_NAME "mpw") # these are only effective as of CMake 3.1, apparently. set(CMAKE_CXX_STANDARD 14) set(CMAKE_CXX_STANDARD_REQUIRED TRUE) set(CMAKE_CXX_EXTENSIONS FALSE) set(CMAKE_C_STANDARD 99) set(CMAKE_C_STANDARD_REQUIRED TRUE) set(CMAKE_C_EXTENSIONS FALSE) if (APPLE) set(CMAKE_C_COMPILER "clang") set(CMAKE_CXX_COMPILER "clang++") set(CMAKE_CXX_FLAGS "-stdlib=libc++ -Wall -g") set(CMAKE_C_FLAGS "-Wall -g") elseif("${CMAKE_SYSTEM_NAME}" MATCHES "SunOS") set(CMAKE_C_COMPILER "gcc") set(CMAKE_CXX_COMPILER "g++") set(CMAKE_CXX_FLAGS "-std=c++14 -Wall -g -Wno-unknown-pragmas") set(CMAKE_C_FLAGS "-std=c99 -Wall -g") elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux") set(CMAKE_C_COMPILER "gcc") set(CMAKE_CXX_COMPILER "g++") set(CMAKE_CXX_FLAGS "-std=c++14 -Wall -g -Wno-unknown-pragmas") set(CMAKE_C_FLAGS "-std=c99 -Wall -g") elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Windows") endif() add_subdirectory(bin) add_subdirectory(cpu) add_subdirectory(toolbox) add_subdirectory(mplite) add_subdirectory(mpw) add_subdirectory(macos) add_subdirectory(native)