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608 lines
19 KiB
C
608 lines
19 KiB
C
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/*
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File: puMedian.c
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Contains: This is the median color finding algorithm for the picture utilities package.
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Written by: Dave Good. Some ideas stolen from Konstantin Othmer and Bruce Leak. Algorithm by Keith McGreggor.
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Copyright: © 1990 by Apple Computer, Inc., all rights reserved.
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This file is used in these builds: BigBang
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Change History (most recent first):
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<11> 2/6/91 SMC DDG,#81681: Removed un-uncommented code in box splitting
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routine, since it is never executed (or necessary).
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<10> 2/4/91 SMC KON,#81681: Un-uncommented code in box splitting routine to
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deal with a box filled with more than copy of the same color.
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<9> 2/4/91 SMC KON,#81589: Fixed the median box splitting code. It didn't
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seem to want to break a box on the blue axis.
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<8> 12/17/90 KON <with DDG> Made the median color algorithm return better results
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by splitting the box with the largest spread, instead of
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splitting every box that we find.
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<7> 9/21/90 DDG Made changes from code review. Fixed a possible stack overflow
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problem, by allocating the boxInfo array as a buffer, instead of
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a stack array. Minor changes to reflect the new interface to the
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buffering routines.
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<6> 8/16/90 DDG Cleaned up the comments.
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<5> 8/5/90 DDG Added a parameter to the RecordMedianColors routine. This
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routine should still never be called.
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<4> 7/31/90 DDG Fixed a bug in the RecordMedianColors routine. Note that this
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routine should never be called, but better safe than sorry.
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<3> 7/30/90 DDG Added init, record, and kill routines to support the generic
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colorPickMethod model. Also fixed a few bugs.
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<2> 7/29/90 DDG Fixed header.
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<1> 7/29/90 DDG First checked in using new structure.
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To Do:
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*/
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/*----------------------------------------------------------------------------------------------------------*/
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/*
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| Includes
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*/
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#include "puPrivate.h"
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/*----------------------------------------------------------------------------------------------------------*/
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/*
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| Private Defines
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*/
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#define noBoxToSplit -1
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/*----------------------------------------------------------------------------------------------------------*/
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/*
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| Private Data Structures
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*/
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typedef struct BoxInfo
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{
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unsigned short count;
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unsigned short minRed;
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unsigned short maxRed;
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unsigned short minGreen;
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unsigned short maxGreen;
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unsigned short minBlue;
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unsigned short maxBlue;
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unsigned long totalRed;
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unsigned long totalGreen;
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unsigned long totalBlue;
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unsigned long padding1;
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unsigned short padding2;
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} BoxInfo;
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typedef struct RangeInfo
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{
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unsigned short spread;
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unsigned short start;
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unsigned short end;
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unsigned short step;
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} RangeInfo;
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/*----------------------------------------------------------------------------------------------------------*/
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/*
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| Private Function Declarations
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*/
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void SplitBox( BoxInfo *, short *, short, short );
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void FillMedianTable( BoxInfo *, ColorSpec *, short );
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/*----------------------------------------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------------------------------------*/
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/************************************************************************************************************/
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/**** Functions Follow ****/
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/************************************************************************************************************/
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/*----------------------------------------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------------------------------------*/
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/*
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| This routine is called to initialize the median method. It doesn’t really do anything, except tell
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| the main picture utilities package that it should store the colors in the ExactAnd555 format.
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*/
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pascal OSErr InitMedianMethod(
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short colorsRequested,
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long *dataHandlePtr,
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short *colorBankTypePtr )
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{
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#pragma unused( colorsRequested )
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*dataHandlePtr = nil;
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*colorBankTypePtr = ColorBankIsExactAnd555;
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return noErr;
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}
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/*----------------------------------------------------------------------------------------------------------*/
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/*
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| This routine is called to kill the median method. It doesn’t do anything.
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*/
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pascal OSErr KillMedianMethod(
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long dataHandle )
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{
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#pragma unused( dataHandle )
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return noErr;
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}
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/*----------------------------------------------------------------------------------------------------------*/
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/*
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| This routine should never be called, so it returns an error.
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*/
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pascal OSErr RecordMedianColors(
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long dataHandle,
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RGBColor *colorPtr,
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long colorCount,
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long *uniqueColorsPtr )
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{
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#pragma unused( dataHandle, colorPtr, colorCount, uniqueColorsPtr )
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return cantLoadPickMethodErr;
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}
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/*----------------------------------------------------------------------------------------------------------*/
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/*
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| This returns the colors that cover the widest range in the histogram.
