#ifndef __mpw_os_internal_h__ #define __mpw_os_internal_h__ #include #include #include namespace OS { std::string realpath(const std::string &path); namespace Internal { int32_t mac_seek(uint16_t refNum, uint16_t mode, int32_t offset); struct FDEntry { int refcount; bool text; bool resource; std::string filename; FDEntry() : refcount(0), text(false), resource(false) {} static std::deque FDTable; static FDEntry& allocate(int fd); static FDEntry& allocate(int fd, std::string &&filename); static FDEntry& allocate(int fd, const std::string &filename); static ssize_t read(int fd, void *buffer, size_t count); static ssize_t write(int fd, const void *buffer, size_t count); static int close(int fd, bool force = false); static int open(const std::string &filename, int permission, int fork); template static int32_t action(int fd, F1 good, F2 bad) { if (fd < 0 || fd >= FDTable.size()) { return bad(fd); } auto &e = FDTable[fd]; if (e.refcount) { return good(fd, e); } else { return bad(fd); } } }; } } #endif