powerpc-ofw-boot/entry/boot.c

142 lines
3.2 KiB
C

#include "boot.h"
void __stack_chk_fail_local(void){}
void __eabi(void){}
void get_io_type(void)
{
if (*(unsigned char*)__VRAM__BEIGE == beige) IO_TYPE = beige;
else if (*(unsigned char*)__VRAM__MAC99 == mac99) IO_TYPE = mac99;
if (IO_TYPE == beige)
{
screen_width = (*(unsigned int*)(__VRAM__BEIGE+4));
screen_height = (*(unsigned int*)(__VRAM__BEIGE+8));
}
else if (IO_TYPE == mac99)
{
screen_width = (*(unsigned int*)(__VRAM__MAC99+4));
screen_height = (*(unsigned int*)(__VRAM__MAC99+8));
}
}
void init(void)
{
if (IO_TYPE == beige)
{
p_vram = __VRAM__BEIGE;
p_bios = __BIOS__BEIGE;
p_timer= __TIMR__BEIGE;
}
else if (IO_TYPE == mac99)
{
p_vram = __VRAM__MAC99;
p_bios = __BIOS__MAC99;
p_timer= __TIMR__MAC99;
}
}
void main(void)
{
get_io_type();
init();
game_of_life();
}
void fillscreen(unsigned int* addr, unsigned char a, unsigned char b, unsigned char c, int n)
{
unsigned char* ptr = addr;
for (unsigned int i = 0; i<n; i++)
{
//24-bit VGA
*ptr = a;
ptr++;
*ptr = b;
ptr++;
*ptr = c;
ptr++;
*ptr = 0;
ptr++;
}
}
void memcpy(unsigned char* dest, unsigned char* src, int n)
{
unsigned char* destination = dest;
unsigned char* source = src;
for (int i = 0; i<n; i++)
{
*destination = *source;
destination++; source++;
}
}
void game_of_life(void)
{
int N = screen_width;
int i,j,ip1,jp1,nei;
unsigned int random;
unsigned char universe[N][N];
unsigned char universe2[N][N];
unsigned char* junk_beige = 0x81040000;
for (i = 0; i < N; i++) for (j = 0; j < N; j++)
{
if (IO_TYPE == mac99)
{
random = (*p_timer + *p_bios);
if (!(random%7)) universe[i][j] = 1;
else universe[i][j] = 0;
p_bios++;
}
else if (IO_TYPE == beige)
{
random = (*junk_beige);
if (!(random%3)) universe[i][j] = 1;
else universe[i][j] = 0;
junk_beige++;
}
}
for(;;)
{
init();
memcpy(p_vram, p_vram+255, 400000);
p_vram += 400000;
for (i = 0; i < N; i++) for (j = 0; j < N; j++)
{
if (universe[i][j]) fillscreen(p_vram, 255,255,255,1);
else fillscreen(p_vram,200 ,210,5,1);
p_vram+=4;
}
for (i = 0; i < N; i++) for (j = 0; j < N; j++) universe2[i][j] = universe[i][j];
for (i = 0; i < N; i++) for (j = 0; j < N; j++)
{
nei = 0;
ip1 = i + 1;
jp1 = j + 1;
if (i == N) ip1=0;
if (j == N) jp1=0;
if (!i) ip1=N;
if (!j) jp1=N;
if (universe[i][jp1]) nei++;
if (universe[ip1][j]) nei++;
if (universe[i][j-1]) nei++;
if (universe[i-1][j]) nei++;
if (universe[ip1][jp1]) nei++;
if (universe[ip1][j-1]) nei++;
if (universe[i-1][jp1]) nei++;
if (universe[i-1][j-1]) nei++;
if (universe[i][j])
{
if (nei == 2 || nei == 3) universe2[i][j] = universe[i][j];
else universe2[i][j] = 0;
}
else
{
if (nei == 3) universe2[i][j] = 1;
else universe2[i][j] = universe[i][j];
}
}
for (i = 0; i < N; i++) for (j = 0; j < N; j++) universe[i][j] = universe2[i][j];
}
}