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*/
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pascal OSErr CalcMedianTable(
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long dataHandle,
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short colorsRequested,
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short *colorBankPtr,
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ColorSpec *resultPtr )
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{
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#pragma unused( dataHandle )
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register BoxInfo *boxInfoPtr;
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register short *boxIDPtr;
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register short index;
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Buffer boxIDBuffer;
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Buffer boxInfoBuffer;
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short colorsToFill;
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OSErr error;
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/*
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| Allocate two buffers, one to hold a box ID number for each color in the histogram and the second one to hold
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| the actual box information (component range, etc). Then make “boxInfoPtr” a pointer to the first boxInfo in
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| the boxInfo buffer. This variable won’t get reset until after the main loop.
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*/
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if( error = NewBufferClear( &boxIDBuffer, HistogramTableSize, bufferFixedType ) )
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return error;
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if( error = NewBufferClear( &boxInfoBuffer, 256 * sizeof(BoxInfo), bufferFixedType ) )
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return error;
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boxInfoPtr = (BoxInfo *)(boxInfoBuffer.ptr);
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/*
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| Mark all the entries in the histogram as either being in box zero (if they have at least one color) or -1 if
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| they had no colors. This will also give us the total number of colors in the histogram, which we must make
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| sure to clip to the number of colors requested to get the number of colors to fill.
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*/
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{
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register long histogramEnd;
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short *histogramPtr;
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boxIDPtr = (short *)(boxIDBuffer.ptr);
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histogramPtr = colorBankPtr;
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histogramEnd = (long)colorBankPtr + HistogramTableSize;
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while( histogramPtr < (char *)histogramEnd )
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{
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if( *(histogramPtr++) > 0 )
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{
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*(boxIDPtr++) = 0;
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boxInfoPtr->count++;
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}
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else
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*(boxIDPtr++) = -1;
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}
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}
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colorsToFill = (boxInfoPtr->count > colorsRequested) ? colorsRequested : boxInfoPtr->count;
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/*
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| Find the minimum and maximum range for each component of all the colors in box zero. Since all the colors are
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| in box zero to start with, this finds the range for all the colors in the histogram. Note that we must
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| initialize the minimum values for each box, but not the maximum ones. This is because we have cleared the
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| boxInfo buffer, so that our maximum values are already initialized to zero for us. boxInfoPtr continues to
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| point to the BoxInfo structure for block zero.
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| Note that we declare a separate block to allow us to registerize the our component indexes.
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*/
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boxIDPtr = (short *)(boxIDBuffer.ptr);
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{
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register unsigned short red, green, blue;
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boxInfoPtr->minRed = boxInfoPtr->minGreen = boxInfoPtr->minBlue = 0xFFFF;
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for(red = 0; red < 32; red++)
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{
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for(green = 0; green < 32; green++)
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{
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for(blue = 0; blue < 32; blue++)
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{
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if( *(boxIDPtr++) == 0 )
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{
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if( red < boxInfoPtr->minRed ) boxInfoPtr->minRed = red;
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if( green < boxInfoPtr->minGreen ) boxInfoPtr->minGreen = green;
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if( blue < boxInfoPtr->minBlue ) boxInfoPtr->minBlue = blue;
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if( red > boxInfoPtr->maxRed ) boxInfoPtr->maxRed = red;
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if( green > boxInfoPtr->maxGreen ) boxInfoPtr->maxGreen = green;
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if( blue > boxInfoPtr->maxBlue ) boxInfoPtr->maxBlue = blue;
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}
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}
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}
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}
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}
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/*
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| We scan thru all the filled boxes multiple times, each time looking for the one that has the largest spread
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| in either red, green or blue. Note that we only look at boxes that have more than one color, because we are
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| going to split the box that we find into two sub-boxes. After we split the box, we loop back and scan thru
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| all the filled boxes again (this time there is one more filled box than last time. We terminate both loops,
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| when we have reached the number of colors to fill. Note that since we clipped colorsToFill to the total number
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| of colors in the histogram, we will never be in a situation where we can’t split a box, but we haven’t used
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| all our colors yet.
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| Note that we declare a separate block to allow us to registerize some other variables.
