supermario/base/SuperMarioProj.1994-02-09/Toolbox/FontMgr/MapString.h

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2019-06-29 15:17:50 +00:00
/*
File: MapString.h
Contains: Char2glyph calls
Written by: Mike Reed
Copyright: © 1990 by Apple Computer, Inc., all rights reserved.
Change History (most recent first):
<2> 8/10/90 MR Add textLength to MapString2
<1> 7/23/90 MR first checked in
7/23/90 MR xxx put comment here xxx
To Do:
*/
long MapString0(uint8* map, uint8* charCodes, int16* glyphs, long glyphCount);
long MapString2(uint16* map, uint8* charCodes, int16* glyphs, long glyphCount, long* textLength);
long MapString4_8(uint16* map, uint8* charCodes, int16* glyphs, long glyphCount);
long MapString4_16(uint16* map, uint16* charCodes, int16* glyphs, long glyphCount);
long MapString6_8(uint16* map, uint8* charCodes, int16* glyphs, long glyphCount);
long MapString6_16(uint16* map, uint16* charCodes, int16* glyphs, long glyphCount);