supermario/base/SuperMarioProj.1994-02-09/Internal/Asm/VectorTableInit.a

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;
; File: VectorTableInit.a
;
; Contains: This contains macros used to create the code that initilizes
; the ROM vectors. The user needs to assemble this file directly,
; and pass in the name of the of the vector table source file
; ( VectorTable.a ) and the value of ROMBASE on the command
; line with:
;
; Asm VectorTableInit.a -d ROMBASE=$40800000 -d "&VectorTable='filename'"
;
; Written by: Kurt Clark
;
; Copyright: © 1992-1993 by Apple Computer, Inc., all rights reserved.
;
; Change History (most recent first):
;
; <SM3> 2/25/93 kc Added a table listing all of the low memory vectors, and rewrote
; the macros to simplify things a little.
; <SM2> 2/21/93 kc Change to case on and add nonVectorizedRom conditional.
; <1> 12/2/92 kc first checked in
; To Do:
;
Machine mc68020
Case On
kInfoTableFormat Equ 1 ; info table format version
kDescTableFormat Equ 1 ; descriptor table format version
kDirectVector Equ 1 ; direct vector type
kIndirectVector Equ 2 ; indirect vector type
DescriptorVect Equ $2000 ; address of table descriptor vector
macro ; Nothing to do here.
&Name vDataTable
endmacro
macro
&Name vNoVector ; ibid.
endmacro
macro ; ibid.
&Name vATrap &TNum ; ( At some point we may decide to administer atraps
endmacro ; with the same technique we use for ROM vectors. )
macro ; ibid.
&Name vDirect &TVec, &CVec, &AReg ; ( At some point we may decide to direct vectors
endmacro ; with the same technique we use for ROM vectors. )
macro
&Name vIndirect &TVec, &CVec, &AReg, &Cond
If &Name = '' Then ; check name
AError 'Name missing from vIndirect Macro'
Exitm
Endif
If &Cond ≠ '' Then ; check conditional
If &Type(&Cond) = 'UNDEFINED' Or Not &Eval(&Cond) Then
Exitm
Endif
Endif
gblc &tables[$1000] ; list of tables
gbla &tableCnt ; number of tables
gbla &sizes[$1000] ; number of entries in each table
gbla &lastTVect ; last table vector
gbla &thisTVect ; this table vector
gbla &lastCVect ; last code vector
gbla &thisCVect ; this code vector
&thisTVect: seta &eval(&TVec) ; convert from string to int
&thisCVect: seta &eval(&CVec) ; convert from string to int
If &lastTVect ≠ &thisTVect Then ; check for new vector table
InitVec&TVec proc export ; initialize the vector table vector
import BASEOFROM ; import rom base
import VecInfo&TVec ; import vector table info
lea @VecTable(pc),a0 ; load address the vector table
move.l a0,&TVec ; stuff address of vector table into table vector
rts ; and return to sender
align 16
@VecTable dc.l VecInfo&TVec-BASEOFROM+ROMBASE; this will point to the table info rec
&lastTVect: seta &thisTVect
&lastCVect: seta 0
&tables[&tableCnt + 1]: setc &TVec
&tableCnt: seta &tableCnt + 1
Endif ; new vector table
; verify that the vector table offsets are sorted
If &thisCVect < &lastCVect Then
AError 'Code vectors are not sorted by offset'
ExitM
Endif
; fill in the unused "holes" with the address of UNIMPLEMENTED
If (&thisCVect - &lastCVect) > 4 Then
import UNIMPLEMENTED
dcb.l (&thisCVect - &lastCVect - 4)/4 ,UNIMPLEMENTED-BASEOFROM+ROMBASE
Endif
; Create the vector table
import __v__&Name ; import mangled name
dc.l __v__&Name-BASEOFROM+ROMBASE
&sizes[&thisTVect - $2000]: seta &thisCVect / 4 ; keep track of the table size
&lastCVect: seta &thisCVect
endmacro
macro
InitDescriptors
gbla &sizes[$1000] ; number of entries in each table
gblc &tables[$1000] ; list of tables
gbla &tableCnt ; number of tables
lcla &index ; loop index
lcla &vnum ; vector table number
lclc &vname ; vector table name
&index seta 1
while &index <= &tableCnt Do ; for each table
&vnum seta &eval ( &tables[&index] )
&vname setc &tables[&index]
VecInfo&vname Proc Export
dc.l kInfoTableFormat ; info table format version
dc.l kDirectVector ; vector type
dc.l &sizes[&vnum - $2000] ; number of entries in vector table
&index seta &index + 1
endw
InitDescriptors Proc Export
lea @descriptor(pc),a0 ; load address the table descriptor
move.l a0,DescriptorVect ; stuff address of table descriptor into vector
rts ; and return to sender
@descriptor dc.l kDescTableFormat ; descriptor table format version
dc.l &tableCnt ; number of entries in vector table
&index seta 1
while &index <= &tableCnt Do ; for each table
dc.l &tables[&index] ; stuff the address
&index seta &index + 1
endw
endmacro
macro
InitRomVectors
gblc &tables[$1000] ; list of tables
gbla &tableCnt ; number of tables
lcla &index ; loop index
INITROMVECTORS Proc Export
bsr.l InitDescriptors ; call routine to init descriptor
&index seta 1
while &index <= &tableCnt Do ; for each table
bsr.l InitVec&tables[&index] ; call the table's init routines
&index seta &index + 1
endw
rts ; return to startinit
endmacro
IF NOT nonVectorizedRom Then
Include &VectorTable ; create the vector tables
ENDIF
InitDescriptors ; create the vector table descriptors
InitRomVectors ; create code to init the vectors
End