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*/
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{
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register short availableBox;
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register short filledBoxes;
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filledBoxes = availableBox = 1;
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while( true /* filledBoxes < 256 */ )
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{
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register short theSpread;
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register short spreadMax;
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short maxIndex;
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if( availableBox >= colorsToFill )
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goto exitMain;
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spreadMax = maxIndex = 0;
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for(index = 0; (index < filledBoxes) && (spreadMax != 0x1F); index++)
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{
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boxInfoPtr = (BoxInfo *)( boxInfoBuffer.ptr + (index * sizeof(BoxInfo)) );
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if( boxInfoPtr->count > 1 )
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{
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theSpread = boxInfoPtr->maxRed - boxInfoPtr->minRed;
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if( theSpread > spreadMax )
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{
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spreadMax = theSpread;
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maxIndex = index;
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}
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theSpread = boxInfoPtr->maxGreen - boxInfoPtr->minGreen;
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if( theSpread > spreadMax )
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{
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spreadMax = theSpread;
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maxIndex = index;
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}
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theSpread = boxInfoPtr->maxBlue - boxInfoPtr->minBlue;
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if( theSpread > spreadMax )
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{
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spreadMax = theSpread;
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maxIndex = index;
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}
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}
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}
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SplitBox((BoxInfo *)(boxInfoBuffer.ptr), (short *)(boxIDBuffer.ptr), maxIndex, availableBox++);
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filledBoxes = availableBox;
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}
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}
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exitMain:
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/*
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| Calculate the totals for each color component for all colors contained in each of the boxes. We first loop
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| thru each color checking to see which box it belongs to. We then get a pointer to the BoxInfo for that
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| particular box and for each component, we add the color to the appropriate total.
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| Note that we declare a separate block to allow us to registerize the our component indexes.
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*/
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boxIDPtr = (short *)(boxIDBuffer.ptr);
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{
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register unsigned short red, green, blue;
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for(red = 0; red < 32; red++)
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{
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for(green = 0; green < 32; green++)
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{
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for(blue = 0; blue < 32; blue++)
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{
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if( (index = *(boxIDPtr++)) >= 0 )
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{
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boxInfoPtr = (BoxInfo *)( boxInfoBuffer.ptr + (index * sizeof(BoxInfo)) );
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boxInfoPtr->totalRed += red;
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boxInfoPtr->totalGreen += green;
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boxInfoPtr->totalBlue += blue;
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}
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}
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}
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}
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}
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/*
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| Here is where we actually fill the color table that we are returning. We scan thru all the boxes in the
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| boxInfo buffer, checking to see if their count is greater than zero. If it is, then we have a color to return,
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| so for each component, we divide the total by the number of colors in this box to get the average component,
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| then we smear the component out to fill a full 16-bit range for the color table. If the count for a particular
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| color is zero, then we return black for that entry in the color table. Note that this will never happen until
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| we have reached the end of the filled boxes, so at that point all we really want to do is fill the rest of the
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| returned color table with black.
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*/
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FillMedianTable( (BoxInfo *)(boxInfoBuffer.ptr), resultPtr, colorsRequested );
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/*
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| Kill the buffers for the boxes and the boxIDs
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*/
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KillBuffer( &boxInfoBuffer );
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KillBuffer( &boxIDBuffer );
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return noErr;
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}
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/*----------------------------------------------------------------------------------------------------------*/
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|||
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/*----------------------------------------------------------------------------------------------------------*/
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/************************************************************************************************************/
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/**** Internal Functions Follow ****/
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/************************************************************************************************************/
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/*----------------------------------------------------------------------------------------------------------*/
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|||
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/*----------------------------------------------------------------------------------------------------------*/
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static void SplitBox(
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BoxInfo *boxInfoPtr,
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short *mainBoxIDPtr,
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short srcBox,
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short dstBox )
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{
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RangeInfo first, second, third;
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BoxInfo *slowSrcPtr, *slowDstPtr;
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register unsigned short oneHalfCount;
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/*
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| Make pointers to the two boxes; the source box that we are taking colors from and the dest box
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| that we are adding the taken colors to. These pointers are stored in non register locals, so
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| that we can reload fast register pointers quickly.
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*/
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slowSrcPtr = boxInfoPtr + srcBox;
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slowDstPtr = boxInfoPtr + dstBox;
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/*
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| The second box has a count that is equal to one half of the source box. Note that we subtract
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| the number of colors we removed from the source box’s count to ensure that even if the count is
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| odd, we will not lose a color.
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| We use a separate block in order to get register variables for our two box pointers (srcBoxPtr
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| and dstBoxPtr).
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*/
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{
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register BoxInfo *srcBoxPtr = slowSrcPtr;
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register BoxInfo *dstBoxPtr = slowDstPtr;
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dstBoxPtr->count = oneHalfCount = srcBoxPtr->count >> 1;
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srcBoxPtr->count -= oneHalfCount;
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/*
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| Here we setup the three range blocks. This is some very tricky code that allows us to sort the
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| component range blocks in order of the spread between the minimum and maximum values of the
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| components. The variables that we need for each of the range blocks are the spread between the
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| values of the components, the starting index (the minimum component value shifted over by the
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| proper amount), the ending index (the maximum component value shifted over by the proper amount),
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| and the step (the amount to increment the component index by each time thru the loop.
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|
*/
|
|||
|
|
|||
|
first.spread = srcBoxPtr->maxRed - srcBoxPtr->minRed;
|
|||
|
first.start = (srcBoxPtr->minRed) << 10;
|
|||
|
first.end = (srcBoxPtr->maxRed) << 10;
|
|||
|
first.step = 1024;
|
|||
|
|
|||
|
second.spread = srcBoxPtr->maxGreen - srcBoxPtr->minGreen;
|
|||
|
second.start = (srcBoxPtr->minGreen) << 5;
|
|||
|
second.end = (srcBoxPtr->maxGreen) << 5;
|
|||
|
second.step = 32;
|
|||
|
|
|||
|
third.spread = srcBoxPtr->maxBlue - srcBoxPtr->minBlue;
|
|||
|
third.start = srcBoxPtr->minBlue;
|
|||
|
third.end = srcBoxPtr->maxBlue;
|
|||
|
third.step = 1;
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
| Here is where we sort the range blocks in order of the spread between the components. Notice that
|
|||
|
| since we have a RangeInfo structure for each, we only need to swap pointers to swap two elements
|
|||
|
| in this structure. Also notice that we don’t have to actually swap the pointers, since we know
|
|||
|
| the value of at least one of them at all times.
|
|||
|
|
|
|||
|
| We need a separate code block again so that we can registerize the pointers to each of our range
|
|||
|
| info structures. We also registerize some other frequently used variables.
|
|||
|
*/
|
|||
|
|
|||
|
{
|
|||
|
register RangeInfo *firstPtr, *secondPtr, *thirdPtr;
|
|||
|
RangeInfo *swapPtr; /*<9>*/
|
|||
|
register unsigned short firstIndex, secondIndex, index;
|
|||
|
|
|||
|
firstPtr = &first;
|
|||
|
secondPtr = &second;
|
|||
|
thirdPtr = &third;
|
|||
|
|
|||
|
if( secondPtr->spread > firstPtr->spread )
|
|||
|
{
|
|||
|
secondPtr = firstPtr;
|
|||
|
firstPtr = &second;
|
|||
|
}
|
|||
|
|
|||
|
if( thirdPtr->spread > secondPtr->spread )
|
|||
|
{
|
|||
|
thirdPtr = secondPtr;
|
|||
|
secondPtr = &third;
|
|||
|
|
|||
|
if( secondPtr->spread > firstPtr->spread )
|
|||
|
{
|
|||
|
swapPtr = firstPtr; /*<9>*/
|
|||
|
firstPtr = secondPtr; /*<9>*/
|
|||
|
secondPtr = swapPtr; /*<9>*/
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/*
|
|||
|
| This is where we actually use these range blocks that we set up and sorted . We look through
|
|||
|
| all the colors that are within this defined range and we set half of them to be in the dest
|
|||
|
| box instead of the src box. Note that mainBoxIDPtr is not a register; it would be nice if
|
|||
|
| it was, but it is actually less important than the other variables.
|
|||
|
*/
|
|||
|
|
|||
|
firstIndex = firstPtr->start;
|
|||
|
while( firstIndex <= firstPtr->end )
|
|||
|
{
|
|||
|
secondIndex = secondPtr->start;
|
|||
|
while( secondIndex <= secondPtr->end )
|
|||
|
{
|
|||
|
index = firstIndex + secondIndex + thirdPtr->start;
|
|||
|
while( index <= (firstIndex + secondIndex + thirdPtr->end) )
|
|||
|
{
|
|||
|
if( mainBoxIDPtr[index] == srcBox )
|
|||
|
{
|
|||
|
mainBoxIDPtr[index] = dstBox;
|
|||
|
if( --oneHalfCount == 0 )
|
|||
|
goto exitLoop;
|
|||
|
}
|
|||
|
index += thirdPtr->step;
|
|||
|
}
|
|||
|
secondIndex += secondPtr->step;
|
|||
|
}
|
|||
|
firstIndex += firstPtr->step;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
exitLoop:
|
|||
|
|
|||
|
/*
|
|||
|
| We have now divided the original box into two parts. Now all we need to do is find the range of
|
|||
|
| each of the components for both the original source box and the new destination box.
|
|||
|
|
|
|||
|
| Again, we have a new code block so that we can declare a completely different set of register
|
|||
|
| variables. This time the src and dst box pointers are very important. The indexes for our loops
|
|||
|
| are also important.
|
|||
|
*/
|
|||
|
|
|||
|
{
|
|||
|
BoxInfo initialBox;
|
|||
|
register BoxInfo *srcBoxPtr = slowSrcPtr;
|
|||
|
register BoxInfo *dstBoxPtr = slowDstPtr;
|
|||
|
register short *boxIDPtr;
|
|||
|
register unsigned short red, green, blue; /*<9>*/
|
|||
|
register short boxIndex;
|
|||
|
|
|||
|
/*
|
|||
|
| Copy the initial box structure (particularly the range information) into our local structure.
|
|||
|
| This is because we need the initial values in the source box structure for our loop ending
|
|||
|
| conditions, but we want to be able to fill the new source box structure directly in the loop.
|
|||
|
*/
|
|||
|
|
|||
|
initialBox = *srcBoxPtr;
|
|||
|
|
|||
|
/*
|
|||
|
| Initialize the minimum and maximum fields of the src and dst box structures.
|
|||
|
*/
|
|||
|
|
|||
|
srcBoxPtr->minRed = srcBoxPtr->minGreen = srcBoxPtr->minBlue = 0xFFFF;
|
|||
|
dstBoxPtr->minRed = dstBoxPtr->minGreen = dstBoxPtr->minBlue = 0xFFFF;
|
|||
|
|
|||
|
srcBoxPtr->maxRed = srcBoxPtr->maxGreen = srcBoxPtr->maxBlue = 0x0000;
|
|||
|
dstBoxPtr->maxRed = dstBoxPtr->maxGreen = dstBoxPtr->maxBlue = 0x0000;
|
|||
|
|
|||
|
/*
|
|||
|
| This is where we loop thru all the colors in the old range, checking them against either the
|
|||
|
| source or destination box structure’s minimums and maximums. Note that boxIDPtr is a pointer
|
|||
|
| into the boxID buffer that tells which box each color belongs to. We can increment it by one
|
|||
|
| as we move thru the blue component, but before each blue loop, we need to set it up properly.
|
|||
|
*/
|
|||
|
|
|||
|
for( red = initialBox.minRed; red <= initialBox.maxRed; red++ )
|
|||
|
{
|
|||
|
for( green = initialBox.minGreen; green <= initialBox.maxGreen; green++ )
|
|||
|
{
|
|||
|
boxIDPtr = mainBoxIDPtr + (red << 10) + (green << 5) + initialBox.minBlue;
|
|||
|
for( blue = initialBox.minBlue; blue <= initialBox.maxBlue; blue++ )
|
|||
|
{
|
|||
|
boxIndex = *(boxIDPtr++);
|
|||
|
if( boxIndex == srcBox )
|
|||
|
{
|
|||
|
if( red < srcBoxPtr->minRed ) srcBoxPtr->minRed = red;
|
|||
|
if( green < srcBoxPtr->minGreen ) srcBoxPtr->minGreen = green;
|
|||
|
if( blue < srcBoxPtr->minBlue ) srcBoxPtr->minBlue = blue;
|
|||
|
|
|||
|
if( red > srcBoxPtr->maxRed ) srcBoxPtr->maxRed = red;
|
|||
|
if( green > srcBoxPtr->maxGreen ) srcBoxPtr->maxGreen = green;
|
|||
|
if( blue > srcBoxPtr->maxBlue ) srcBoxPtr->maxBlue = blue;
|
|||
|
}
|
|||
|
else if( boxIndex == dstBox )
|
|||
|
{
|
|||
|
if( red < dstBoxPtr->minRed ) dstBoxPtr->minRed = red;
|
|||
|
if( green < dstBoxPtr->minGreen ) dstBoxPtr->minGreen = green;
|
|||
|
if( blue < dstBoxPtr->minBlue ) dstBoxPtr->minBlue = blue;
|
|||
|
|
|||
|
if( red > dstBoxPtr->maxRed ) dstBoxPtr->maxRed = red;
|
|||
|
if( green > dstBoxPtr->maxGreen ) dstBoxPtr->maxGreen = green;
|
|||
|
if( blue > dstBoxPtr->maxBlue ) dstBoxPtr->maxBlue = blue;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/*----------------------------------------------------------------------------------------------------------*/
|